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Epic MegaJam Submission Thread!

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    LevelZeroBros - Becoming Giant

    Link (Windows 32-Bit, 114MB):
    Link (Windows 64-Bit, 123MB):
    Link (Mac, 610MB, might not work properly):

    Team name: LevelZeroBros
    Team members: Olli Selamaa (molliolli), Daniel Zamojski (Coldrunner)

    Submission name: LevelZeroBros_BecomingGiant
    Did you make all your own assets: no *

    * 2 sound effects from the "Universal Sound FX" marketplace pack
    * the mannequin character + animations, a background soundtrack & some materials and some simple cube meshes from the UE4 starter content

    You are a scientist with an ability to mysteriously steal ideas from other people!
    To make your ancestors proud, steal as many ideas as you can in pursuit of the next great discovery!
    The other scientists might not agree with your methods, however..

    "If I have seen further, it is by climbing to the shoulders of giants. By any means necessary."

    WASD or arrow keys for movement
    Esc / M for menu



      Download: - please read the "read me" file for game instructions and IP addresses for our servers

      Team Name:
      Brandon’s No Sleep Grinder’s

      Game Name:
      Heliotrope Zero

      Team Members:
      Brandon Soares, Environmental Artist
      Philipp Nasahl, Programmer
      Andrew M, Network Programmer
      Tim Fangon, Concept and Texture Artist
      Jay Adams, Animation and 3D Artist

      Game Description:
      Welcome to Heliotrope Zero. It was going to be your forward operating base for the next 3 months but that was before it came under attack. Immediately you called for your team’s extraction but with the planet being be-sieged it will take quite some time before the dropships can pick your squad up. Unfortunately time isn’t something you can spare…

      How to Play:
      Use Terminals (E) to control turrets to defend the base and hold off the robot invasion while your giant robots are charging.
      When the Drop ship comes get in fully charged robot (E) and make your way to the drop ship.

      Name of your submission:

      Did you make all your own assets? No -- Most made, some purchased
      Royalty Free Music by the band RossBugen and other sounds
      Dynamic Universe
      Snow Texture
      Universal Sound FX by Epic Sounds and FX

      Art album here:
      Last edited by BPANDREW; 10-18-2015, 08:52 AM. Reason: updated to use a youtube video summary instead of a bunch of odd sized images


        Danjordian - Gigantum

        Download: - Windows (32-bit) - 61,0MB

        Team Name: Danjordian
        Team Members: Daniel Jordaan
        Name of your submission: Danjordian_Gigantum
        Did you make all your own assets: Yes

        WASD to Move
        Mouse to Look Around
        Spacebar to Jump
        Escape/Tab/Pause to open Menu




          WASD = movement
          E = up
          C = down
          Space = let go

          Who are you?
          Team Trilith

          Who are you REALLY?
          Chris Fauver : Programmer
          Josh Trevisiol : Tech artist
          Taux Fox : Artist
          Matthew Sbar : Music

          Project Name

          Did you make all your own assets?
          No, we used Rama's Victory plugin. Everything else was created for the jam during the jam period

          What is Regrowth?
          Regrowth is a small-scale proof of concept planet sim.
          Theme interpretation: When one can look back on the past and build from the mistakes to attempt creating a brighter future.
          Theme application: Act as mother nature and attempt to prevent the humans from killing themselves and the planet via pollution. Do this by either obliterating all humans or by attempting to balance the pollution. Right now the game exists in more of a sandbox mode to better show our proof of concept quickly.
          Within Regrowth you get to see the birth of a planet and watch it evolve from its infancy through it's future era.
          Last edited by JoshieZombie; 10-15-2015, 02:47 PM.


            DOWNLOAD LINK:
            TEAM NAME: Yoshgunn
            HOW MANY PEOPLE? Just me : D
            SUBMISSION NAME: Yoshgunn_TheTower
            ALL ORIGINAL ASSETS? Yes!

            HOW TO PLAY: Defend your base by shooting blue guys with the Left Mouse button, aiming with the Mouse, and zooming with the Right Mouse Button.

