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Epic MegaJam Submission Thread!

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  • And it looks like the game wont package so we wont get our entry in, welp was fun guys.

    Project TechJet

    All Original Content (no)
    Infiltrator (Epic)
    Platformer Demo (Epic)
    Platformer Kit (Hugo)
    Effects Demo (Epic)
    Elemental (Epic)
    Modular Buildings (Marketplace)
    Prototype Characters (Marketplace)
    Animation Starter Pack (Marketplace)
    Movement Anim Pack Pro (Marketplace)
    Scifi Weapons Dark (Marketplace)

    Animation Blueprints
    Weapon Blueprints
    AI Blueprints

    Stanley Cubrix and the Clockworks
    MonsOlympus - Blueprints
    EyeOfScar (JZAcH) - Environment
    Rest In Pixels - Modelling
    (and 2 people who pulled out without contributing)

    Last edited by MonsOlympus; 10-15-2015, 05:13 PM.


    • LevelZeroBros - Becoming Giant

      Link (Windows 32-Bit, 114MB):
      Link (Windows 64-Bit, 123MB):
      Link (Mac, 610MB, might not work properly):

      Team name: LevelZeroBros
      Team members: Olli Selamaa (molliolli), Daniel Zamojski (Coldrunner)

      Submission name: LevelZeroBros_BecomingGiant
      Did you make all your own assets: no *

      * 2 sound effects from the "Universal Sound FX" marketplace pack
      * the mannequin character + animations, a background soundtrack & some materials and some simple cube meshes from the UE4 starter content

      You are a scientist with an ability to mysteriously steal ideas from other people!
      To make your ancestors proud, steal as many ideas as you can in pursuit of the next great discovery!
      The other scientists might not agree with your methods, however..

      "If I have seen further, it is by climbing to the shoulders of giants. By any means necessary."

      WASD or arrow keys for movement
      Esc / M for menu



      • Download: - please read the "read me" file for game instructions and IP addresses for our servers

        Team Name:
        Brandon’s No Sleep Grinder’s

        Game Name:
        Heliotrope Zero

        Team Members:
        Brandon Soares, Environmental Artist
        Philipp Nasahl, Programmer
        Andrew M, Network Programmer
        Tim Fangon, Concept and Texture Artist
        Jay Adams, Animation and 3D Artist

        Game Description:
        Welcome to Heliotrope Zero. It was going to be your forward operating base for the next 3 months but that was before it came under attack. Immediately you called for your team’s extraction but with the planet being be-sieged it will take quite some time before the dropships can pick your squad up. Unfortunately time isn’t something you can spare…

        How to Play:
        Use Terminals (E) to control turrets to defend the base and hold off the robot invasion while your giant robots are charging.
        When the Drop ship comes get in fully charged robot (E) and make your way to the drop ship.

        Name of your submission:

        Did you make all your own assets? No -- Most made, some purchased
        Royalty Free Music by the band RossBugen and other sounds
        Dynamic Universe
        Snow Texture
        Universal Sound FX by Epic Sounds and FX

        Art album here:
        Last edited by BPANDREW; 10-18-2015, 08:52 AM. Reason: updated to use a youtube video summary instead of a bunch of odd sized images


        • Danjordian - Gigantum

 - Windows (32-bit) - 61,0MB

          Team Name: Danjordian
          Team Members: Daniel Jordaan
          Name of your submission: Danjordian_Gigantum
          Did you make all your own assets: Yes

          WASD to Move
          Mouse to Look Around
          Spacebar to Jump
          Escape/Tab/Pause to open Menu


          • TeamTrilith_Regrowth


            WASD = movement
            E = up
            C = down
            Space = let go

            Who are you?
            Team Trilith

            Who are you REALLY?
            Chris Fauver : Programmer
            Josh Trevisiol : Tech artist
            Taux Fox : Artist
            Matthew Sbar : Music

            Project Name

            Did you make all your own assets?
            No, we used Rama's Victory plugin. Everything else was created for the jam during the jam period

            What is Regrowth?
            Regrowth is a small-scale proof of concept planet sim.
            Theme interpretation: When one can look back on the past and build from the mistakes to attempt creating a brighter future.
            Theme application: Act as mother nature and attempt to prevent the humans from killing themselves and the planet via pollution. Do this by either obliterating all humans or by attempting to balance the pollution. Right now the game exists in more of a sandbox mode to better show our proof of concept quickly.
            Within Regrowth you get to see the birth of a planet and watch it evolve from its infancy through it's future era.
            Last edited by JoshieZombie; 10-15-2015, 02:47 PM.


