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Epic MegaJam Submission Thread!

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  • #76
    Majestic 4 - Sack of Stuff

    Majestic 4 - Sack of Stuff

    https://onedrive.live.com/redir?resi...t=folder%2ctxt

    Ryan Gadz
    Stephen Minkin
    Matthew Lazaro Robertson
    Harrison Wanamaker

    Majestic4_SackofStuff

    Did you make all your own assets? No

    Animations were from Sword & Shield Animset Pro in the Marketplace

    Sound effects were from various on Audiojungle

    Music from Magic Sord

    Comment


    • #77
      Link: https://drive.google.com/open?id=0B1...UQyeTRTdnJudE0
      Team Name: psychoROBOT
      List of Team members: Danny Matthews
      Name of your submission: psychoROBOT_TheFoxAndTheGiant
      Did you make all your own assets: No. I used mostly my own assets and some assets from the Infiltrator Demo.

      Comment


      • #78
        Team Name: Programmers in Hats
        Game Name: Programmers in Hats_Apple Quest
        Members: sigi0073 and eagle-ss
        Link:http://1drv.ms/1MEwNnR
        All assets were original except for the picture of Sir Isaac Newton, which is from here.

        You play as an apple who is attempting to help Newton discover gravity. Use the WASD keys or an Xbox joystick to navigate the levels. Beware of the green apples, they hurt. We stood on the shoulders of giants creating this game, find all the elements of popular games - gotta catch them all! Good luck!

        Last edited by sigi0073; 10-15-2015, 01:13 PM.

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        • #79
          Chicken of the Storm - Seedlings



          Name: Seedlings

          Description:
          As a seedling you have the power to sacrifice yourself for further generations by becoming one of three plants, each with a different ability. Master the puzzle-jump and run part and enjoy the satisfying ending.

          Team: Chicken of the Storm

          Members:
          Phantuman (Coding, Composing, Leveldesign)
          Pixxeltier (Character-Modeling, Animations, 3D-Environment)
          Bratpf_anne (3D-Environment)
          MildDoodle (Concepts, 2D, UI)
          d0tz (Leveldesign)

          Download: Mirror 1 | Mirror 2 | Mirror 3
          Artbook: Mirror 1 | Mirror 2 | Mirror 3



          We made everything on our own except:

          Sound:
          Music:
          Chris Zabriskie Link (Creative Commons Attribution 4.0)
          • The Temperature of the Air on the Bow of the Kaleetan
          • There are many different kinds of Love
          • Oxygen Garden

          Ambient:
          Tabletopaudio Forest: Night  Link (Creative Commons Attribution NonCommercial NoDerivatives 4.0 International License)
          Vent - wind Link (Creative Commons Attribution 3.0 Unported)
          Sea Cave Link (CC0 1.0 Universal)

          Fonts:
          Font CAT Childs: Copyright (c) 2014, CAT-Fonts, Peter Wiegel [url="http://www.catfonts.de"]Link[url] (SIL Open Font License, Version 1.1)

          Animation:
          Rig, Run, Jump & Walk taken from the Standard Unreal Character

          Comment


          • #80


            Game Link: https://www.dropbox.com/s/mkrlgm4zm0...itanX.zip?dl=0

            Team: Epic Bacon

            Kodi
            Xzia
            Train3r
            Jack
            Dividual

            Submission name: Project Titan

            All original assets?: All the meshes are custom modeled and many textures, except some paintings

            Music courtesy of https://archive.org/details/EerieCre...YourScoresDvds
            Last edited by NanoVoxel; 10-15-2015, 03:44 PM.
            Advanced 3d Footprints | Videos | Open Source Mine Sweeper

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            • #81
              Link: https://www.facebook.com/NEDofTheDeadGame
              Team Name: Blood Brothers
              Project Name: NED of The Dead
              List of team members:
              1. Saad Anees (saadanees1@gmail.com, 03453198218),T.Shirt Size: Medium
              2. Ibad Anis (ibad.anees@hotmail.com, 03162129689), T.Shirt Size: Medium
              3. Adil Najeeb (adil_najeeb@outlook.com, 03242755259), T.Shirt Size: Medium
              Name of your submission: BloodBrothers_NEDofTheDead (Please format it with your team's name attached ex. TeamName_GameName)
              All original assets (no) <- We used some from other sources like Epic games, RPG Starter Kit, Material pack





              Summary:

              NED of The Dead is a role-playing game (RPG) in which a virus is spread in NED university that turns almost everyone to zombie but the people who were not exposed to the virus have to survive together. They need to get out of the university but they are trapped inside and waiting for the arrival of rescue team.