            All assets were created from scratch for this game jam. Sounds, art and code by Yoshgunn - special thanks to Adam Gincel for the music!!

            Thanks for this amazing opportunity!

            - Yoshgunn
            Last edited by Yoshgunn; 10-15-2015, 03:52 PM. Reason: Putting in images, controls


              link to game: http://
              Citadel of the Ascended by Living Chain Games
              List of Team Members: Krondras, Lightfoot.
              Name Of Submission : LCG_CotA
              Did we make all the assets? : No.

              Citadel of the Ascended
              You play as an impoverished citizen of the "Citadel of the Ascended", a city of mages who rule over all. Those without magic are forced into the lowest caste and live off the dregs of the mages. Tired of living in an oppressed state, rise up and take your place in the city. Climb the shoulders of the elites, avoid their golems, and steal their magic.

              Controls & Instructions

              Food is important, without it, you will starve, and magic requires hunger.

              Don't forget to save, or you will have to restart from the beginning.

              W A S D: Movement

              Mouse: Camera

              Spacebar: Jump

              CTRL: Crouch (Toggle, important for getting around those mages)

              1 2: Select Spell (Unlocked by collecting scrolls from the towers)

              Right Click: Cast Spell

              Stun - 1: Aim at an enemy and Right Click to stun for a few seconds at the cost of some hunger

              High Jump - 2: Right Click to launch yourself into the air at the cost of some hunger

              Hold E: Pickup Food (1-second timer to collect food, White Glowing boxes are food)

              Tab: Open Inventory (Click a white box to eat food and restore hunger)

              Q: Rest (Can only be done within the pink bounding boxes, restores health and saves your game)
              Last edited by Krondras; 10-15-2015, 05:43 PM.


                The Proxima Event
                Download link:

                Team name: Alderbit
                Team members: Matt Downey
                Project name: Alderbit_ProximaEvent

                All Original Assets: No
                Sounds, music, and some effect textures are not original.

                Movement: WSAD
                Attack: Left Mouse Button
                Shield: Right Mouse Button
                Use: E

                Lasers fired directly at an enemy will home in on the target.

                Fend off attackers while assembling the pieces to the Dreadnaut weapon. Make use of the Hulk bots found around the map by activating them after you have collected a power core.

                The difficulty increases as time goes on. Once the Dreadnaut has been assembled the chaos begins. Rack up as many points as possible and survive until the end of the round to win.

                Tanks = 100 points
                Bombers = 200 points


                  Team name: Team Teim
                  Team members: Kristian, Claus, Fredrik
                  Name of your submission: TeamTeim_BoundedFate
                  Did you make all the assets: Yes (unless using the starter content counts as using others assets)

                  Made by three norwegian programming students with varied, but overall minimal knowledge of unreal engine (from "zero knowledge" to "used it a little bit").
                  We didn't manage to get much time to work on this, but we did our best with the time we had. (at least we learned to use the engine better ^^)

                  Since controls are not explained in-game, here they are:

                  Switch between characters: E

                  Giant controls:
                  LMB to move
                  LMB to pick up the human if in range
                  RMB throw the human

                  Human controls:
                  WASD to move
                  F to interact


                    Link to a download of your game:
                    Team name: AranHase
                    List of team members: Allan Yoshio Hasegawa ("AranHase")
                    Name of your submission: AranHase_FollowingDaddysWisdom
                    Did you make all your own assets? No

                    Source code (with all copyright stuff removed):

                    Detailed List of Assets Used:
                    • Blueprint programming: Started with UE4 Twin-stick template, but heavily modified by me. I don't think any of the original template is still in there.
                    • Programmer Art: All of that amazing masterpiece was made by me.
                    • Music from the Rebel Rapture Music Pack: [Copyright](C) Murray Atkinson
                    • Music from the Cyberpunk Pack: [Copyright](C) 2015 DEGICA, LTD, Musician: Scythuz
                    • Shotgun SFX: Soundeffects (Creative Commons Attribution 3.0)
                    • Minigun SFX: Jim Rogers (Creative Commons Attribution 3.0)
                    • M1 Grand SFX: battlestar10 from (Creative Commons Attribution 3.0)
                    • Some other assets from the starter pack included in UE4 like explosion particles and props meshs (cylinder, sphere, cube).