            • DOWNLOAD LINK:
              TEAM NAME: Yoshgunn
              HOW MANY PEOPLE? Just me : D
              SUBMISSION NAME: Yoshgunn_TheTower
              ALL ORIGINAL ASSETS? Yes!

              HOW TO PLAY: Defend your base by shooting blue guys with the Left Mouse button, aiming with the Mouse, and zooming with the Right Mouse Button.

              All assets were created from scratch for this game jam. Sounds, art and code by Yoshgunn - special thanks to Adam Gincel for the music!!

              Thanks for this amazing opportunity!

              - Yoshgunn
              Last edited by Yoshgunn; 10-15-2015, 03:52 PM. Reason: Putting in images, controls


              • link to game: http://
                Citadel of the Ascended by Living Chain Games
                List of Team Members: Krondras, Lightfoot.
                Name Of Submission : LCG_CotA
                Did we make all the assets? : No.

                Citadel of the Ascended
                You play as an impoverished citizen of the "Citadel of the Ascended", a city of mages who rule over all. Those without magic are forced into the lowest caste and live off the dregs of the mages. Tired of living in an oppressed state, rise up and take your place in the city. Climb the shoulders of the elites, avoid their golems, and steal their magic.

                Controls & Instructions

                Food is important, without it, you will starve, and magic requires hunger.

                Don't forget to save, or you will have to restart from the beginning.

                W A S D: Movement

                Mouse: Camera

                Spacebar: Jump

                CTRL: Crouch (Toggle, important for getting around those mages)

                1 2: Select Spell (Unlocked by collecting scrolls from the towers)

                Right Click: Cast Spell

                Stun - 1: Aim at an enemy and Right Click to stun for a few seconds at the cost of some hunger

                High Jump - 2: Right Click to launch yourself into the air at the cost of some hunger

                Hold E: Pickup Food (1-second timer to collect food, White Glowing boxes are food)

                Tab: Open Inventory (Click a white box to eat food and restore hunger)

                Q: Rest (Can only be done within the pink bounding boxes, restores health and saves your game)
                Last edited by Krondras; 10-15-2015, 05:43 PM.


                • The Proxima Event
                  Download link:

                  Team name: Alderbit
                  Team members: Matt Downey
                  Project name: Alderbit_ProximaEvent

                  All Original Assets: No
                  Sounds, music, and some effect textures are not original.

                  Movement: WSAD
                  Attack: Left Mouse Button
                  Shield: Right Mouse Button
                  Use: E

                  Lasers fired directly at an enemy will home in on the target.

                  Fend off attackers while assembling the pieces to the Dreadnaut weapon. Make use of the Hulk bots found around the map by activating them after you have collected a power core.

                  The difficulty increases as time goes on. Once the Dreadnaut has been assembled the chaos begins. Rack up as many points as possible and survive until the end of the round to win.

                  Tanks = 100 points
                  Bombers = 200 points


                  • Link:
                    Team name: Team Teim
                    Team members: Kristian, Claus, Fredrik
                    Name of your submission: TeamTeim_BoundedFate
                    Did you make all the assets: Yes (unless using the starter content counts as using others assets)

                    Made by three norwegian programming students with varied, but overall minimal knowledge of unreal engine (from "zero knowledge" to "used it a little bit").
                    We didn't manage to get much time to work on this, but we did our best with the time we had. (at least we learned to use the engine better ^^)

                    Since controls are not explained in-game, here they are:

                    Switch between characters: E

                    Giant controls:
                    LMB to move
                    LMB to pick up the human if in range
                    RMB throw the human

                    Human controls:
                    WASD to move
                    F to interact


                    • Link to a download of your game:
                      Team name: AranHase
                      List of team members: Allan Yoshio Hasegawa ("AranHase")
                      Name of your submission: AranHase_FollowingDaddysWisdom
                      Did you make all your own assets? No

                      Source code (with all copyright stuff removed):

                      Detailed List of Assets Used:
                      • Blueprint programming: Started with UE4 Twin-stick template, but heavily modified by me. I don't think any of the original template is still in there.
                      • Programmer Art: All of that amazing masterpiece was made by me.
                      • Music from the Rebel Rapture Music Pack: [Copyright](C) Murray Atkinson
                      • Music from the Cyberpunk Pack: [Copyright](C) 2015 DEGICA, LTD, Musician: Scythuz
                      • Shotgun SFX: Soundeffects (Creative Commons Attribution 3.0)
                      • Minigun SFX: Jim Rogers (Creative Commons Attribution 3.0)
                      • M1 Grand SFX: battlestar10 from (Creative Commons Attribution 3.0)
                      • Some other assets from the starter pack included in UE4 like explosion particles and props meshs (cylinder, sphere, cube).


