Why override values when you can pick the UObject used by these engine and game INI values, change them as usual then call SaveConfig() ...
All it takes is digging into the engine source and find the name of these UObject classess then call GetMutableDefault() on them from your plugin, change the object's variables then save it. Just like the Settings panel does in Editor.
All it takes is digging into the engine source and find the name of these UObject classess then call GetMutableDefault() on them from your plugin, change the object's variables then save it. Just like the Settings panel does in Editor.
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