WHAT
The "Physical Animation Component" is a new feature in UE4 with a lot of applications. In this stream, Ian Shadden will walk through setting up a third person template character with the Physical Animation Component to help get your started with your own physics-affected characters. Come watch fluidly moving skeletal meshes that bump into stuff and then make your own to throw around!
WHEN
Tuesday, August 30th @ 2:00PM [Countdown]
WHERE
www.twitch.tv/unrealengine
WHO
Ian Shadden - Sr Training Content Creator @Shaddenfreude
Alexander Paschall - Community Manager @UnrealAlexander
Feel free to ask any questions on the topic in the thread below, and remember, while we try to give attention to all inquiries, it's not always possible to answer everyone's questions as they come up. This is especially true for off-topic requests, as it's rather likely that we don't have the appropriate person around to answer. Thanks for understanding!
Archive:
The "Physical Animation Component" is a new feature in UE4 with a lot of applications. In this stream, Ian Shadden will walk through setting up a third person template character with the Physical Animation Component to help get your started with your own physics-affected characters. Come watch fluidly moving skeletal meshes that bump into stuff and then make your own to throw around!
WHEN
Tuesday, August 30th @ 2:00PM [Countdown]
WHERE
www.twitch.tv/unrealengine
WHO
Ian Shadden - Sr Training Content Creator @Shaddenfreude
Alexander Paschall - Community Manager @UnrealAlexander
Feel free to ask any questions on the topic in the thread below, and remember, while we try to give attention to all inquiries, it's not always possible to answer everyone's questions as they come up. This is especially true for off-topic requests, as it's rather likely that we don't have the appropriate person around to answer. Thanks for understanding!
Archive:
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