                      “If I have seen further it is by standing on ye shoulders of giants” - Issac Newton. "Following Daddy's Wisdom" is a game where a dad gives advice to his son. The son (the player) must use these advice to succeed in dealing with his problems. The game itself is a top-down dual-stick (keyboard + mouse) type of game, and should be fairly fast to finish.



                      Special thanks

                      Special thanks to Epic, Chance and Alexander for organizing this event. Was really fun and learned a bunch <3~~

                      Also, Allar who gave some really good tips before the Jam. Helped me a lot and I think the game is much better because of it

                      Bugs and Notes:

                      * Main idea was to make a game that is fast, no big issues and teach everything inside the game. Allar figured out everything no problem, so I call it a success \o/ (but the mechanics are simple xD)
                      * The game lacks any button to quit and fullscreen. But, "Alt+Enter" should give you fullscreen while "Alt+F4" will quit it =D
                      Last edited by AranHase; 10-16-2015, 08:57 PM. Reason: added screenshots; added source code; Epic*


                      • Hi, we are Whatever Works, our team members are:

                        Leo Goldsmith
                        Aaron Blows
                        Rebecca Holdak
                        Leonardo Scazzocchio
                        Max Penticost (Music Man)

                        All assets in the game were made by the team (aside from the skysphere and water normal maps).

                        Here is a link to our game:


                        And here are some beautiful screenshot for y'all:

                        In our game you must collect scrap from buildings around you to build yours higher to escape the rising ocean. It is inspired by the short animation "The House of Small Cubes".
                        Last edited by Koo294; 10-15-2015, 02:51 PM.


                        • Game Download Link

                          Team Overtime
                          Members: Enos Shenk & Emile Toca
                          Submission name: TeamOvertime_Island Master
                          Did you make all your own assets? No

                          Enjoy this giant sized island building adventure
                          Can you beat our score 7886?
                          Can you make it to the Bonus level 10?
                          Test your might.
                          Last edited by DJMidKnight; 10-15-2015, 10:29 PM.


                          • Legacy

                            Link 64Bits:
                            Link 32Bits:

                            Team Name: Sutivu
                            Project Name: Legacy

                            Did I make all my own assets: No, Used fuse and maximo for character and mostly InfiniteBlade assets for environements.

                            Description: You need to let a Lagacy to your futures childs to finaly beat the game. You earn coins to buy Power and Health, but if you dont make a will on the Statue and you die, you will lose all your skills and the future generation will start form scratch again!

                            ESDF -> Move
                            Space or RT -> evade
                            LeftClick or A -> Attack

                            Apps Used:
                            Lot of Blueprints!
                            Last edited by Sutivu; 10-15-2015, 02:58 PM.


                            • Link:Stashogia

                              This version was like 15-20 min late, but it has a menu fix for restarting, so only download if you want the 'restart' button to work, and not for the megajam

                              Team name: TinkerIt
                              List of team members: Tommy
                              Name of your submission: TinkerIt_Stashogia
                              All original assets No (Music/sfx-textures in some of the materials-sky dome-fonts)

                              Stashogia == STAnding on the SHOulders of GIAnts

                              This Jam, as always, was amazingly fun and a great learning experience for me. I can't wait to see all the great megajams this week!!

                              All music is either twitchfm or NCS

                              Twitter :
                              Last edited by psychodox; 10-18-2015, 04:59 AM. Reason: Misspelling


                              • Link:
                                Team name : Kipras
                                List of team members : Kipras Daknevičius
                                Submission name : Kipras_GigantumNanos
                                All original assets : YES

                                WASD - move
                                Space jump
                                Shift - run
                                Space + Shift - increased air speed
                                Mouse Right Click - pickup objects
                                Mouse ScrollWheel - adjust object distance

                                1 key - skip first stage
                                2 key - skip second stage

                                Last edited by Kipras; 10-15-2015, 02:50 PM.