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Epic MegaJam Submission Thread!

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  • #16


    Link to a download of your game:
    https://drive.google.com/folderview?...Ws&usp=sharing

    Team name:
    AlexanderVR

    List of team members:
    muchcharles

    Name of your submission (Please format it with your team's name attached ex. TeamName_GameName):
    AlexanderVR_FlappyReality


    Did you make all your own assets? (yes / no)
    no


    (made a version with Razer Hydra motion controls but had difficulty packaging with the experimental 4.9 plugin; now just keyboard/mouse or gamepad)
    Last edited by muchcharles; 10-14-2015, 08:14 PM.

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    • #17



      Glitched Link: https://drive.google.com/file/d/0B-u...ew?usp=sharing
      Fixed Game: https://drive.google.com/file/d/0B-u...ew?usp=sharing
      Team name: Gravity
      List of team members: Wallermade (Developer/Modular Assets), MDMD (Developer), SEBSOUNdS (Sound Artist), Jvthewanderer(Artist)
      Name of your submission: Gravity_Standingontheshouldersofgiants
      Did you make all your own assets? yes ALL of them.

      You play as a disgarded robot;

      Your mission now is to escape the scrap plant and reap your revenge on your human overlords!

      This game was build upon the shoulders of the giant that is unreal engine!

      Controls:
      - Left & Right (A/D)
      - Jump (Space)
      - Sneak (Shift)
      - Switch magnet polarity (Q)
      - Pause (Esc)

      - Audio Easter eggs
      -- KillerBot K (Multiple Sounds)
      -- RevengeBot R (Multiple Sounds)
      -- Robok K
      -- RoboRegret T (Multiple Sounds)
      -- Robo Push the button Y
      RIGHT CLICK TO SET CHECKPOINT!


      <B>14/10/2015 WE WILL BE PORVIDING A NEW BUILD!</B>

      I am submitting this now as I have work in the morning there is a good possibility we will change the zip file before the deadline tomorrow with more levels
      Have Fun...Good Luck
      Last edited by wallermade; 10-15-2015, 06:46 PM. Reason: UPDATED LINK ALLAR PLEASE REDOWNLOAD!

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      • #18
        Team Lambert - Flying Goliath

        Download:http://www.jonathanlambert-art.com/P...ingGoliath.zip

        Team Lambert
        Members:
        Jonathan Lambert
        Lori Lambert

        Name of Submission: Lambert_FlyingGoliath

        Did you make all of your own assets? No The music and sound fx were downloaded under CC license.









        Last edited by JonathanLambert; 10-14-2015, 09:26 PM.
        Jonathan Lambert
        Lead VR Developer
        HTXLabs

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        • #19
          TzenkuGames - Killing Titan Saving Giants

          Link: https://www.dropbox.com/s/rh8z1yqkpb...G_x64.rar?dl=0
          Team name: TzenkuGames
          Team members: Ryner AJ
          Submission: TzenkuGames_KTSG_x64
          Assets: No. Mixed of UE4's / Epic's licensed contents, items from marketplace & CC0 audio.

          - A blueprint-only based project, which most of it are developed during the jam period.
          - Had so much fun with this project, as I never actually developed a game for PC specs, was limited to mobile specs, pretty much from the beginning.



          The little blog: http://tzenku.com/category/ue4-jam/
          Last edited by RynerAJ; 10-21-2015, 08:15 AM. Reason: added blog link

          Marketplace Link: https://goo.gl/GGdV9m
          twitter.com/tzenku | tzenku.com

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          • #20
            SeeJay - ReRun

            Link to Game
            Team Name: SeeJay
            Team Members: SeeJay
            Name of Submission: SeeJay_ReRun
            All Original Assets: No, Used some Starter Content
            Last edited by SeeJay; 10-14-2015, 11:30 PM.

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            • #21
              Download link(64): https://www.dropbox.com/s/tfo8cmd840...Giant.rar?dl=0
              Team name: Flo
              List of team members: Neverwere(just me)
              Name of your submission: Flo_DefendTheGiant
              Did you make all your own assets?: No. I used template and starter content. The rest is mine.


              Goal: Try to defend your giant as long as you can until you lose. Just like real life^^.

