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Epic MegaJam Submission Thread!

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    https://www.dropbox.com/s/dk1kxxp7iu...har27.zip?dl=0
    Team name: Solux
    Team members: vortigaunt, haarer0
    Submission name : Karhar 27
    All original assets: no

    This was originally posted on page 3, before deadline. I've accidentally deleted that post when trying to edit it.

    Controls: WSAD to move, LMB shoot, 1-3 switch weapons, RMB while hovering over terminal to interact, F - flashlight, QE - camera rotation.

    Explore scientific facility on mars (won't bother restoring original description)

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      link : https://www.dropbox.com/s/zp9rkdrmhx...rking.zip?dl=0
      team name : Hot Spaghetti
      List of Team Members : James, Anthony
      Name of Submission : HotSpaghetti_Gluons
      Did We Make all the assets? : Yes but we used mixamo to rig and animate our character

      Edit: 2 brothers from melb aust. this is our first game so also first jam
      Last edited by Rrrramadge; 10-17-2015, 02:48 AM.
      Website - http://www.hotspaghettistudios.com/
      The Dark Planet Greenlight - http://steamcommunity.com/sharedfile.../?id=813990326

      Comment


        Locking the thread for submissions!

        If you have a late submission, please shoot me a PM and we can see if anything can be done. Bring a doctor's note!

        We'll be downloading these sometime this evening to account for upload speeds.

        Best of luck and EXCELLENT work, everyone!!!


        Edit: It appears that posts cant be edited if closed, so we're reopening the thread.
        Last edited by Chance Ivey; 10-15-2015, 04:39 PM.
        UE4 Development [VR & AR Forums | VR | AR | Magic Leap]
        Make and Maintain Framerate [ Robo Recall Postmortem]
        Let's Connect [Twitter]

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          Game Name: (giants not included{yet})
          Team Name: Flying Bison Studios
          Team Members: Shane McDermott, Sean Hartfiel
          Download Link: http://www.shanemcdermott.ninja/jamGames/Oct15.zip
          Original Assets- No
          Everything is from various UE4 asset packs with the exception of portal-able cube textures.

          Thanks to my o̶u̶t̶r̶a̶g̶e̶o̶u̶s̶ giant ambition, the objective/game doesn't really come close to our planned interpretation of the theme.
          Instead, enjoy an entirely different game!
          Try to get the yellow, blue, green, and violet cubes within their corresponding zones in the shortest time possible- your score will constantly drain, so the sooner you finish, the higher your score! If you run out of points, it's game over.
          Here is the control layout:
          Left Click for Primary Fire,
          Middle Click for Zoom,
          Right Click for Secondary Fire,
          Left Shift for Sprint,
          Left Ctrl for Crouch,
          Spacebar for Jump.
          Weapon toggle with 1-2-3
          Camera Change with H (I'd advise First Person when shooting, Third when using the pickaxe since I had issues with setting everything up properly).
          You'll need to exit with the console command ~exit
          (I thought I'd included escape, but apparently not.)
          Last edited by The_Shane; 10-16-2015, 01:58 AM.

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            !THIS SUBMISSION IS MADE AFTER THE DEADLINE!

            We stand on giants of science that can create so very much, but not all created that look back at us is friendly.

            Link to a download of your game Download
            Team name AKurvet,
            List of team members Ats Kurvet,
            Name of your submission AKurvet_Teleported,
            Did you make all your own assets?
            No, 3D art is all mine, but I used a lot of sounds from freesound.org for sound mixing.

            Notes
            VR headset recommended.

            Controls
            Left Mouse/Controller Left Trigger to interact,
            Right Mouse/Controller Right trigger to use teleporter
            (once to shoot teleportation projectile and second time to spawn on it),
            W, A, S, D/ Controller Left Stick to lean,
            Enter or Controllr Back Button to recenter view in HMD mode.

            Goal
            Open all valves on the maze like spaceship to be teleported out of it.

            Comment


              Game: https://onedrive.live.com/redir?resi...int=file%2czip
              Team: APDRA
              Members: Andrew Wetmore, Alek WagnerPeter Mize
              Submisssion: APDRA_Dwarves Among Us

              Controls: Space to leap, Mouse Right Click to Duck, Mouse Left lick to Jump


              Last edited by NecroTheif; 10-15-2015, 09:43 PM.

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                https://www.dropbox.com/s/ckf00ry4ad...gedon.rar?dl=0

                Poultry Pals
                Team Members
                Briand Beauchamp
                Brandon Wassenburg
                Dwayne Toney
                Matt Schroder
                Tjay Revett

                Poultry Pals_Farmaggedon


                Assets were all made by the team. All models, textures, and characters. All custom blueprints.

                Comment


                  packaging my project resulting in errors.. so submitting project files
                  Sorry for the inconvenience

                  download Link : https://www.dropbox.com/s/5v1xwuqu6j...orLife.7z?dl=0
                  TeamName : DigitalZap
                  Team Members : Deepak,pallav
                  Name Of Submission : DiditalZap_LoveforLifey
                  Do you make all your assets : No (uesd assets from unreal projects)

                  Comment


                    Team name: unreal-i(n)sti(n)cts
                    Lets call it: Blood sugar
                    2 Team members: David(The dude that just "learned" UE4) and Juan (3d artist/modo)
                    link: https://mega.nz/#!PYlA2QKR!PaxZHoXWT...996tIEGqDOBEQQ


                    Hi there, sadly we didn't terminate it, I just follow up a tutorial last week and my friend (3d artist) and I worked on this (he did a good job actually have more models than the ones I show :S) but I used an example as base, but we didn't know a lot of things, I also got stuck with some BP examples haha, so this is for you to let you know we did do "something" (more like got stuck on my end)... we will develop further in http://tyoc213.github.io we did have lot of plans sadly we could only use like a day or 2 I hope to improve to use my friends assets more fast. I was hesitant to post it but I let it be (at less for some time :P).... all the shames goes on me .

                    (and yeah I deleted a dylib from the .app because uploading was poor at the moment, and congratulations teams! I did have fun and learned what I didn't know last week).
                    Last edited by tyoc213; 10-15-2015, 07:53 PM.

                    Comment


                      Is it too late to submit? We just put our link in our post... Team: Victus Vincimus Submission: Escape the asylum Link to thread of submission: https://forums.unrealengine.com/show...ission-Thread!
                      Last edited by SpudNut2000; 10-15-2015, 08:11 PM.

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