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Epic MegaJam Submission Thread!

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  • https://drive.google.com/file/d/0B7O...ew?usp=sharing
    Team Name:
    VortexLoop
    Team members:
    Malte Szellas
    Submission Name:
    VortexLoop_GiantDefense
    Did you make all your own assets? (yes) (I've made them all but the 3d models are not made in this week, except one tree the giant and the Beanstalk.)

    Last edited by Pandrodor; 10-15-2015, 04:09 PM.

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    • The shoulder of the giant

      The Soft Square is a team of two people who made a game, their very first game (Lawrence Palazzo & Lucas Macikowski)

      32 bit http://www.4shared.com/folder/ijzv1s...ulder_of_.html
      64 bit http://www.4shared.com/folder/qitLjq...oulderOfT.html

      youtube preview : https://youtu.be/6jiZzRAhmVA

      The_soft_square-The_shoulder_of_the_giant
      (We only made the crystals shape, the shapes of healing particle and all the materials)
      Last edited by Felynya; 10-22-2015, 05:16 AM. Reason: added a youtube preview

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      • Hey all!

        This is our first Game Jam submission. We are super excited about it. We are a student organization at WVU and thought this would be a great event for our Game Dev club!

        Controls: Tab is pause, space is jump, move with WASD or arrow keys

        Link: https://drive.google.com/file/d/0B2Y...ew?usp=sharing

        Team Name: Tunnel Snakes

        Team Members: Kati, Taylor, Jason

        Name of submission: TunnelSnakes_Homage

        Make our own assets?: Nope.

        Edit: Bad link.
        Last edited by Bakenshake09; 10-15-2015, 09:43 PM.

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        • Link: https://www.dropbox.com/s/i013afm3ck...ing%21.7z?dl=0 (Windows 64-bit, need to use 7zip)

          Team Name : Maxi And The Gang
          Project Name : Oh My Viking!
          List of team members: Maxi (3d rigging and animation), Lookann (UI design, 3d modelling, rigging), IdeaNoodle, Oberonpooh (programming), and Rio (sound designer).
          Name of your submission: MaxiAndTheGang_OhMyViking!
          Did you make all your own assets? no

          * We create the 3d models for the "Titan" arena and the viking players. 2D = Logo and buttons for UI. All of the sounds and musics. Terrain, particles and other 3d models are using ready-made assets.

          Oh My Viking!

          Local multiplayer brawler game using hook and axe. Jam version is for two player only (from the expected four player).

          Oh My Viking is a story about two heroes fighting for the right to reach Valhalla. One viking need to defeat the other and reach the shoulder of an old giant to win the battle. The idea actually came up "fun", in a sense that for a four player game, there will be more chaos when one player killed one other and the remaining player must stop him before he reach the top. BUT THEN WE'RE STILL TOO AMBITIOUS FOR A FIRST UNREAL GAME. Our submission actually contains only two players, so many bugs, and so little art direction :/




          Anyway we're having so much fun! So many good experience working and things to learn. First time programming in unreal, first using node base programming (blueprint), and first 3d modelling -> rigging. Hope you enjoy the game as much as when we're making it and hopefully we can do so much better next time
          Last edited by Everaldo; 10-15-2015, 02:43 PM.

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          • DREAMS OF GRAVITY







            Download: https://mega.nz/#!NVY3TI7K
            Edit: New Download Link: https://mega.nz/#!EYgAhY4J (new version with some minor bugs fixed and improved gameplay).
            Edit: Download Link (no password): https://mega.nz/#!EYgAhY4J!9PxDk69DM...BaBx_EYUidIKkk (the file is the same one, it just need this URL for being available without a password. My mistake!)

            Submission Name: FiveFingers_DreamsOfGravity
            Team: The Five Fingers
            Members:
            Jorge González Sánchez
            Onise Lomsianidze
            Nina Romay Mingo
            José Ignacio Rodríguez Fernández
            Rubén Sánchez García

            Did you make all of your own assets? No We modeled the characters and plenty of the most relevant assets for the story. Landscape and environmental assets have been taken from different free projects from the UE4 Library.

            The Five Fingers: We are a team of five students from Madrid. We're currently studying our one year degree in videogame design, being in the 7th month of our formation.

            Dreams of Gravity: This game lets you travel through a Newton's dream, in his way to achieving knowledge to discover the gravity's laws. He must help three of the 'giants' he refers to in his famous quote to get the three fragments of the formula, while fighting the Inquisition trying to make him fail.

