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April #UE4JAM, April 14-17th. THEME: SPRING INTO THE FUTURE

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    #16
    My life is now in a place I can participate in this month's jam and I am psyched! I am throwing a team together, shoot me a PM if you are interested in joining. I am proficient in blueprints and am also an experienced audio engineer. I have participated in 6 ue4jams so far and have worked solo and part of teams. If you are interested in joining a fun team and would like to lend your skills, PM me with your preferred role (coding (bp/c++) modeling, audio, animation, UI etc.), a link to some cool stuff you've made, your skype username so we can touch base easier, your familiarity with using source control in UE4, and your timezone.

    Thanks!

    p.s. I'll also take invitations if you have a team and think I'll be a good fit!
    Last edited by Graeme_Crackers; 04-11-2016, 04:42 PM.
    You can find me on twitter: @graeme_crackers

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      #17
      Originally posted by Missing A Few Heads View Post
      I'll be doing a Vive game, want to let the judges know beforehand so they can prepare. Others will probably join me later so I will send a PM once it gets sorted out. Good luck everyone!
      I have a Vive and sent you a pm if you'd be interested in teaming up on a Vive game. I'm looking forward to doing my first jam with it.

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        #18
        My First go. Really looking forward to making something fun

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          #19
          hi, i'm a passionate gamer, i would like to make a team and be a ue developer for fun, i've a proficient ue dev at my side , need some artists.
          someone there?

          bye,
          Ale
          Last edited by CalebLost; 04-12-2016, 04:15 PM.

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            #20
            Originally posted by Bigboss89 View Post
            Are you still looking for newbies :-) ?
            Sorry I didn't find this sooner.
            I have 4 now, but a 1 team size. An accountant in Indonesia, a construction company owner in Missouri, a driver and a math teacher in Kansas.

            I wonder if my comments such as "even if it's artwork done in crayon, I'll use it" were misleading though, because they each offered to help "if needed" but didn't know what they could offer.
            So I may end up working alone - which in itself could be quite interesting. Not sure how I would go about building audio, mesh, material assets and designing everything from the ground up alone in such a short time.. but others clearly do it, so I'm eager to find out.

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              #21
              Let's do this ,hope this time i do it better than last time
              One man size team : xixgames
              Best of luck for all

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                #22
                Originally posted by Looniper View Post
                Not sure how I would go about building audio, mesh, material assets and designing everything from the ground up alone in such a short time.. but others clearly do it, so I'm eager to find out.
                Core game first with blocks/primitives.

                Then prioritize all the rest from there. I like functional menus -> Basic Sound -> Mesh replacement, but workflows are really up to you. Idea being that at any point you can build, ship, and have something that is playable.

                If it ends up a mess, it's half the fun

                Edit: Since marketplace and Learning resources are free to use for game jam entries, many people take advantage of them as well if it fits their game.

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                  #23
                  I Just want to Know if in the Last game jam they forget to inform that you needed to say what assets you made or not.. Or now you can use others stuff without saying.I feel that this is going to be unfair to People that always do their stuff.

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                    #24
                    Lazysniper, if you include a list of all the premade stuff you use under a heading "Noted Assets" in a credits screen or somewhere on the submission thread, you'll be ok. As long as you declare it.

                    If you use marketplace assets that's okay as well.

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                      #25
                      I Know I have entered in several game jams but in the Last one ,they forgot to say that in the submission thread and People did games with complex models from the Internet and they didnt declared that. Do you understand what I mean?

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                        #26
                        Beginner here! I'm gonna participate in this jam but I would really like a team. I'm a 3D modeler and texture artist so mostly looking for programmers and or idea guys.

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                          #27
                          Hey guys,

                          Seeing LD48 and UE4Jam overlap this weekend,

                          extra points for those that fit BOTH the Ludum dare theme and UE4Jam and enter both with the same entry

                          I was thinking about it overnight, it should be doable, seeing by the end of day 2 I mostly have an unpolished prototype.

                          Good luck!
                          Twitter | Twitch | Instagram

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                            #28
                            Originally posted by Lazysniper View Post
                            I Just want to Know if in the Last game jam they forget to inform that you needed to say what assets you made or not.. Or now you can use others stuff without saying.I feel that this is going to be unfair to People that always do their stuff.
                            Generally, if the assets are freely available for all (cc0 stuff, public domain stuff, all available to the general public) and if the public license for that asset allows the asset to be put into a game jam game (and by proxy) Epic promotional material (so basically CC0 or Public Domain), it's okay to use.

                            Assets that are NOT okay to use are any assets that are made before the jam that are not publicly available to all.