              Controls:
              WASD: Move
              Q: Drop Mine
              E: Buy stuff
              F: Focus
              Mouse: Look around
              1/2/3: Change weapon.
              L Mouse: Shoot
              R Mouse: Alt Fire (only on first weapon)
              Last edited by Neverwere; 10-15-2015, 10:22 PM.

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              • #22
                Shut up mom this is a real job!! - Turn the Other Cheek

                ***We had a lot of fun working on this project. Maybe a little TOO much fun, as it has mild language and (optional) suggestive themes.

                Download (Win 64): https://drive.google.com/open?id=0B9...Gtlcmx5SlFZb1E

                Play as David and Goliath as they team up to fight off the hordes of evil machines that threaten all life on earth! The heaven's themselves will lend you a hand on this crusade. Collect followers and abilities as you ride on Goliath's shoulders to defeat all six waves of mechanized menaces.



                Team name: Shut up mom this is a real job!!
                Game name: Turn the Other Cheek
                Submission: ShutUpMomThisIsARealJob_TurnTheOtherCheek
                All Original Assets? No (Sounds, Music, Toga model, and ZMech model)
                Team Members:
                -Brandon Wilson: graduate student in CS at the University of Houston-Victoria
                -David McFadden: undergraduate student in CS at the University of Houston-Victoria
                -Matthew Bounds: graduate student in CS at the University of Houston-Victoria

                Controls: (keyboard/controller)
                -Menu: escape/start
                -Restart: r/select
                -Ability: space/A
                -Slow Down: shift/triggers
                -Move: arrow keys or WASD/right stick

                System Requierments:
                -A strong sense of humour
                -A computer I guess (around a gtx 570 or better)
                Last edited by Ginku; 10-15-2015, 02:37 PM.

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                • #23


                  Download link(64): https://onedrive.live.com/redir?resi...int=file%2czip
                  Team name: fengkan
                  List of team members: fengkan
                  Name of your submission: fengkan_Vetris
                  Did you make all your own assets?: No. From marketplace

                  idea from http://twinbeard.com/140_futilitris
                  Last edited by fengkan; 10-15-2015, 09:53 AM. Reason: add an image

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                  • #24
                    Ollvore



                    Link: https://drive.google.com/open?id=0B6...lE3THduVnpmemM
                    Team name: Rathimir
                    Team members: shaunathon6
                    Name of submission: Rathimir_Ollvore
                    Did you make all your own assets: Yes

                    Comment


                    • #25
                      Op Ninja Games - Klepto Giants

                      Info:

                      Link: https://drive.google.com/file/d/0B24...ew?usp=sharing In case of emergency, here is a Windows build as well: https://drive.google.com/file/d/0B24...ew?usp=sharing
                      Team Name: Op Ninja Games
                      List of Team members: Tamas Szucs (tszucs)
                      Name of your submission: OpNinjaGames_KleptoGiants
                      Did you make all your own assets: No.

                      Description: Giants are stealing your treasures! Slay as many as you can to keep them away! If your defenses are destroyed, you are defeated and lose gold! It's a tapper game. You may have the best experience on mobile, with mouse it's less fun. Tested on Android 5 and 6.

                      Shots:


                      Last edited by tszucs; 10-15-2015, 12:36 AM.

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                      • #26
                        Handkor_Omnitron





                        The goal of the game is to scan science books into a giant robot to determine how it will destroy the city. The game includes 5 different endings based on which discipline you max out. You need to scan the books in the right order and build upon previously acquired knowledge.

                        Download links (Windows x64):
                        itch.io
                        Dropbox

                        Team name: Handkor
                        List of team members
                        -Alexandre Couture
                        Name of your submission: Handkor_Omnitron
                        Did you make all your own assets? yes




                        Last edited by Handkor; 10-15-2015, 01:16 AM.