            How to play:
            W/S/A/D: Move.
            SPACEBAR: Jump.
            Left Mouse Click: Action (Raise the prism)
            Q/E (When Left Mouse is clicked): Spin the prism and change its color.
            Last edited by NeoKo89; 10-15-2015, 05:34 PM. Reason: Download URLs provided before asked for a password. This new one doesn't, despite it's exactly the same file :)

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            • The Testing Room



              Team Name: The Kokokazs Collective

              Project Name: The Testing Room

              List of team members:
              László Bíró
              Ádám Várkonyi

              Name of submission: TheKokokazsCollective_TheTestingRoom

              Did you make all your own assets? No
              Music by Eric Matyas
              www.soundimage.org

              Download link: https://docs.google.com/uc?id=0BxZVR...xport=download

              Hi!
              This is our first ever game jam and Unreal Engine game.
              During development we learnt a lot about the engine and had to cut a lot of content, such as more levels, game mechanics or even the UI.
              Nevertheless, we enjoyed every moment of development and hope you enjoy our game.

              The Setting:
              You play the role of a super intelligent AI, today is your final test.
              By standing on the shoulders of acclaimed human scientists and applying their theories you need to overcome 5 levels, which were inspired by Newton and Schrödinger.
              Have FUN!!

              Controls:
              W A S D to move around
              Space to jump
              1 to toggle some objects' gravity
              2 to toggle some objects' states Only relevant after LVL 3
              You need to get to the platform that, if activated, takes you upwards to the next level

              On lvl 5 you don't go all the way up, if you reach the big platform you complete the game! Sorry we couldn't fit in a victory screen.


              Last edited by T4rk; 10-18-2015, 02:37 PM.

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              • 32Bit Link:https://dl.dropboxusercontent.com/u/...ants_32Bit.zip
                64Bit Link: https://dl.dropboxusercontent.com/u/...ants_64bit.zip

                Team name: ChampagneRobot
                List of team members: Aldo (ChampagneRobot)
                Name of your submission ChampagneRobot_OnTheShouldersOfGiants
                Did you make all your own assets? NO
                Last edited by ChampagneRobot; 10-15-2015, 03:01 PM.

                Comment



                • Link to a download of your game: http://firelinegames.com/files/FirelineGames_TheIsleOfGiants.rar
                  (Alternative link, if the first download doesn't work for you): http://www.mediafire.com/download/e4...leOfGiants.rar
                  Team name: Fireline Games
                  List of team members:
                  Kacper Kowalczuk
                  Marek Derkowski
                  Krzysztof Heldt
                  Daniel Kończyk
                  Michał Antkiewicz

                  Name of your submission (Please format it with your team's name attached ex. TeamName_GameName): FirelineGames_TheIsleOfGiants
                  Did you make all your own assets? (yes / no): We have made everything ourselves except for sounds and animations.

                  Images from the game:
                  http://imgur.com/a/bGJe8

                  Fight as a brave knight on a quest to get the giants power.

                  The game supports local multiplayer using keyboard and gamepad.

                  The game crashes some times (though it shouldn't crash in local multiplayer). It is due to the problem with ribbon particles that were supposed to be resolved in UE 4.9.
                  Last edited by Ogniok; 10-21-2015, 04:59 PM.
                  Gameplay programmer @ Techland by day
                  Lead Programmer @ Fireline Games at night

                  Comment


                  • TheFighters_MechJam

                    Download: http://danenurse.com/downloads/TheFighters_MechJam.7z
                    Team name: TheFighters
                    Team Members:
                    - Dane Nicholas Nurse
                    - Francisco José Moreno García
                    - Andrew Mc Intosh
                    Submission Name: TheFighters_MechJam
                    All original assets: Yes but UE4 Mannequin was used/modified also.

                    Two player only, Controllers required.
                    Controls: left, right, A - jump, B (mech stomp)

                    Plug for Andrew Mc Intosh for the awesome music! Check him out!

                    Last edited by Dn2; 10-15-2015, 03:07 PM.
                    twitch.tv/DnCrush
                    twitter.com/DaneNurse

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                    • Download: https://www.dropbox.com/s/7w7covu4pk...ePages.7z?dl=0
                      Team Name: Schnudden
                      Team Member: Konstantin Mittelbach
                      Game Name: Schnudden_FindThosePages
                      Did you make all your own assets? yes

                      My first Game - have fun or something
                      Last edited by Demias; 10-17-2015, 03:45 PM.