              It is in the Action-Adventure genre. It is similar to most adventure games because the game has an engaging story and an immersive world. It is similar to action games because in the game there will be cinematic action set-pieces that the player will be involved in. It is different to most action-adventure games because there is a lot of freedom given to the player; it’s very non-linear in the way the player can go about progressing through the story. The game has open world elements; the player can explore the university and collect items.
              Last edited by Blood Brothers; 10-15-2015, 01:21 PM.

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              • #82
                A Long Whale Trip


                Links:
                Win32 : Link1 Link2
                Win64 : Link

                Team name : Mhousse1247
                List of team members (1) : Elhoussine Mehnik
                Name of your submission : Mhousse1247_ALongWhaleTrip
                Did you make all your own assets? (No) ( Learn Tab & https://www.gamedevmarket.net )

                PS: Not enough time , only 20% done
                Website [ LINK ]
                Twitter [ LINK ]
                Support ! [ LINK ]

                Comment


                • #83
                  Team Trekdrop - BattleMetal


                  We're a group of 5 students in a game development education. We started with Unreal just 5 weeks ago and we decided this would be a good (not to mention fun!) way to learn Unreal. Our game is heavily inspired by Metal Slug, but with an Isaac Newton Mech.

                  Download link: https://dl.dropboxusercontent.com/u/...attleMetal.zip
                  Team Name: Team Trekdrop
                  List of Team Members: Jimmy Koene, Bogdan Dumitriu, Sjors de Laat, Machteld Beukers & Björn Gillissen
                  Name of Submission: Team Trekdrop_BattleMetal
                  Did We Make all of the assets? No, we used the Unreal explosion particle as well as sounds effects from freesound.org and music from TeknoAxe
                  Last edited by Wuppy29; 10-15-2015, 01:30 PM.

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                  • #84
                    Wailing Ninja Studios - Democracy? DE-MECH-RACY!



                    In the distant future mankind makes first contact with an intelligent species. To our horror, they are COMMUNISTS. Supreme Earth Leader Ronald Dump immediately dispatches Earth's Democracy-ambassadors to teach the aliens about our culture. You are the First-Ambassador in charge of spreading Democracy, bullet by bullet.

                    The game requires a gamepad to play properly.
                    Use the right thumbstick to fire.
                    Use the left thumbstick to control your shield. The shield will absorb the energy of incoming projectiles, but will slowly drain your energy while active.

                    Link: https://drive.google.com/file/d/0B2D...ew?usp=sharing
                    Team Name: Wailing Ninja Studios
                    List of team members: Isvulfe, Kjelle
                    Name of submission: WailingNinjaStudios_DE-MECH-RACY
                    Did you make all your own assets?: No. Some of the sound effects are sourced from Sonniss.com.

                    Last edited by Isvulfe; 10-16-2015, 02:49 AM.
                    Tutorial - Fog of War

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                    • #85
                      Synthetic Dreams: City of Giants

                      https://www.dropbox.com/s/efy5o2y91l...Giant.zip?dl=0
                      Team name / Team member: Alexotronic
                      Name of your submission: City of Giants
                      Original assets? nah. Used 2 stems from Magic Sword and mixed my own track. Used Buildings from Infiltrator.

                      ~

                      Today, I’m going to do something unprecedented. I’m going to announce a commercial project via game jam.

                      I’ve been working this project for some time now. One of the goals of this project was to create a universe. Today, I invite you into this place.

                      Announcing


                      What is Synthetic Dreams? The question is answered within.

                      Inside of this universe I have created a City of Giants, I ask not to be judged on the “INTRO” or “ABOUT” portions (which were created before, and separate from this jam) but only on The Giant (This distinction is clear in-game)

                      Synthetic Dreams is made for VR. However, if you don’t own a Head-Mounted-Display you can still experience it.

                      Game Jams have been an important component to my creative process. I generally use them as a time to explore a visual style or engine feature. I’ve spent a good amount of time this week creating a recap thread for this years jams, you should definitely take a look. https://forums.unrealengine.com/show...ms-Alexotronic

                      As for City of Giants… I think it’s clear we all are standing on the shoulders of some giant. Some man who devoted his life to perfecting the art of shooting photons at a screen. Or some company that has been iterating on a product for decades.

                      Looking into the future, I’d like to Jam within the Synthetic Dreams universe. Possibly patching the live game to include the Jams.

                      http://goo.gl/forms/Cr2gJrknbK

                      Prepare for integration.
                      December 22, 2015

                      Comment


                      • #86
                        GUARDIANS by Blazing Badger



                        Download Link: https://goo.gl/lBg0yd
                        Team: Blazing Badger
                        Team Members: André, Marc, Sebastian, Sascha, Lene
                        Submission Name: BlazingBadger_Guardians
                        Assets: Yes, except some sound effects.