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                        • #27
                          BroxBox_AlienZ

                          Kill all the Zombies and aliens!
                          The giants shoulders that I was inspired by were the original doom and heretic.
                          I had made some bats in blender but my computer is on its last legs atm. I also had other things that I wanted to finish with this game but I had a blast in the 70+ hours I invested into it this week. I really am just excited and cant wait to see my game featured on the mega jampak video!!!
                          also I am having difficultys with uploading images to this their is a link to dropbox for the game and pictures and video but I haven't the foggyist how to get them to display like everyone elses. Ive only just begun using unreal engine this fall and am loving it, its my first venture, first game, first megajam.
                          Team name: Brox Box
                          Team member: Aaron Bosse
                          NO, but I did create all my characters using fuse and mixamo.
                          Game Linkhttps://www.dropbox.com/s/rwxiwecxcu...ditor.rar?dl=0

                          Readme https://www.dropbox.com/s/fhxm5tegaq...%20me.txt?dl=0




                          Picture link: https://www.dropbox.com/sc/xwg7pemof...kyQhde7L7kCOKa

                          Video: https://www.dropbox.com/s/eldiim1su4..._0159.mp4?dl=0https://www.dropbox.com/s/eldiim1su4..._0159.mp4?dl=0

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                          • #28
                            Slingshotters by Atlantic Games
                            Download (Windows x64): http://www.hintcode.com/public/Atlan...ngshotters.zip
                            A mirror may be coming depending on bandwidth limitations to my server.

                            A fast-paced racing game set in the future pits hovercars against hovercars. However, you've got a trick up your sleeve. Stop your foes dead in their tracks and give yourself an advantage; their position is now your position, and more!

                            Ultimately a bit of an abstract interpretation of the theme, the idea is that in racing games, you're not always in first. So we built in a mechanic to trade places. The idea of the phrase of the theme is ultimately using another's progress as a basis of your own progress, so I think effectively swapping places in a racing game was a good fit. And it was a new fun, challenging genre of game to make.

                            Please note: I had a *lot* of trouble getting the project to package, such as missing materials and strange Blueprint errors. I'm pulling the "it works on my machine" card, and the photos posted below are from the packaged build posted above.

                            Atlantic Games Team Members:
                            Nick (myself) on programming
                            Max (Keket) on visual art assets
                            Will (Ultigonio) on music

                            Project Name:
                            Slingshotters

                            All Original Assets:
                            Yes, unless you count fonts and default primitive meshes.





                            Game by Atlantic Games!
                            Last edited by Protocol7; 10-15-2015, 03:01 PM.

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                            • #29


                              Link
                              : http://moonforged.com/MoonForged_OmegaPoint.zip


                              Team Name: Moon Forged
                              Project Name: Omega Point
                              Team Members:
                              Lee Berger
                              Sierra Ridgway
                              Erika Timar
                              Tyler Walters


                              Name of submission: MoonForged_OmegaPoint


                              No, we did not make all of our own assets. Uses the song "Journey's End" by Magic Sword, and the font Neostar by Pixel Sagas.


                              Omega Point is a space based twin stick shooter game. We didn't quite get the game finished, but I'm pleased with how it turned out. Even if we didn't get the boss fight at the end done!


                              Controls:


                              Left stick or WASD moves
                              Right stick or arrow key fires
                              Escape opens in-game menu

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                              • #30


                                Link1:https://drive.google.com/open?id=0B0...0FlVTRDVWZRQnc

                                Team Name: Hitpawz
                                Project Name: Hitpawz_LendingHand

                                All assets made by me except for the grass, which is from the Photorealistic Mountain Pack 2 by Gkan Games.
                                I also did not create the font or the skybox.

                                Music: Journey's End by Magic Sword

                                Description: Guide yourself through the levels with the help of the giants.

                                Controls:
                                A&D Move Girl / Move Giant when controlled
                                Space Jump
                                Q Cycle control between girl and giant(s)
                                E Cycle through controlled Giants
                                Left Mouse control Giant's Left Hand
                                Right Mouse control Giant's Right hand

                                Features:
                                Dynamic 2 Bone IK
                                GPU Particles
                                Light Propagation Volume
                                Adaptive Tessellation

                                Apps Used:
                                3DS Max (models, rigs and animation using CAT)
                                Substance Painter (every texture)
                                Speed Tree (BG Trees)
                                Photoshop (sprite packing)
                                Last edited by Hitpawz; 10-15-2015, 11:05 AM. Reason: More in-depth breakdown of the assets used

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