                      Comment


                      • Giants Of A Generation



                        Team name: Please Don't Crash (Damir Halilovic, Andrej Jagar, Afan Olovcic, Amir Catic, Sanela Olovcic)
                        Submission Name: PleaseDontCrash_GiantsOfAGeneration
                        Download link: https://www.dropbox.com/s/6mqc3sb4km...ation.rar?dl=0
                        Asset Status: We made everything ourselves sans particle effects, sounds and music, the first which was purchased from the marketplace, the latter two being obtained via free music libraries (open game art).

                        Gameplay:

                        Click on the elements to combine them and empower your creation. LMB and RMB to attack. Don't forget to check your ancestor's book for hints on what you did wrong!

                        Comment


                        • Giants of Albion
                          You play as Jack and Giant, exploring the ruins of albion, searching for the strings of fate.

                          W/D + Mouse as Giant, press Left CTRL to switch to Jack. Jack uses left click for sword swipes, and Left CTRL to get back on Giant (if you're within range). You can run around (well.. walk around) explore, kill a few trolls. Not much else going on, unfortunately. Expect some bugs with troll death, and dying as Jack requires a map reload. I was working on a savepoint system, but for some reason this version wouldn't package, so I rolled back to a previous autosave.

                          Same story, different jam: The game got away from me. Started spending waaaay too much time on things that no one will ever notice, (Try exploring the forest as Jack!) and expanding the game in unnecessary ways. Oh well, there will always be another jam.

                          Link: http://dawdler.org/TeamHavoc_Giants.zip

                          Team Name: Team Havoc

                          Team Members: Havoc

                          Name of submission: TeamHavoc_Giants

                          Make our own assets?: No.
                          Last edited by Havoc; 10-15-2015, 03:03 PM. Reason: adding link / name of submission

                          Comment


                          • James and the Giant Robot!

                            Link to our game: https://drive.google.com/file/d/0B5k...ew?usp=sharing

                            If your computer doesn't like the fullscreen ini, delete it from generalgameprefs, or download this version: https://drive.google.com/file/d/0B5k...ew?usp=sharing

                            Project: James and the Giant Robot
                            Members: Abdullah Al-Khadher, Mikayla Westbrooke, and Austin Ward
                            Yes, all of our art is original, except for the Pea's and Carrot's font.
                            Last edited by TheAwesomeTh3ory; 10-15-2015, 03:31 PM.
                            Check out our most recent work! https://imgur.com/a/03mNz

                            Comment


                            • Grass Max

                              Submission version: AAAGAMES_GrassMax.zip (Multiplayer connecting is broken, but if you will run server from commandline as listen then there is chance that 1vs1 game will work - after few attemps with fatal error, othervise you can play only alone. Also in giant map is probably one missing material on grass - sadly this error was caused only in final packaged build, in editor was everything ok.)

                              Fix1: AAAGAMES_GrassMaxP4.zip, Mirror (fixed multiplayer, but car wheels not rotating)
                              Fix2: AAAGAMES_GrassMaxP5.zip, Mirror (fixed wheel animation)

                              Team name: AAAGAMES

                              List of team members: Miroslav Sanc, Daniel Rozanski, Petr Halenkovsky, Jakub Hromadka

                              Name of your submission: AAAGAMES_GrassMax

                              Did you make all your own assets?: No, font and music is not ours.

                              How to play:
                              Drive and gather grass. Best with more (4) players.

                              Controls:
                              WASD - drive
                              Space - hand brake
                              R - recover when you are stuck
                              F1 - best graphic quality
                              F2 - medium graphic quality
                              F3 - low graphic quality

                              Last edited by rotacak; 10-21-2015, 04:51 PM. Reason: Post reformat, added info

                              Comment


                              • me and my shadows

                                https://drive.google.com/folderview?...1E&usp=sharing

                                Team SparklePony




                                Martijn Dijksen
                                Emma Lintvelt
                                Ramon Huiskamp
                                Javid Ladhani
                                Ruben van der Velde

                                SparklePony_MeAndMyShadows
                                All Original Assets: (N) Mostly original. Some default unreal things used
                                Last edited by Curuda; 10-15-2015, 03:50 PM. Reason: Link for upload

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