No announcement yet.

Epic MegaJam Submission Thread!

This topic is closed.
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    Is it too late to submit? We just put our link in our post... Team: Victus Vincimus Submission: Escape the asylum Link to thread of submission:!
    Last edited by SpudNut2000; 10-15-2015, 08:11 PM.

    Leave a comment:

  • replied
    Team name: unreal-i(n)sti(n)cts
    Lets call it: Blood sugar
    2 Team members: David(The dude that just "learned" UE4) and Juan (3d artist/modo)

    Hi there, sadly we didn't terminate it, I just follow up a tutorial last week and my friend (3d artist) and I worked on this (he did a good job actually have more models than the ones I show :S) but I used an example as base, but we didn't know a lot of things, I also got stuck with some BP examples haha, so this is for you to let you know we did do "something" (more like got stuck on my end)... we will develop further in we did have lot of plans sadly we could only use like a day or 2 I hope to improve to use my friends assets more fast. I was hesitant to post it but I let it be (at less for some time :P).... all the shames goes on me .

    (and yeah I deleted a dylib from the .app because uploading was poor at the moment, and congratulations teams! I did have fun and learned what I didn't know last week).
    Last edited by tyoc213; 10-15-2015, 07:53 PM.

    Leave a comment:

  • replied
    packaging my project resulting in errors.. so submitting project files
    Sorry for the inconvenience

    download Link :
    TeamName : DigitalZap
    Team Members : Deepak,pallav
    Name Of Submission : DiditalZap_LoveforLifey
    Do you make all your assets : No (uesd assets from unreal projects)

    Leave a comment:

  • replied

    Poultry Pals
    Team Members
    Briand Beauchamp
    Brandon Wassenburg
    Dwayne Toney
    Matt Schroder
    Tjay Revett

    Poultry Pals_Farmaggedon

    Assets were all made by the team. All models, textures, and characters. All custom blueprints.

    Leave a comment:

  • replied
    Team: APDRA
    Members: Andrew Wetmore, Alek WagnerPeter Mize
    Submisssion: APDRA_Dwarves Among Us

    Controls: Space to leap, Mouse Right Click to Duck, Mouse Left lick to Jump

    Last edited by NecroTheif; 10-15-2015, 09:43 PM.

    Leave a comment:

  • replied

    We stand on giants of science that can create so very much, but not all created that look back at us is friendly.

    Link to a download of your game Download
    Team name AKurvet,
    List of team members Ats Kurvet,
    Name of your submission AKurvet_Teleported,
    Did you make all your own assets?
    No, 3D art is all mine, but I used a lot of sounds from for sound mixing.

    VR headset recommended.

    Left Mouse/Controller Left Trigger to interact,
    Right Mouse/Controller Right trigger to use teleporter
    (once to shoot teleportation projectile and second time to spawn on it),
    W, A, S, D/ Controller Left Stick to lean,
    Enter or Controllr Back Button to recenter view in HMD mode.

    Open all valves on the maze like spaceship to be teleported out of it.

    Leave a comment:

  • replied
    Game Name: (giants not included{yet})
    Team Name: Flying Bison Studios
    Team Members: Shane McDermott, Sean Hartfiel
    Download Link:
    Original Assets- No
    Everything is from various UE4 asset packs with the exception of portal-able cube textures.

    Thanks to my o̶u̶t̶r̶a̶g̶e̶o̶u̶s̶ giant ambition, the objective/game doesn't really come close to our planned interpretation of the theme.
    Instead, enjoy an entirely different game!
    Try to get the yellow, blue, green, and violet cubes within their corresponding zones in the shortest time possible- your score will constantly drain, so the sooner you finish, the higher your score! If you run out of points, it's game over.
    Here is the control layout:
    Left Click for Primary Fire,
    Middle Click for Zoom,
    Right Click for Secondary Fire,
    Left Shift for Sprint,
    Left Ctrl for Crouch,
    Spacebar for Jump.
    Weapon toggle with 1-2-3
    Camera Change with H (I'd advise First Person when shooting, Third when using the pickaxe since I had issues with setting everything up properly).
    You'll need to exit with the console command ~exit
    (I thought I'd included escape, but apparently not.)
    Last edited by The_Shane; 10-16-2015, 01:58 AM.

    Leave a comment:

  • replied
    Locking the thread for submissions!

