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  • Team:
    KawaiiSoft

    Members:
    Richard Nazarian
    Ulvis Bariss
    Kassym Kushkimbayev

    Submission:
    https://drive.google.com/file/d/0B2P...ew?usp=sharing
    KawaiiSoft_EverythingIsRelative

    Own assets:
    yes (except for main character model and pickup sprites that are placeholders)

    We ran out of time, we started 4 days late and also had other college stuff going on, still the main gameplay is kinda there. Too much to talk about what still has to be put in. One of the things is a bug with jetpack model and animations for the main character.

    You're (supposed to be) a bug with a jetpack that can fling itself from human to human (they're giants in the eyes of the bug, everything is relevant) and get to the target. Your health drains over time and regenerates when getting to the target. Falling on the ground results in death. After reaching the target you get a new one until you miss a jump or your health drains to 0. Some humans have pickups on their shoulders. Score pickup gives you a small amount of extra score. Stun pickups makes your target human stop for a while. Immunity stops your health drain for a while. Rocket boost increases your jump strength.

    Next time we will make sure we plan our time properly
    Last edited by R1chieXD; 10-16-2015, 06:13 PM.
    Twitter Website

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    • Link to a download of your game : https://drive.google.com/file/d/0B9t...ew?usp=sharing
      Team name : AmnesiaDev
      List of team members : Raikoh
      Name of your submission : AmnesiaDev_WormArena
      Did you make all your own assets? no
      Last edited by Raikoh; 10-15-2015, 04:04 PM. Reason: Misspelled

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      • Team name: Od1n
        Team Members : VRLtqq (1)
        Game name: The Giants Awaken
        Original assets: No (most but not all)
        Link: https://drive.google.com/open?id=0Bw...TdHblpUVjdVZnM
        Last edited by VRLtqq; 10-15-2015, 03:05 PM.

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        • Link: https://mega.nz/#!VN1SGapS!jbB4joxeX...rL0RawoGKnywrY
          Team name: BAGUETTE TEAM
          Team members: Antoine GARGASSON, Quentin THEVENARD, Elouan HARMAND, Grégoire EYMON
          Name of submission: BAGUETTETEAM_Legacy
          Did we make all asstes: yes

          Hi everybody, we are the BAGUETTE TEAM, we are videogame french's students from Supinfogame. We present you our game, name "Legacy".
          Our game is a 3vs3 fps, in which you receive bonus when one of your friends die. The death of one player upgrade his friends. The rest of the team standing on the shoulders of giant(s), the player who is already dead.
          All the game was realized by our team members, we created all assets and code.
          We realized this game jam during an intensive week in school.

          How to play:

          wasd: movements
          r: reload
          shift: sprint
          space : jump
          ctrl or c: crouch
          left click: a badass shot
          right click: a cool grappling

          beginning
          One player launch the server. The other have to change their client launcher shortcut properties and replace, in the target, [yourIP] by the IP of the player who is the server.
          You can select team directly or navigate on the map with the spectator cam.
          Press "P" or "Esc" to choose the red team or the blue team.
          Choose one bonus per team members: health up, shield up, speed up, dammage up, extra ammo.

          During the game, if a player is killed, his teammates are powered up by the bonus of the dead player.


          We hope you will enjoy playing that game. Have fun and be comprehensive it's our first EPIC MEGA JAM but not the last .

          The BAGUETTE TEAM

          screenshots:




          Comment


          • Ashes to Ashes



            We decided that we wanted to show what our civilization was built upon, who our giants were. So enjoy!

            Link: https://dl.dropboxusercontent.com/u/...hesToAshes.rar
            Team name: SkyByte
            List of team members:
            -yoyomarco
            -TK98
            -Joaquimba
            -Aukie
            Name of Submission: SkyByte_AshesToAshes
            Did we make all the assets?: Yes

            Controls:
            - A en D to move left and right
            - Left mouse button to throw a spear
            - Hold shift to sprint
            Last edited by TK98; 10-19-2015, 07:41 AM.

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            • Lemos Brothers Submit

              Link
              https://drive.google.com/folderview?...Hc&usp=sharing



              Team Name
              Lemos Brothers


              List of team members
              Pepe Lemos
              Carlos Lemos

              Name of submission
              SpiderTankWars_LemosBrothers


              Did you make all your own assets?
              Yes.


              At first, we tried to make an fps game where the player would experience how this genre has evolved through the years: at first, the game would look as one of the first vector-based games (like maze wars or battlezone), then it would slowly transition to a more wolfenstein-ish look, and finally to a 3d style. The game would also add mechanics and features progressively, as they were made popular thoughout the years (jumping, iron sights, quick melee attacks...), showing how this particular genre has advanced building on top of previous mechanics and technology; following the Epic Jam.

