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May #UE4JAM Submission Thread

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    [GAME JAM] May #UE4JAM Submission Thread

    Welcome to the May UE4JAM Submission thread!

    Submit your entry here with the following information:

    Link to a download of your game
    Team name
    List of team members
    Name of your submission (Please format it with your team's name attached ex. TeamName_GameName)
    Please remember to rename your project to [Team Name]_[Project Name] ex. TheEpicTeam_AwesomeGame

    I also recommend adding a banner image for your project, it just looks nice.

    After posting here, PM me!

    Send me the following information:

    Team Name
    Project Name
    Each Team Member's Real Name
    Each Team Member's Email Address
    Each Team Member's Mailing Address (Not a P.O. box)
    Each Team Member's T-Shirt Size

    If the address is not in the United States, please also provide:
    Phone number for lost postage reclaim
    Tax or VAT number (if applicable)

    This information will not be shared publicly. I need all of that to give you prizes! Make sure you fill out your info thoroughly.
    Twitch /unrealalexander| Twitter @UnrealAlexander
    How to report a bug? | Installation & Setup issues?
    Call me to a thread by posting this: [MENTION]Alexander Paschall[/MENTION]


    Here is our submission... by funkinessfactor...(Graham Chow, Elizabeth Chow and Louka Chow)

    This has been updated - new link.. version 1.1 (enhanced game play and random generation enabled)

    Here is the real version

    Here is a teaser picture (but you can probably guess this guy is going down).

    new version (1.2) (uploaded after deadline, minor bug fixes and less ants) :

    This is a platformer where you can jump [space bar] and move [a] and [d] key. There are three modes [tab] to toggle between them:
    Gun: Your guy will fire a rocket towards the mouse cursor on left click
    Build: You can build and destroy hexagons with the mouse - this consumes shrooms that you collect by running over them
    Place Tower: You can place a tower like in a tower defense game. You only get 5 at anyone time. Ants can destroy them and then you get it back.

    Ants can attack you with a non-ranged acid attack. They generally stick to the walls or other ants.
    When you build or destroy a hexagon, they take a while (few seconds to become solid), ants can travel though them during that period (aka the ants only take into account new hexagons when they re-plan their path).

    You win by getting to the back to the top, hence what goes down (you) must come back up (to win).

    Noted sources:
    Cool_funny_bounce_music in the intro is from
    Trees/fungus are from prior work.
    Last edited by funkinessfactor; 05-16-2016, 02:01 PM. Reason: changed b to d
    Graham Chow
    Strange Orbitz (



      Link to download:

      Team name: AJYJ
      List of team members: blexlol, yj
      Name of your submission AJYJ_SubGame

      Sourced assets:

      Particle effects from example projects



        Roller Toaster by Derzo

        Shoot Allars & Alexanders while riding a difficult roller coaster. No toasters, sorry, just couldn't think of a better name.

        Team name: Derzo
        Team members: Me

        This jam theme was kind of hard and I went a bit risky this time. I also had bug, where on packaged builds sometimes the meshes wouldn't simply be there. The latest package was meant to be for debugging, but then it suddenly worked on that build. And stopped working after that again . So that's why there's this boolean print string, sorry

        Also if someone doesn't get the theme connection, rollercoasters must go up before they go down.


        WASD to drive
        Mouse to look around and aim
        Left mouse button to shoot

        Third party assets

        Music by Kevin MacLeod
        3 2 1 sound effect from youtube
        UE4 starter content


        I also made time lapse of some first day progress, but then I forgot too record the later parts
        Last edited by Derzo; 05-15-2016, 01:50 PM.



          Link to download the game: Click me! Version (1.2)
          Teamname: The Lone Jammer
          List of Team-Members: eXi
          Name of your submission: TheLoneJammer_Hook-Up


          1.2.: Fixed bug with Comboboxes being filled multiple times
          1.1.: Added multiple new Graphic Settings to Menus and saved Audio Settings in Savegames

          Assets used:

          - Wind Sound from the "Landscape Mountains" Demo
          - Grasfootstep sounds from
          - Rock impact soudns from
          - Capsule and maybe a cube from the standard UE4 content
          - World etc is modeled by myself


          "Hook-Up!" is a Single- or Multiplayer "Rope Swing" Game. Your goal is to swing through the broken world and reach the end as fast as possible.

