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[Twitch] SpeedTree - June 19, 2014

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    [Twitch] SpeedTree - June 19, 2014

    Hi everyone! This is a re-post. We had a forums outage and lost some data today (SORRY!!) so we're including a few salvaged questions that we'll answer tomorrow. If one of these questions is yours, please say so! If we missed your question, please re-post it in this thread. Thanks, and we look forward to seeing you soon.

    WHAT
    UE4 SpeedTree Broadcast - Live from Epic HQ
    IDV, the makers of SpeedTree, are here to reveal new licensing terms and features available to Unreal Engine 4 developers coming with the release of 4.3 next month. There will be live demos and live Q&A!

    WHO
    Dana Cowley, Sr. Marketing Manager, Epic Games
    Greg Croft, Sr. Software Engineer, IDV
    Chris King, Co-Founder, IDV
    Michael Sechrest, Co-Founder, IDV

    WHERE
    www.twitch.tv/unrealengine

    WHEN
    Thursday, June 19, 2pm ET [countdown clock]

    QUESTIONS FROM THE COMMUNITY (well, some of them - please keep adding!)

    - What's is feature difference between this Subscription license version and the Normal Speed Tree for Games License - anything missing/limited?
    - Is full integration source code available for building UE4 + SpeedTree from source?
    - SpeedTree support / bug fixing - where do we go to get problems resolved if they happen?
    - Will we have to compile SpeedTree into UE4 like other plugins? As it stands this is proving too problematic in that one plugin creates issues for others, such as using Substance Designer with Wwise compiled into the engine.
    - When will this License take effect, i.e., When can I download SpeedTree with this license, and how will I register for a license? Do i just log in with UE4 subscription (and does the subscription need to be active)?
    - Will SpeedTrees work with the Pivot painter materials? Will there be an automatic setup of this (unlike doing it manually in 3DS Max with the pivot painter tool)?
    - Are you able to place and possibly modify SpeedTree trees inside of Blueprints? Will you be able to export these Trees (into FBX or so)?
    Last edited by Ivey; 10-13-2014, 05:22 PM.

    #2
    Are you able to place and possibly modify SpeedTree trees inside of Blueprints? Will you be able to export these Trees (into FBX or so)?
    1. Expanding on this a little, will all the functionality of Speedtree (UE4 edition) be fully exposed to Blueprints?
    2. Are LODs still created by the tool itself, and if so, is that the most efficient way of creating them?

    Thanks, and looking forward to the broadcast!

    Cheers,
    -D

    Comment


      #3
      Will the UE team make any tutorials for using SpeedTree in UE4?

      Comment


        #4
        @IDV

        Any future plans for IDV? - Something like "SpeedRock" or "SpeedBuildings"

        Comment


          #5
          Will the trees be able to use the pivot painter materials? E.g. have an automated way to implement this information into the mesh (compared to do it manually in 3DS Max)?
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            #6
            Originally posted by Eylisia View Post
            @IDV

            Any future plans for IDV? - Something like "SpeedRock" or "SpeedBuildings"
            Would buy SpeedBuildings and Speed Rock!

            As for my questions -

            Will we be able to use Speed Tree on Linux?
            Can we adjust how many polygons / triangles are in our tree meshes?

            Comment


              #7
              Questions for the SpeedTree Folks.

              1.) I've seen how you build trees. How do you build grasses and small bushes using your program?
              2.) Can you create low poly versions of your vegetation meshes? Can you create LOD on your meshes?
              3.) Do you sell vegetation packages of assets

              Thanks

              Comment


                #8
                Looking forward to this

                Comment


                  #9
                  Speed tree for mobile? Looking for low poly optimization.
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                  Comment


                    #10
                    Will the SpeedTree Implementation support dynamic real-time modification of parameters ?

                    example; Will i be able to modify parameters during game-play i.e. Generation, Wind, Random Seeds like seen in the actual SpeedTree Modeler program ?
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                    Comment


                      #11
                      will this change the pricing of the Unreal engine in any way. i do not mind if it does as speed tree will be a fantastic addition to the engine but i would like to know before hand.

                      Will speed tree be open as a different app or will it be built into the engine.

                      Integrated vegetation tools ?

                      Tree Model Library is it possible to get any discount on buying from the library as a sub?


                      would it or so be possible to Simulate animated growth of trees and plants in the engine throw a blueprint.... This would be very very cool

                      thank you for this Epic ADD ON

                      Dana Cowley, Sr. Marketing Manager, Epic Games
                      Greg Croft, Sr. Software Engineer, IDV
                      Chris King, Co-Founder, IDV
                      Michael Sechrest, Co-Founder, IDV

                      and the Epic Team

                      keep up the good work

                      Comment


                        #12
                        Hey everyone, thanks so much for your questions. As a heads up, I won't be monitoring this thread after 1:30pm as we'll be prepping for the stream. If you have additional questions right now, please join the Twitch chat stream and wait until we begin taking questions toward the end of the broadcast. Preface with [QUESTION] so we won't miss you. After the stream breaks we'll return here to wrap up any loose ends. Thanks, see you soon!

                        Comment


                          #13
                          The twitch streams are archived afterwards right?

                          If so where can i view them, i wont be able to watch it live.


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                          Comment


                            #14
                            The SpeedTree for UE4 page says there will be a subscription. How will this be handled if the licensee stops subscribing?

                            If you're automatically locked out of your game if you stop subscribing (like in CryEngine), then a subscription isn't interesting to me. This leads me to my second question: Will there be alternate licensing options, like paying a one-time fee?

                            Thanks guys!
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                            Comment


                              #15
                              Originally posted by Demolition Man View Post
                              Questions for the SpeedTree Folks.

                              1.) I've seen how you build trees. How do you build grasses and small bushes using your program?
                              I personally just add leaves -> then a texture with some grass leaves -> export/import it

                              Here is a tutorial: http://www.youtube.com/watch?v=EB291BCJ3zw

                              Comment

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