                        Video:


                        Screenshot:
                        Blazing Badger
                        Managing Director, Technical Game Designer
                        @swagentrotz

                        Comment


                        • #87
                          LINKS

                          Colonizer for Windows x64
                          Colonizer for OS X

                          TEAM NAME
                          Agile Perception


                          TEAM MEMBERS
                          Nathan Stocks - Team Lead
                          Joe Gremlich - UE4 Programmer, Visual Effects
                          Zac Stocks - Game Design, Music Selection
                          Jay Fontano - 2D Artist


                          NAME OF SUBMISSION
                          AgilePerception_Colonizer


                          DID YOU MAKE ALL OF YOUR OWN ASSETS?
                          No


                          STORY - THEME
                          Your alien planet was dying. The intellectual giants of your race sacrificed themselves to develop the ability to send colony ships to the stars. Your very existence is due to the fact that you are standing on the shoulders of giants. Find a new homeworld to preserve your race. Don't let their sacrifice be in vain.







                          Last edited by CleanCut; 10-19-2015, 01:25 PM. Reason: Updated links to dropbox, which has much higher bandwidth than the old link.

                          Comment


                          • #88
                            Team Name: Sleepingdragon (solo entry)
                            Name of submission:Ricochet

                            Did you make all your own assets? No
                            I made some 3D models and animations.


                            Download Link
                            Last edited by sleepingdragon; 10-15-2015, 01:50 PM.

                            Comment


                            • #89
                              Papa Sierra - Petrafeud

                              Petrafeud

                              Link to download: https://drive.google.com/file/d/0B7I...ew?usp=sharing
                              Team: PapaSierra
                              List of team members:
                              Rory Tavares
                              Jarod Tavares
                              Coady Norris
                              Stuart Maddocks
                              Tim Randles
                              Name of the Submission: PapaSierra_Petrafeud
                              All original assets: Yes except for HUD fonts and menu font. Epic Mannequin rig was used for animating.

                              Controls:
                              WASD - Movement
                              Left Shift - Run
                              Left Mouse - Push
                              Right Mouse - Punch
                              F1 - Stats
                              ESC - Pause Game

                              To implement the theme, we decided to do a physics-based game. We also took inspiration from the classic skeleton fight scene in Jason and the Argonauts (1963). Ray Harryhausen was a special effects giant.

                              Plus our game has actual giants. Enjoy!

                              Last edited by trandles; 10-15-2015, 08:04 PM. Reason: Forgot "Left Shift - Run"

                              Comment


                              • #90
                                TeamMARAV_GiantDevourer


                                TEAM MARAV PRESENTS: GIANT DEVOURER

                                https://youtu.be/4DoLeSzLRNg

                                DropBox Link (80Mb)
                                OneDrive Link (80Mb)

                                You are the mere minion of an Giant Devourer, powerful creature of an alien planet. Troopers are coming to exterminate her, but they stand no chance against this mighty race of monsters. Gather the souls of those puny humans as offerings for your Queen, and she'll make you step into the next stage of evolution.
                                Controls on Keyboard (WASD/ZQSD + Space Bar to attack) or Gamepad (Left Joystick + Bottom Face Button)
                                Come back to the shining circle next to the queen to exchange souls for health, or wait to have the bar full to evolve.

                                Team MARAV

                                Alexis Argyriou
                                Matthew Wood
                                Ryan Sequeira
                                Vlada Hladkova
                                Jędrek Drabarek

                                TeamMARAV_GiantDevourer
                                Yes, all assets are home made and hand drawn!

                                Software used: Unreal Engine 4, Visual Studio Community 2013, Autodesk Maya, Photoshop and Substance Designer.

                                Team's Background:
                                We made this game over the course of 6 days, including pre-production.
                                We are from 5 different countries but we all met in Poland, while working at CD Projekt & CI Games. Several of us worked in big studios before - this is the first small-scale project we worked on !
                                We didn't took any days off for this game jam, so we worked after-hours in an apartment that 3 of us are sharing.

                                It was a lot of fun, we'll do it again anytime!
                                We actually had special moves for all three characters, an animation for spawning out of an egg, an ultimate version of the last character firing a laser... We will try to push this game a bit further and make a director-cut version with everything we made that was cut out because of time.
                                Stay tuned
                                Last edited by Praglik; 10-15-2015, 03:00 PM.

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