    If you have a late submission, please shoot me a PM and we can see if anything can be done. Bring a doctor's note!

    We'll be downloading these sometime this evening to account for upload speeds.

    Best of luck and EXCELLENT work, everyone!!!

    Edit: It appears that posts cant be edited if closed, so we're reopening the thread.
    Last edited by Ivey; 10-15-2015, 04:39 PM.

    Leave a comment:

  • replied
    link :
    team name : Hot Spaghetti
    List of Team Members : James, Anthony
    Name of Submission : HotSpaghetti_Gluons
    Did We Make all the assets? : Yes but we used mixamo to rig and animate our character

    Edit: 2 brothers from melb aust. this is our first game so also first jam
    Last edited by Rrrramadge; 10-17-2015, 02:48 AM.

    Leave a comment:

  • replied
    Team name: Solux
    Team members: vortigaunt, haarer0
    Submission name : Karhar 27
    All original assets: no

    This was originally posted on page 3, before deadline. I've accidentally deleted that post when trying to edit it.

    Controls: WSAD to move, LMB shoot, 1-3 switch weapons, RMB while hovering over terminal to interact, F - flashlight, QE - camera rotation.

    Explore scientific facility on mars (won't bother restoring original description)

    Leave a comment:

  • replied
    Link to Download-

    Team Name- CenaCorp

    List of Team members- Michael (Blanchy), Elliot, Josiah, Craig and Olivier
    (Credit- Aaron Blows(animation), Harvey Castle(Rig))

    Name of your submission - CenaCorp_ThePilgrimage

    Did you make all you own assets? - No - Some default meshes and particles have been referenced from unreal. Other then default unreal, Yes.

    Programmes used: (university licence)
    Substance Designer
    Adobe Photoshop


    Last edited by Blanchy94; 10-16-2015, 10:00 AM.

    Leave a comment:

  • replied

    Link to a download of your game - We will be posting the link soon
    Team name - Outer Veil Studios
    List of team members - 3, Deathwyrm, Fox Chers, Teeny Tot
    Name of your submission (Please format it with your team's name attached ex. TeamName_GameName) Outer Veil Studios_Big Ant
    Did you make all your own assets? (yes / no) No - Used textures from and some sound files from other sites.

    Note, our game won't build and crashed, we have had to forfeit, video of some of the stuff we were working on in the link below, we are gutted, but life goes on.
    Last edited by Death wyrm; 10-22-2015, 09:24 AM.

    Leave a comment:

  • replied
    Team Name: Team Caffeinated

    Adrian M
    Vencislav Nachev
    Scott Baker
    Jonathon Riley
    Jamel glen

    "our heroes although natural enemies on a twin-sun geosynchronous planet,
    meet up when their planet is being invaded for it's rare minerals by a more technologically advanced race,
    they look at eachother while both running from their impending doom and realize that the only way to live a little longer
    is to cooperate and kick some ***, so "Ash"(a young swift creature with a natural talent of pyrokinetics) and "Algor"
    ( an elder frost druid that can control the element of ice) team up and get their survival instincts synced against the endless waves of enemies

    wasd-movement , L-mouse normal attack, 1,2,3 for abillities

    All assets are our own. Steam supported.

    Last edited by Alesssafur; 10-15-2015, 03:11 PM.

    Leave a comment:

  • replied
    Team name: HeadsAndBrains
    Team Members : Nicat, Tural
    Game name: HeadsAndBrains_HobbitOnTheGiant
    Original assets: Yes


    W to walk forward
    AD to turn left/right
    Left click to hold and rotate big blocky wires
    F to check if puzzle is solved.

    Levels are randomly generated.
    Our hero should rotate all of the big blocky wires to get the electricity flowing from sun panels to the big satellite that you begin under.

    Bad news note:
    There might be a bug that makes level unbeatable but might not happen
    If bug happens quit game executable and start new game.

    Known bugs:
    Satellite on the starting big blocky wire spawns with not correct rotation.
    Last edited by Nicat; 10-16-2015, 07:05 AM.

    Leave a comment:

  • replied
    Team: Ayretek



    Characters are original (blender was rough on me)

    I am not sure about the results, we were in such a rush at the end.
    If it's horrible you have our apologies Allar
    Last edited by ayretek; 10-15-2015, 04:35 PM.

    Leave a comment: