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March #UE4jam, March 10th-13th THEME: THE SKY IS THE LIMIT

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  • #16
    When we submit, do we include an executable for the game or just the project? Or both?

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    • #17
      Originally posted by Shankem View Post
      When we submit, do we include an executable for the game or just the project? Or both?
      The detailed rules aren't available yet, but in the February Jam you were only required to post a link where your executable is available for download. Though some provide a link to the the sources too which is handy if you find something you like and don't know how they did it.

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      • #18
        X3 is looking for talented individuals to not only Jam with each month, but develop outside of Jams. We were Honorable mention our first month (January) and 1st place winner for February for our game Voxel. Please send me a message via email or skype if you'd like to inquire. I look forward to speaking with anyone of the following talents & a dedication/passion to game design:

        Programmers - C++ preferred
        Modellers - Full workflow to include Hi-to-low, UV/Texturing, MapTransfers. Modular + Procedural generation would be sweet!
        VFX - someone with an outside-the-box understanding of special effects. post processing + camera effects a bonus!
        Sound - This is our weakest point in our development team! We direly would like to bring someone on board to bring life to the games through sound - Foley artist + Tracks.
        Tech-Artist - animation & rigging is your game! While we have a strong animation & rigging team - we'd like to expand on this and bring someone on to help add/flourish our games with vivid animations & special effects!
        Sincerely,
        Daniel Wallace
        3d Artist & Project Management Specialist
        walldiv@gmail.com
        Skype: Walldiv
        LinkedIn: www.linkedin.com/pub/daniel-wallace/8b/798/b39/
        Wix Profile: http://walldiv.wix.com/danwallace
        Demo Reel: https://www.youtube.com/watch?v=2gdI...ature=youtu.be

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        • #19
          I will attempt to get the time to do this 1. The last couple of times I have tried work has gotten in the way and it's a bit hard to develop on a laptop on flights and airports unfortunately.

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          • #20
            Ok I am in, sent a PM with my team name

            Coder by triad, creator of many very simply UE 4 projects, reader/watcher of countless training materials. Just to lazy to sit down and put theory into motion

            Hopefully this will light that fire under my butt and get me moving

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            • #21
              Won't have too much time but I will participate
              Twitter Website

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              • #22
                Gonna be our first Jam, good luck everyone!
                Itch | Twitter | YouTube

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                • #23
                  Just to make sure

                  Can use any version of UE4, or do we need to be using the most current one?

                  I am still using 4.10; is this ok or do I need to install 4.11?

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                  • #24
                    4.10 is fine [MENTION=5735]nrm21122[/MENTION].
                    Twitter | Twitch | Instagram

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                    • #25
                      I sould be able to make something, I'm in.

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                      • #26
                        Ok I am going to give it a go. If you are an artist or anything and you want to give me a hand just PM me :-)

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                        • #27
                          I'd be willing to join a team. I am an environment artist, you can see some samples of my work here https://natemasterflash.artstation.com/

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                          • #28
                            Not only I'll be playing everyones games but I'll be also doing the game jam as well.
                            http://www.twitch.tv/jvthewanderer/
                            Unreal-Chan v1.2 is ready!
                            Link

                            Twitch:/jvthewanderer Twitter:@JvtheWanderer

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                            • #29
                              Do we need to pre-register or can we register when the theme is announced?
                              Hobby game developer from Germany Follow me on Twitter!
                              Stuff I made:
                              Steam Workshop Tutorial/Wiki
                              Making a full working translation for your game and change it at runtime
                              GitPush plugin
                              Multi-colored text in UMG

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                              • #30
                                Originally posted by iUltimateLP View Post
                                Do we need to pre-register or can we register when the theme is announced?
                                You can register when theme is announced. This is just to give them a warm and fuzzy on how many people would be participating this weekend while they are all getting ready for GDC.
                                Website/Portfolio: http://www.VictorBurgosGames.com

                                Join me on stream: https://www.twitch.tv/VictorBurgosGames for UE4 Game Dev. If you need help, just stop by and ask!

                                Subscribe to www.youtube.com/c/victorburgosgames for UE4 Tutorials, Live Streams and also Past Streams.

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