              However, we had to kill this baby (it was too big), but we managed to get a pretty cool retro aestetic for the first level (see screenshots).
              Afterwards, we worked on another idea: we had two characters fighting on top of a giant, fighting to stay on top of it. The characters would move using energy: each button press would deplete one of your available energy points, and when it runs out of energy that character would get stunned (for about 1 second) and then the controls would get randomized. As the game progresses, you would have less and less energy, thus making it more challenging and fun.

              The game is meant to be played 1 vs 1 both players with a unreal engine compatible gamepad connected to the pc.

              The game is not finished because both of us got a flu for the entire week of game jam
              Last edited by pelemiq; 10-15-2015, 03:10 PM.

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              • Hey guys! I'm with Gear Switch Games and this is the download link to our game: Heirloom Dwarves

                https://www.dropbox.com/s/fyw9u370x3...Games.zip?dl=0



                Team Members:
                Travis Stewart (design, code, code, code, code, animation, bit of material art)
                Mark Judkins (3d art, rigs, dynamics, code)
                Kim Smith (2d art and concepts)
                Jonathan Jenkins (code)


                Music isn't ours though. :-p
                Last edited by CoffeeHerald; 10-15-2015, 08:40 PM.

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                • About: We took a while to get to the idea of this one. After a while it hit me: we game developers are, in fact, standing in the shoulders of giants. We have so many good ideas and so much inspiration to draw from. So we went back, way back: "Donkey Kong Country"-back. Sometimes we forget the small mechanics that were really good back in the day, and the barrels mechanic from those old Rareware games seemed like a pretty good starting point. We started drawing from old references and tried to go for a silly, classic Rare feel, since we're all fans of those games.
                  The game itself is about a french bulldog that gets flung around from cannon to cannon, but whose only method of propulsion is the dog's own farts. If you have one of these fellas as a companion you'll know why we chose this breed! :P
                  At the end, you have to beat an evil giant. We were going to rescue our owner from said giant, but we ran out of time to get that piece of storytelling into the game, and decided to just focus on the simplicity and fun of the gameplay elements. We think it was worth it!
                  Hope you enjoy! We sure are.

                  Download link: https://drive.google.com/file/d/0B0t...ew?usp=sharing

                  Hype.Games_FrenchieCannon

                  Team Members:
                  Mateus Fassina
                  Ian Fandhrs
                  Thiago Duarte
                  Fernando Nectoux
                  Alexandre Sokabe


                  Did you make all your own assets?
                  No. Music and some SFX are external. Dare you to guess which. We also used the default skybox.
                  Last edited by hexdelta; 10-16-2015, 06:06 PM. Reason: Game description/about.

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                  • Windows 32-Bit
                    Windows 64-Bit (increased foliage)

                    Team Gryffindor
                    List of Team:
                    Phillip-Blueprints/design
                    David-Lead Design/3D art
                    Kasey-Sound FX/Music
                    Sander-3D artist/ texuring
                    Micah-Character Artist/Animation

                    Name of Game: TeamGryffindor_ForestofGiants
                    Did you make all of your assets? Yes with the exception of some ground textures

                    Thank you for playing. This is my 2nd jam, but first with this team. Everyone did great job and I had tons of fun. Looking forward to the feedback
                    About: You play a squirrel in a forest and the goal is to find the Giant tree and make it to the top branch. Beware some enemies may try to stop you.

                    WASD: Move
                    Mouse: camera
                    Left mouse click: throw
                    right mouse click hold: aim
                    E: climb when next to main tree (hit e again if you become unattached)

                    There are known issues with the game, mainly tree collision and animation. But main core of the game works as intended. Enjoy
                    Last edited by totallysane; 10-16-2015, 08:06 PM. Reason: added 64 bit and text edits

                    Comment




                    • https://drive.google.com/folderview?...HM&usp=sharing

                      Team name: Flash and Pizzazz

                      List of team members:

                      Quadknot - Daniel Figueroa
                      MustaKaat - Lester Carrasquillo
                      Varto - Valmín Miranda
                      Z-Bro - David Sánchez

                      Name of your submission: FlashAndPizzazz_TopChief

                      Did you make all your own assets? Yes, all content is original except music and sounds.
                      Last edited by Quadknot; 10-15-2015, 03:44 PM.

                      Comment


                      • Death Race
                        MultiPlayer

                        Download Win64 day3 package:
                        http://www.blendertek.com/DeathRace_TeamGiantMonster.7z :: 200MB -> 1GB UNCOMPRESSED :: MAC, LINUX, HTML5, AND XBOXONE COMING SOON!
                        Team Name: Team GiantMonster
                        Team Members:
                        Nsomnia - http://www.youtube.com/c/unrealteknet http://youtube.com/nsomnia http://blendertek.com http://unrealtek.net
                        HomeGrownHeroz
                        Bullet
                        Solarforge
                        Xist3nce

                        Thanks to KnightsOfNeon for his free music as always!