                    “If I have seen further it is by standing on ye shoulders of giants” - Issac Newton. "Following Daddy's Wisdom" is a game where a dad gives advice to his son. The son (the player) must use these advice to succeed in dealing with his problems. The game itself is a top-down dual-stick (keyboard + mouse) type of game, and should be fairly fast to finish.



                    Special thanks

                    Special thanks to Epic, Chance and Alexander for organizing this event. Was really fun and learned a bunch <3~~

                    Also, Allar who gave some really good tips before the Jam. Helped me a lot and I think the game is much better because of it

                    Bugs and Notes:

                    * Main idea was to make a game that is fast, no big issues and teach everything inside the game. Allar figured out everything no problem, so I call it a success \o/ (but the mechanics are simple xD)
                    * The game lacks any button to quit and fullscreen. But, "Alt+Enter" should give you fullscreen while "Alt+F4" will quit it =D
                    Last edited by AranHase; 10-16-2015, 08:57 PM. Reason: added screenshots; added source code; Epic*


                      Hi, we are Whatever Works, our team members are:

                      Leo Goldsmith
                      Aaron Blows
                      Rebecca Holdak
                      Leonardo Scazzocchio
                      Max Penticost (Music Man)

                      All assets in the game were made by the team (aside from the skysphere and water normal maps).

                      Here is a link to our game:


                      And here are some beautiful screenshot for y'all:

                      In our game you must collect scrap from buildings around you to build yours higher to escape the rising ocean. It is inspired by the short animation "The House of Small Cubes".
                      Last edited by Koo294; 10-15-2015, 02:51 PM.


                        Game Download Link

                        Team Overtime
                        Members: Enos Shenk & Emile Toca
                        Submission name: TeamOvertime_Island Master
                        Did you make all your own assets? No

                        Enjoy this giant sized island building adventure
                        Can you beat our score 7886?
                        Can you make it to the Bonus level 10?
                        Test your might.
                        Last edited by DJMidKnight; 10-15-2015, 10:29 PM.



                          Link 64Bits:
                          Link 32Bits:

                          Team Name: Sutivu
                          Project Name: Legacy

                          Did I make all my own assets: No, Used fuse and maximo for character and mostly InfiniteBlade assets for environements.

                          Description: You need to let a Lagacy to your futures childs to finaly beat the game. You earn coins to buy Power and Health, but if you dont make a will on the Statue and you die, you will lose all your skills and the future generation will start form scratch again!

                          ESDF -> Move
                          Space or RT -> evade
                          LeftClick or A -> Attack

                          Apps Used:
                          Lot of Blueprints!
                          Last edited by Sutivu; 10-15-2015, 02:58 PM.



                            This version was like 15-20 min late, but it has a menu fix for restarting, so only download if you want the 'restart' button to work, and not for the megajam

                            Team name: TinkerIt
                            List of team members: Tommy
                            Name of your submission: TinkerIt_Stashogia
                            All original assets No (Music/sfx-textures in some of the materials-sky dome-fonts)

                            Stashogia == STAnding on the SHOulders of GIAnts

                            This Jam, as always, was amazingly fun and a great learning experience for me. I can't wait to see all the great megajams this week!!

                            All music is either twitchfm or NCS

                            Twitter :
                            Last edited by psychodox; 10-18-2015, 04:59 AM. Reason: Misspelling


                              Team Name:
                              Team members:
                              Malte Szellas
                              Submission Name:
                              Did you make all your own assets? (yes) (I've made them all but the 3d models are not made in this week, except one tree the giant and the Beanstalk.)

                              Last edited by Pandrodor; 10-15-2015, 04:09 PM.


                                The shoulder of the giant

                                The Soft Square is a team of two people who made a game, their very first game (Lawrence Palazzo & Lucas Macikowski)

                                32 bit
                                64 bit

                                youtube preview :

                                (We only made the crystals shape, the shapes of healing particle and all the materials)
                                Last edited by Felynya; 10-22-2015, 05:16 AM. Reason: added a youtube preview