          You can play it with friends and climb to the top together while comparing times or play it alone.

          Instructions are shown after starting/joining a Server (Singleplayer - Game).
          Last edited by eXi; 05-15-2016, 05:32 PM. Reason: Reuploaded Project with Graphic Settings 1.1 | Reupload to fix Combobox bug 1.2
          Open for contracted work | C++/BP (incl. Multiplayer) | Tutoring | VR

          My UE4 Blog/Page with Tutorials and more: Hit me for ALL the things!
          (Including 100+ Pages Multiplayer Network Compendium to get you started.)



            Hello everyone!

            We've created our game jam game!

            Name: Cave Conundrum

            Team Name: Team Alpaca

            Team amount: 3 People

            Team Members: Panda Studios(Celeste), C-Media(Charlestons), Luos

            Description: A 2.5D point and click puzzle game where you have to lower spheres to get all the lights to a green color, however lowering a sphere might lower or lift up other spheres.

            The game's logic(programming) got somehow deleted half way through the game, so if there's any bugs let me know and we're sorry in advance. Also there's some issues with the fps, so this might not run perfect on lower-end pc's.

            You can press "Y" to show FPS.

            Level 12 and 13 are unbeatable, one of them is broken. The other one is just too **** hard

            Download Link:

            UPDATE 20/05/2016: Version 1.2, Fixed FPS issues, fixed sounds, added easy mode.


            Preview Video:


            Programming: Celeste
            Environment: Charlestons and Celeste
            FX: Luos

            Charlestons reused some of the tessellation from another project and adjusted it to fit our project.
            Background music and correct-location sound are royalty free music assets.
            Last edited by Panda Studios; 05-20-2016, 07:08 AM.
            Marketplace Asset - Economy Kit; Marketplace Asset - Notification Kit; Marketplace Asset - Achievepedia; Marketplace Asset - Player Stats Kit; Marketplace Asset - Photomode;
            Marketplace Asset - Interaction Kit; Marketplace Asset - Turret Kit; Marketplace Asset - Character Stats Kit; Marketplace Asset - Smooth Camera Kit; Plugin - Toggl Plugin;
            Hire us here; Panda Studios, Game development company.; Official Unreal Engine Game Jam Sponsor



              Download Link:
              Team name: BhaaL (solo entry)
              Name of Submission: BhaaL_Fishin

              Ready for some fishing? Grab your trusty, stick-like (sticky?) fishing device and get going. Simply click the water surface and wait for something to come up. Refraction may not be your friend here, though.

              All Assets were created during the past two days, with the exception of the wooden floor material (M_Wood_Floor_Walnut_Worn from StarterContent) and the water surface (BP_TranslucentWater from the Water Planes Learning Sample). Some help/inspiration from other StarterContent and ContentExamples.

              Turns out I actually found some time to join in for this one. But as usual, there's a ton of things I'd really liked to improve (like the fish AI) or include (like a settings screen), whilst lack of time didn't allow me to. I do hope it runs better on your machines than it did on my iGPU, when PIE was fine the standalone build was running rather sluggish and even throwing some alignment off that I couldn't really debug properly in time. But there it is, enjoy!



                FlyHigh: Bungee Jumping Championship


                Edit: I was informed that the archive could not be opened.
                I know that it is just after deadline so I'm probably disqualified but here is the reupload.
                New Download Link

                Download Link: Old download
                Team Name : Team Allshar (solo)
                Team Members : Jan "Allshar" Czarniecki

                Description :
                Bungee Jumping (There are some differences, I know bungee jumping doesn't work like this in real life :P)
                Steer with A and D, use Space to jump, lock and release rope.
                Rope will extend until you lock it with Space. You can adjust it's length this way.
                Collect as many points as you can and try to land as gently as you can.

                Ambient sport event sounds from
                Everything else was either made by me or comes from Starter Content.

