WHAT
Richard and Ian will be laying the groundwork for plugin-based game code! Game systems written as plugins can be ported easily from one project to another and are a good way to build game-agnostic systems. The plugin we're going to build will be usable as a state machine, a valuable concept for many different types of games.
WHEN
Tuesday, September 6th @ 2:00PM ET [Countdown]
WHERE
http://www.twitch.tv/unrealengine
WHO
Richard Hinckley - Sr Learning Resource Engineer
Ian Shadden - Senior Technical Writer - @Shaddenfreude
Feel free to ask any questions on the topic in the thread below, and remember, while we try to give attention to all inquiries, it's not always possible to answer everyone's questions as they come up. This is especially true for off-topic requests, as it's rather likely that we don't have the appropriate person around to answer. Thanks for understanding!
Assets: https://forums.unrealengine.com/showthread.php?122369
Archive:
Richard and Ian will be laying the groundwork for plugin-based game code! Game systems written as plugins can be ported easily from one project to another and are a good way to build game-agnostic systems. The plugin we're going to build will be usable as a state machine, a valuable concept for many different types of games.
WHEN
Tuesday, September 6th @ 2:00PM ET [Countdown]
WHERE
http://www.twitch.tv/unrealengine
WHO
Richard Hinckley - Sr Learning Resource Engineer
Ian Shadden - Senior Technical Writer - @Shaddenfreude
Feel free to ask any questions on the topic in the thread below, and remember, while we try to give attention to all inquiries, it's not always possible to answer everyone's questions as they come up. This is especially true for off-topic requests, as it's rather likely that we don't have the appropriate person around to answer. Thanks for understanding!
Assets: https://forums.unrealengine.com/showthread.php?122369
Archive:
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