Announcement

Collapse
No announcement yet.

Foliage & Parallax Occlusion Mapping Techniques used in Paragon - Live from Epic HQ

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

    #61
    Originally posted by RyanB View Post
    Feel free to mess with it and give me feedback. There is still one bug with spline orientation when a vine traces from the ground to a wall that I have been meaning to fix (it was fixed at one point but not sure what broke it again).

    https://www.dropbox.com/s/0w1dux15lh...ching.zip?dl=0

    Try the level called SplineThicken.umap. Some of the map files may not open in 4.13 but most should. This includes some proto coral assets and the dead vine spline textures I did for paragon.
    [MENTION=3692]RyanB[/MENTION], Looks awesome. Seems like most everything works. Only thing that seems broken is the BP_SplineProxyTraceObject. (Atleast for me) That blueprint for generating gap traces seems to be missing its parent class and fails to load. Just an FYI. Otherwise thanks for releasing!

    Comment


      #62
      Thanks for letting me know. I will see if I can get that fixed up and also I plan to write a quick post describing the settings and adding some examples.
      Ryan Brucks
      Principal Technical Artist, Epic Games

      Comment


        #63
        I just tried the branching bp, it's amazing, thank you for sharing
        Any progress on the BP_SplineProxyTraceObject? Any chance that it will have a working version anytime soon too?

        Comment


          #64
          Any chance that this could be uploaded somewhere again?

          Comment


            #65
            I'm interested in this too. RyanB could you upload this again. I seem to get the 404 error.

            Comment


              #66
              I'd very much like to get my hands on these ProceduralBranching blueprints aswell.

              VictorLerp or Amanda.Bott could you reach out to Alexander Paschall ( AlexJPaschall ?) and RyanB for us?

              Comment


                #67
                Here is a link:
                https://drive.google.com/open?id=1cx...4b1amWj4ut_6ps

                Comment

                Working...
                X