                        Original Assets: Yes

                        Description and Controls
                        Death race is a fast-paced vehicular combat game. Race at speeds up to 120mph to be the first to complete a lap around the dust filled canyon without getting killed.

                        WASD to steer.
                        Space to handbrake
                        LMB To fire your gun
                        T to bring up gun.
                        Backspace re-rights your truck if you get blown off the track.
                        Enter/Esc - The ingame menu

                        NOTE WE HAD ISSUES WITH GENERIC SHOOTER PROJECT AND I PERSONALLY GOT ADDICTED TO IT SO THIS GAME IS 3 DAYS OLD AND THE VEHICLE MESHES DONT SHOW UP.... ONLY THE GUN AND LASER POINTER AND BULLETS AND IMPACT EFFECTS. BUT YOU CAN DRIVE... WITH 8 PALYERS... AND SHOOT.

                        Wind your giant monster truck around the curves of the track while the elite class from the United Federation State watch your targets die in a blaze of glory. Hope they dont have an allargy to smoke!

                        Can you survive the death race?


                        What happened to many guns, multiple trucks, pickups, turbo etc?

                        Generic Shooter didnt work with vehicles and we lost the last 4 days

                        Last edited by Nsomnia; 10-16-2015, 04:38 AM. Reason: Removed other version due to confusion and changed controls to be correct
                        Tek LLC a personal Candaian Company running BlenderTek & UnrealTek is currently looking for help to bring back submarine simulator gaming with a new genre of sub sims: Cold War! (1945-1991) Operation: Trident SubSim Dev Diary Thread - Donations

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                        • Team: Ayretek

                          Members:
                          Ayretek
                          WolfDragoon

                          Submission:
                          JPMonkey

                          https://drive.google.com/uc?export=d...0hZMHdJdkxWRTA


                          Characters are original (blender was rough on me)

                          I am not sure about the results, we were in such a rush at the end.
                          If it's horrible you have our apologies Allar
                          Last edited by ayretek; 10-15-2015, 04:35 PM.

                          Comment


                          • Team name: HeadsAndBrains
                            Team Members : Nicat, Tural
                            Game name: HeadsAndBrains_HobbitOnTheGiant
                            Original assets: Yes

                            Link: https://drive.google.com/open?id=0B1...HExc1ZEWGFyaTA

                            Controls:
                            W to walk forward
                            AD to turn left/right
                            Left click to hold and rotate big blocky wires
                            F to check if puzzle is solved.

                            About:
                            Levels are randomly generated.
                            Our hero should rotate all of the big blocky wires to get the electricity flowing from sun panels to the big satellite that you begin under.

                            Bad news note:
                            There might be a bug that makes level unbeatable but might not happen
                            If bug happens quit game executable and start new game.


                            Known bugs:
                            Satellite on the starting big blocky wire spawns with not correct rotation.
                            Last edited by Nicat; 10-16-2015, 07:05 AM.
                            HeadsAndBrains

                            MARKETPLACE | YouTube

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                            • Team Name: Team Caffeinated


                              Members:
                              Adrian M
                              Vencislav Nachev
                              Scott Baker
                              Jonathon Riley
                              Jamel glen


                              "our heroes although natural enemies on a twin-sun geosynchronous planet,
                              meet up when their planet is being invaded for it's rare minerals by a more technologically advanced race,
                              they look at eachother while both running from their impending doom and realize that the only way to live a little longer
                              is to cooperate and kick some ***, so "Ash"(a young swift creature with a natural talent of pyrokinetics) and "Algor"
                              ( an elder frost druid that can control the element of ice) team up and get their survival instincts synced against the endless waves of enemies


                              wasd-movement , L-mouse normal attack, 1,2,3 for abillities

                              All assets are our own. Steam supported.



                              link: https://drive.google.com/file/d/0B6z...?usp=drive_web
                              Last edited by Alesssafur; 10-15-2015, 03:11 PM.
                              Alessa Baker,
                              Member of the Epic Streaming Team, Tech Artist & Founder of Clockwork Anarchy.
                              Livestreamer of Arch Viz and Technical Art - Schedule

                              Shelling System - Measurement-based Blockout tool for Level Designers and Arch Viz Artists.

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                              • Link to a download of your game - We will be posting the link soon
                                Team name - Outer Veil Studios
                                List of team members - 3, Deathwyrm, Fox Chers, Teeny Tot
                                Name of your submission (Please format it with your team's name attached ex. TeamName_GameName) Outer Veil Studios_Big Ant
                                Did you make all your own assets? (yes / no) No - Used textures from cgtextures.com and some sound files from other sites.

                                Note, our game won't build and crashed, we have had to forfeit, video of some of the stuff we were working on in the link below, we are gutted, but life goes on.

                                https://www.youtube.com/watch?v=HPQ1Ys-yL50
                                Last edited by Death wyrm; 10-22-2015, 09:24 AM.

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