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Epic MegaJam Submission Thread!

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    Link to a download of your game : https://drive.google.com/file/d/0B9t...ew?usp=sharing
    Team name : AmnesiaDev
    List of team members : Raikoh
    Name of your submission : AmnesiaDev_WormArena
    Did you make all your own assets? no
    Last edited by Raikoh; 10-15-2015, 04:04 PM. Reason: Misspelled

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      Team name: Od1n
      Team Members : VRLtqq (1)
      Game name: The Giants Awaken
      Original assets: No (most but not all)
      Link: https://drive.google.com/open?id=0Bw...TdHblpUVjdVZnM
      Last edited by VRLtqq; 10-15-2015, 03:05 PM.

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        Link: https://mega.nz/#!VN1SGapS!jbB4joxeX...rL0RawoGKnywrY
        Team name: BAGUETTE TEAM
        Team members: Antoine GARGASSON, Quentin THEVENARD, Elouan HARMAND, Grégoire EYMON
        Name of submission: BAGUETTETEAM_Legacy
        Did we make all asstes: yes

        Hi everybody, we are the BAGUETTE TEAM, we are videogame french's students from Supinfogame. We present you our game, name "Legacy".
        Our game is a 3vs3 fps, in which you receive bonus when one of your friends die. The death of one player upgrade his friends. The rest of the team standing on the shoulders of giant(s), the player who is already dead.
        All the game was realized by our team members, we created all assets and code.
        We realized this game jam during an intensive week in school.

        How to play:

        wasd: movements
        r: reload
        shift: sprint
        space : jump
        ctrl or c: crouch
        left click: a badass shot
        right click: a cool grappling

        beginning
        One player launch the server. The other have to change their client launcher shortcut properties and replace, in the target, [yourIP] by the IP of the player who is the server.
        You can select team directly or navigate on the map with the spectator cam.
        Press "P" or "Esc" to choose the red team or the blue team.
        Choose one bonus per team members: health up, shield up, speed up, dammage up, extra ammo.

        During the game, if a player is killed, his teammates are powered up by the bonus of the dead player.


        We hope you will enjoy playing that game. Have fun and be comprehensive it's our first EPIC MEGA JAM but not the last .

        The BAGUETTE TEAM

        screenshots:




        Comment


          Ashes to Ashes



          We decided that we wanted to show what our civilization was built upon, who our giants were. So enjoy!

          Link: https://dl.dropboxusercontent.com/u/...hesToAshes.rar
          Team name: SkyByte
          List of team members:
          -yoyomarco
          -TK98
          -Joaquimba
          -Aukie
          Name of Submission: SkyByte_AshesToAshes
          Did we make all the assets?: Yes

          Controls:
          - A en D to move left and right
          - Left mouse button to throw a spear
          - Hold shift to sprint
          Last edited by TK98; 10-19-2015, 07:41 AM.

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            Lemos Brothers Submit

            Link
            https://drive.google.com/folderview?...Hc&usp=sharing



            Team Name
            Lemos Brothers


            List of team members
            Pepe Lemos
            Carlos Lemos

            Name of submission
            SpiderTankWars_LemosBrothers


            Did you make all your own assets?
            Yes.


            At first, we tried to make an fps game where the player would experience how this genre has evolved through the years: at first, the game would look as one of the first vector-based games (like maze wars or battlezone), then it would slowly transition to a more wolfenstein-ish look, and finally to a 3d style. The game would also add mechanics and features progressively, as they were made popular thoughout the years (jumping, iron sights, quick melee attacks...), showing how this particular genre has advanced building on top of previous mechanics and technology; following the Epic Jam.

            However, we had to kill this baby (it was too big), but we managed to get a pretty cool retro aestetic for the first level (see screenshots).
            Afterwards, we worked on another idea: we had two characters fighting on top of a giant, fighting to stay on top of it. The characters would move using energy: each button press would deplete one of your available energy points, and when it runs out of energy that character would get stunned (for about 1 second) and then the controls would get randomized. As the game progresses, you would have less and less energy, thus making it more challenging and fun.

            The game is meant to be played 1 vs 1 both players with a unreal engine compatible gamepad connected to the pc.

            The game is not finished because both of us got a flu for the entire week of game jam
            Last edited by pelemiq; 10-15-2015, 03:10 PM.

            Comment


              Hey guys! I'm with Gear Switch Games and this is the download link to our game: Heirloom Dwarves

              https://www.dropbox.com/s/fyw9u370x3...Games.zip?dl=0



              Team Members:
              Travis Stewart (design, code, code, code, code, animation, bit of material art)
              Mark Judkins (3d art, rigs, dynamics, code)
              Kim Smith (2d art and concepts)
              Jonathan Jenkins (code)


              Music isn't ours though. :-p
              Last edited by CoffeeHerald; 10-15-2015, 08:40 PM.

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                About: We took a while to get to the idea of this one. After a while it hit me: we game developers are, in fact, standing in the shoulders of giants. We have so many good ideas and so much inspiration to draw from. So we went back, way back: "Donkey Kong Country"-back. Sometimes we forget the small mechanics that were really good back in the day, and the barrels mechanic from those old Rareware games seemed like a pretty good starting point. We started drawing from old references and tried to go for a silly, classic Rare feel, since we're all fans of those games.
                The game itself is about a french bulldog that gets flung around from cannon to cannon, but whose only method of propulsion is the dog's own farts. If you have one of these fellas as a companion you'll know why we chose this breed! :P
                At the end, you have to beat an evil giant. We were going to rescue our owner from said giant, but we ran out of time to get that piece of storytelling into the game, and decided to just focus on the simplicity and fun of the gameplay elements. We think it was worth it!
                Hope you enjoy! We sure are.

                Download link: https://drive.google.com/file/d/0B0t...ew?usp=sharing

                Hype.Games_FrenchieCannon

                Team Members:
                Mateus Fassina
                Ian Fandhrs
                Thiago Duarte
                Fernando Nectoux
                Alexandre Sokabe


                Did you make all your own assets?
                No. Music and some SFX are external. Dare you to guess which. We also used the default skybox.
                Last edited by hexdelta; 10-16-2015, 06:06 PM. Reason: Game description/about.

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                  Windows 32-Bit
                  Windows 64-Bit (increased foliage)

                  Team Gryffindor
                  List of Team:
                  Phillip-Blueprints/design
                  David-Lead Design/3D art
                  Kasey-Sound FX/Music
                  Sander-3D artist/ texuring
                  Micah-Character Artist/Animation

                  Name of Game: TeamGryffindor_ForestofGiants
                  Did you make all of your assets? Yes with the exception of some ground textures

                  Thank you for playing. This is my 2nd jam, but first with this team. Everyone did great job and I had tons of fun. Looking forward to the feedback
                  About: You play a squirrel in a forest and the goal is to find the Giant tree and make it to the top branch. Beware some enemies may try to stop you.

                  WASD: Move
                  Mouse: camera
                  Left mouse click: throw
                  right mouse click hold: aim
                  E: climb when next to main tree (hit e again if you become unattached)

                  There are known issues with the game, mainly tree collision and animation. But main core of the game works as intended. Enjoy
                  Last edited by totallysane; 10-16-2015, 08:06 PM. Reason: added 64 bit and text edits

                  Comment




                    https://drive.google.com/folderview?...HM&usp=sharing

                    Team name: Flash and Pizzazz

                    List of team members:

                    Quadknot - Daniel Figueroa
                    MustaKaat - Lester Carrasquillo
                    Varto - Valmín Miranda
                    Z-Bro - David Sánchez

                    Name of your submission: FlashAndPizzazz_TopChief

                    Did you make all your own assets? Yes, all content is original except music and sounds.
                    Last edited by Quadknot; 10-15-2015, 03:44 PM.

                    Comment


                      Death Race
                      MultiPlayer

                      Download Win64 day3 package:
                      http://www.blendertek.com/DeathRace_TeamGiantMonster.7z :: 200MB -> 1GB UNCOMPRESSED :: MAC, LINUX, HTML5, AND XBOXONE COMING SOON!
                      Team Name: Team GiantMonster
                      Team Members:
                      Nsomnia - http://www.youtube.com/c/unrealteknet http://youtube.com/nsomnia http://blendertek.com http://unrealtek.net
                      HomeGrownHeroz
                      Bullet
                      Solarforge
                      Xist3nce

                      Thanks to KnightsOfNeon for his free music as always!



                      Original Assets: Yes

                      Description and Controls
                      Death race is a fast-paced vehicular combat game. Race at speeds up to 120mph to be the first to complete a lap around the dust filled canyon without getting killed.

                      WASD to steer.
                      Space to handbrake
                      LMB To fire your gun
                      T to bring up gun.
                      Backspace re-rights your truck if you get blown off the track.
                      Enter/Esc - The ingame menu

                      NOTE WE HAD ISSUES WITH GENERIC SHOOTER PROJECT AND I PERSONALLY GOT ADDICTED TO IT SO THIS GAME IS 3 DAYS OLD AND THE VEHICLE MESHES DONT SHOW UP.... ONLY THE GUN AND LASER POINTER AND BULLETS AND IMPACT EFFECTS. BUT YOU CAN DRIVE... WITH 8 PALYERS... AND SHOOT.

                      Wind your giant monster truck around the curves of the track while the elite class from the United Federation State watch your targets die in a blaze of glory. Hope they dont have an allargy to smoke!

                      Can you survive the death race?


                      What happened to many guns, multiple trucks, pickups, turbo etc?

                      Generic Shooter didnt work with vehicles and we lost the last 4 days

                      Last edited by Nsomnia; 10-16-2015, 04:38 AM. Reason: Removed other version due to confusion and changed controls to be correct
                      Tek LLC a personal Candaian Company running BlenderTek & UnrealTek is currently looking for help to bring back submarine simulator gaming with a new genre of sub sims: Cold War! (1945-1991) Operation: Trident SubSim Dev Diary Thread - Donations

                      Comment


                        Team: Ayretek

                        Members:
                        Ayretek
                        WolfDragoon

                        Submission:
                        JPMonkey

                        https://drive.google.com/uc?export=d...0hZMHdJdkxWRTA


                        Characters are original (blender was rough on me)

                        I am not sure about the results, we were in such a rush at the end.
                        If it's horrible you have our apologies Allar
                        Last edited by ayretek; 10-15-2015, 04:35 PM.

                        Comment


                          Team name: HeadsAndBrains
                          Team Members : Nicat, Tural
                          Game name: HeadsAndBrains_HobbitOnTheGiant
                          Original assets: Yes

                          Link: https://drive.google.com/open?id=0B1...HExc1ZEWGFyaTA

                          Controls:
                          W to walk forward
                          AD to turn left/right
                          Left click to hold and rotate big blocky wires
                          F to check if puzzle is solved.

                          About:
                          Levels are randomly generated.
                          Our hero should rotate all of the big blocky wires to get the electricity flowing from sun panels to the big satellite that you begin under.

                          Bad news note:
                          There might be a bug that makes level unbeatable but might not happen
                          If bug happens quit game executable and start new game.


                          Known bugs:
                          Satellite on the starting big blocky wire spawns with not correct rotation.
                          Last edited by Nicat; 10-16-2015, 07:05 AM.
                          HeadsAndBrains
                          MARKETPLACE | YouTube

                          Comment


                            Team Name: Team Caffeinated


                            Members:
                            Adrian M
                            Vencislav Nachev
                            Scott Baker
                            Jonathon Riley
                            Jamel glen


                            "our heroes although natural enemies on a twin-sun geosynchronous planet,
                            meet up when their planet is being invaded for it's rare minerals by a more technologically advanced race,
                            they look at eachother while both running from their impending doom and realize that the only way to live a little longer
                            is to cooperate and kick some ***, so "Ash"(a young swift creature with a natural talent of pyrokinetics) and "Algor"
                            ( an elder frost druid that can control the element of ice) team up and get their survival instincts synced against the endless waves of enemies


                            wasd-movement , L-mouse normal attack, 1,2,3 for abillities

                            All assets are our own. Steam supported.



                            link: https://drive.google.com/file/d/0B6z...?usp=drive_web
                            Last edited by Alesssafur; 10-15-2015, 03:11 PM.
                            Alessa Baker,
                            Technical Artist & Member of the Epic Streaming Team.

                            Shelling System - Measurement-based Blockout tool for Level Designers and Arch Viz Artists.

                            Comment




                              Link to a download of your game - We will be posting the link soon
                              Team name - Outer Veil Studios
                              List of team members - 3, Deathwyrm, Fox Chers, Teeny Tot
                              Name of your submission (Please format it with your team's name attached ex. TeamName_GameName) Outer Veil Studios_Big Ant
                              Did you make all your own assets? (yes / no) No - Used textures from cgtextures.com and some sound files from other sites.

                              Note, our game won't build and crashed, we have had to forfeit, video of some of the stuff we were working on in the link below, we are gutted, but life goes on.

                              https://www.youtube.com/watch?v=HPQ1Ys-yL50
                              Last edited by Death wyrm; 10-22-2015, 09:24 AM.

                              Comment


                                Link to Download- https://drive.google.com/folderview?...TQ&usp=sharing

                                Team Name- CenaCorp

                                List of Team members- Michael (Blanchy), Elliot, Josiah, Craig and Olivier
                                (Credit- Aaron Blows(animation), Harvey Castle(Rig))

                                Name of your submission - CenaCorp_ThePilgrimage

                                Did you make all you own assets? - No - Some default meshes and particles have been referenced from unreal. Other then default unreal, Yes.

                                Programmes used: (university licence)
                                Maya
                                Unreal
                                Modo
                                Substance Designer
                                Adobe Photoshop

                                Preview:
                                !

                                Last edited by Blanchy94; 10-16-2015, 10:00 AM.

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