                I run out of time on this one. Getting physics right in UE is hard.
                Have Fun!
                Last edited by Allshar; 05-16-2016, 01:43 AM.
                Fog of war / line of sight: MARKETPLACE - Support Thread


                  download link:
                  teamname : owninator inc.
                  Team members: owninator
                  description: just a pilot.
                  controlls: lacking in gameplay.
                  assets :Manuel Bastoni Lab blender plugin
                  some showdown and elemetal assets.
                  name of submission : owninator inc._S01E01themegaownin
                  Last edited by owninator; 05-15-2016, 06:56 PM.
                  No I didnt make the greatest game in the world, just a tribute


                    Quality Polyhedron Productions EatALot

                    Quality Polyhedron Productions EatALot

                    Download: Windows 32-bit (277MB)

                    Team Name: Quality Polyhedron Productions
                    Team Members: Mockillo, Blastings

                    Name of submission: QualityPolyhedronProductions_EatALot

                    Sourced Assets:
                    Used assets from polypixel3d to create the diner.
                    Used assets from the first person template.

                    You have recently received prosthetic arms and have joined an apple eating contest at your local diner. Try to beat your nemesis by eating the most apples.


                      Link to Dowup
                      Team name: Tinkurit
                      List of team members: Tommy Smith
                      Name of your submission: Tinkurit_Dowup

                      Another fun jam. Learned some stuff, had my ups and downs; but it's all good.

                      There is a bug in the first level that doesn't reset the player if the goal isn't reached. If the player wants to reset the level to try again in the submitted entry, just go to the pause screen (by pressing Tab) and then push the "Level 1" button near the bottom and the level will start again. If you would like to play the game without the bug, on the bottom of this post is a link to the game with that bug fixed; but it is not the submission because it was well past the deadline for this game jams deadline. Used starter content (for a material) music from NCS (No Copyright Sounds, Links below)

                      Song links (NCS - No Copyright Sounds):
                      1: Itro - Panda
                      2: Jim Yosef - Lights
                      3: Itro (feat. K├ędo Rebelle) - Skyward Bound

                      Download for the fix to the respawn bug in Level 1 (not the game jam submission).
                      Last edited by psychodox; 05-18-2016, 05:48 PM. Reason: Submitted a fix for the Level 1 reset bug.


                        You find the game here.
                        Team name: JK5000
                        List of team members: JK5000
                        Name of your submission: JK5000_RocketsVsCitys

                        In a world where rockets and cities are fighting against each other, here's your job to save the city. To do this you have placed a wind blowing fan on your car, and you can now blow those dangerous rocket away from the city.

                        Keyboard controls:
                        A and D or left and right arrow: Move left and right
                        Space: Use the fan.
                        R: Restart game.
                        Escape: Quit

                        Used Software:
                        - Unreal engine 4
                        - Blender
                        - GIMP 2
                        - Inkscape
                        - Audacity

                        Good luck and have fun


                          FallUp by ArkRift


                          Team Members: CalamityPixel


                          The world has fallen apart! You need to get home, but the only way to do that is through Pointals! Fall down onto the fallen platforms, collect enough points then climb back up to activate the Pointals!

                          A nice little platformer for you to play, enjoy!

                          Everything apart from one sound effect and music were made by CalamityPixel.

                          Third Party assets used:
                          Music- (the amazing) Kevin Macleod
                          Slomo sound- royalty free sound
                          Last edited by CallumAnim; 05-15-2016, 08:20 PM.


                            Submission - Help I Need an Adult - A Bad Day

                            This is a VR Game and requires the Vive to work properly
                            This is a VR Game and requires the Vive to work properly

                            Link to a download of your game -
                            Backup Link to a download of your game -
                            Team name - Help I Need an Adult
                            List of team members - MathewW
                            Name of your submission - HelpINeedAnAdult_ABadDay

                            All assets were either included with the engine or expertly modeled in engine using the Pen Tool Used Audacity for Recording the Excellent Dialogue.
                            You can also find the complete source to the Game at -
                            Last edited by MathewW; 05-15-2016, 10:00 PM. Reason: i really can't spell.



                              NAUGHTY NIGIRI
                              Link :
                              Team name : INCLEMENT GAMES
                              Members :

                              Submission Name : InclementGames_NaughtyNigiri

                              Description : You play as the only piece of sushi that survived being devoured by a giant monster. The only escape is to make the monster sick, and get up out of there before you are digested!

                              All content except music created by team.

                              Credits :
                              Music : DeceasedSuperiorTechnician
                              Last edited by RokoBasilisk; 05-15-2016, 08:23 PM.