                            Marketplace assets are okay (available to all and all have licenses to ).

                            Learning Content tab assets are okay (available to all).

                            I wouldn't put too much worry into good looking assets, as the past couple jams have been won almost entirely by games with very, very few assets (a bat, a ball, and a couple clouds made of spheres won one of the top games last time...as well as another game that used mostly primitives to build). How fun the game is seems to trump everything else.

                            A lot of people started doing jams during the September mega jam where you HAD to list if you created all the assets yourself, as there were additional prizes (sponsored by Substance? I think?) that were based on graphical fidelity alone, so I think that's a holdover. Or if you are using a LOT of high quality assets and want to give credit (indicate where everyone else could have gotten them) or need to due to the license you are using the assets under (cc-0 by attribution).

                            But generally, as long as you are pulling from your own work or work that is freely available to all (and that all are licensed to put into your game), you should be okay.

                            Edit: Again, I wouldn't worry too much about high fidelity models. The stuff on the learn tab should do pretty well (there is a LOT of stuff there, especially in the Infinity blade stuff). If the game is fun, it doesn't matter a whole lot as to what it looks like. Make something you are proud of
                            Last edited by jwainwright; 04-13-2016, 07:35 PM.

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                              #29
                              Originally posted by Lazysniper View Post
                              I Just want to Know if in the Last game jam they forget to inform that you needed to say what assets you made or not.. Or now you can use others stuff without saying.I feel that this is going to be unfair to People that always do their stuff.
                              Actually it is mentioned in the detailed rules: Submission may include sourced (non-original) assets, but the sourced assets must be noted.

                              Originally posted by jwainwright View Post
                              Generally, if the assets are freely available for all (cc0 stuff, public domain stuff, all available to the general public) and if the public license for that asset allows the asset to be put into a game jam game (and by proxy) Epic promotional material (so basically CC0 or Public Domain), it's okay to use.

                              Assets that are NOT okay to use are any assets that are made before the jam that are not publicly available to all.

                              Marketplace assets are okay (available to all and all have licenses to ).

                              Learning Content tab assets are okay (available to all).
                              I think the reasoning is only half true. The rules state: [...] nor may the Submission include third-party copyrighted material or artwork, without the copyright holder’s permission. By entering, you warrant that your Submission does not infringe any third party’s rights, and that you have obtained any necessary permissions from all relevant third parties to submit the Submission. IMO this doesn't exclude assets that are not publicly available to all. You just have to make sure that you have all the needed rights to publically release your game.

                              Originally posted by jwainwright View Post
                              But generally, as long as you are pulling from your own work [...], you should be okay.
                              Again I'm not sure if this is correct, looking at the rules: Submission must not include assets created prior to the Contest period (outside of noted sourced assets). I think this rule is meant to take away the advantage off a team that has created many games and assets before which they could use now in the game jam. But where to draw the line? Is a plugin/asset-pack/etc. I've created and published before the game jam a sourced asset and therefore excluded from this rule? Or are 'sourced assets' only 3rd party assets? If so, you would e.g. not be allowed to use your stuff from the marketplace but only the assets created by others. So it all depends on the meaning of 'sourced assets'.

                              Originally posted by jwainwright View Post
                              Again, I wouldn't worry too much about high fidelity models. The stuff on the learn tab should do pretty well (there is a LOT of stuff there, especially in the Infinity blade stuff). If the game is fun, it doesn't matter a whole lot as to what it looks like.
                              Since the overall look is one of three judging criteria, it apparently matters what the game looks like. So high fidelity models can give you an advantage. But they are no guarantee, because the overall looks matters, not the look of one model. So IMHO was the overall look of the last winning games consistent and good, which therefore probably meet the criterion.
                              Last edited by Benergy; 04-14-2016, 06:03 AM.

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                                #30
                                Originally posted by jwainwright View Post
                                Core game first with blocks/primitives.

                                Then prioritize all the rest from there. I like functional menus -> Basic Sound -> Mesh replacement, but workflows are really up to you. Idea being that at any point you can build, ship, and have something that is playable.

                                If it ends up a mess, it's half the fun

                                Edit: Since marketplace and Learning resources are free to use for game jam entries, many people take advantage of them as well if it fits their game.
                                I have done various prototyping before, I've just never tried to build a complete game from the ground up by myself in such a short period of time. I keep thinking I should make a library of multi-purpose meshes to box it out with but that would defeat the purpose of doing it all this way.

                                I hope Mixamo's animations are allowed, I'm tragically unskilled at building anims.

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