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Epic MegaJam Submission Thread!

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    Rocket Apple Pie - The Midget and the Titan

    Link to download:
    Team name: Rocket Apple Pie
    List of team members: Adam "Nox_A15" Dębski, Bartłomiej "Don Sotto" Mycyk, Hubert "Serfer" Wiśniewski, Zofia Domaradzka
    Name of your submission: RocketApplePie_TheMidgetAndTheTitan
    Did you make all your own assets? Yes, we only used default sky sphere and some textures from

    You are a lonely keeper of Light Emitter - TITAN No. 3002, somewhere in a distant space, where many dangers await for spacecrafts daring to fly through this dark void above. One day incoming fleet is sure about safe passage near your Station, but little do they know about its malfunction. Being their only hope, you grab your trusty jetpack and set off to avert the imminent tragedy. As little and insignificant as you may be compared to the TITAN, will you be able to prove your worth?

    Edit (2015-10-15):
    I don't want to touch our package because the jam already ended, so I will just inform that in the game files our project is called "EpicMegaJam2015" and zip file on Dropbox is called "Epic MegaJam - The Midget and the Titan". Sorry if that will cause any problems with organization of the projects.

    Edit (2015-10-17):
    Our screenshots disappeared today from the forum, so we changed a host for them (they are now in full HD) and the packaged game (the old link should still work for some time). We used that opportunity to name files accordingly. We also updated information about our assets with a bit more detail and prepared a description of our game.

    Have fun everyone!
    Last edited by Nox_A15; 10-16-2015, 06:53 PM.


      6 minutes left aww yayuhhh

      Team Name: RennAndHisFriends
      Population: 1...
      Game Name: Scavengers

      Name: Renn Janik Farnell

      Content: I made all the code, particles, and ui myself (and used ue assets for the character mesh and animations)

      Last edited by RennJan; 10-15-2015, 03:10 PM.

      @agamedevguy twitter
      Renn Farnell Website


        Team Name : Emerald Club

        List of Team members :
        Devlin Willis (korkuveren)
        Lance Seme (markdey)
        Eric Swakon

        Name of submission : EmeraldClub_Espionage


        Download Link: UPDATE 4:10 PM
        Old Version (Original Submission)

        Bugs in Old version (fixed in new):
        Level 3 (CD Level) has no win state.
        Sometimes drawers won't open. Try rotating the camera.
        Thumbdrives can't be obtained if inside a filing cabinet (not always in this location)

        Did you make all your own assets : No, as music is royalty free, and character animations are from Mixamo. Anything else was made during the jam.
        Description: You are a new office worker, but don't want to work the rest of your life for a pittance. You are tasked with advancing your career with the unwitting help of coworkers around you. Obviously, getting seen 'taking shortcuts' will be very bad for you.

        Lance Seme - 3d Artist/Level Design
        Made the models, animations, and textures within the game jam time-frame.
        Software used: Modo, Substance Painter, PS

        Eric Swakon - 2d Artist
        Made the hud images during the last 24 hrs.

        Devlin Willis - Blueprint Wizard
        Made all the functionality for the game within BP during the jam. Might have helped with music/sound or HUD.
        Software used: Unreal Engine 4, Photoshop, Audacity.

        Sources for music:
        Spy Glass
        Danger Storm
        Private Eye
        Hidden Agenda

        Logo rights
        We got permission from the foundry to use their logos for the game jam.(Greg Brown)
        We ran this by UnrealAlexander (Alexander Paschall) just to be sure.
        Last edited by ImmutableLambda; 10-15-2015, 11:19 PM. Reason: spelling, update, changelog(?)
        They broke the signatures so I removed mine thinking it'd be awhile. The signatures work again, but I haven't redone my signature yet.


          The Earitable Giant

          Game Page:

          Team Name: 2Bit Studios
          Team Members: Luke Bermingham, Andrew Joy, Matthew Joy, Nicholas Pace
          Submission Name: 2BitStudios_TheEaritableGiant
          All original assets: Yes. All art assets, code and sound was made by us during the jam.

          Description: You are from a village that rests on the shoulder of a giant. One day the village notices that the giant seems to be having unexplained problems with its ear. The village decides to send you, the elderly candlemaker, to investigate as you are the most familiar with wax caves. You must find whats within the giants ear to save your village.


          Last edited by Aumbra; 10-15-2015, 04:37 PM. Reason: added images




            Team name: Buttermilk Lab

            List of team members

            Bryant Nyonatan
            Nicodemus Eka
            Jonathan Kurniawan

            Name of your submission

            Did you make all your own assets?
            No. Music was made by Auditory Cheesecake (

            Last edited by nicodemuseka; 10-15-2015, 03:08 PM.


              < Currently uploading

              Link to game! (Monster Stories)

              Team Laser Explosion:
              List of team members:
              Line Bering (Artist)
              Anne-Mette W. Andersen (Artist)
              Cameron Angus (Programmer)
              Tobias Nöthlich (Programmer


              All Original Assets - Yes (except for 1 used font)

              "Monster Stories gives the player control of a monster who learn new skills as he advance through the level by picking up powerups. The life-span of the monster is short, and it ages while you play, so when he dies a new monster takes over his skills to venture further into the world to learn new skills and talents. But you have to be quick, if you touch any of the spikey monsters or take too long, you will die without passing on your knowledge."

              Get the full Cheat-Sheet, with controls, etc. here:


              Team Laser Explosion!
              Last edited by Bering; 10-19-2015, 06:26 AM. Reason: We're uploading, still 1hr upload time.


                Mech Brawler

                Link to a download:!NkZXVDhA!KmeYGirPz...Vs93fM7EC8mMew
                Team: GalaxyMan
                List of team members: Robbie, Justin and Martin
                Name of your submission: Mech Brawler
                Did you make all your own assets? Everything but music (Music is from Magic Sword)

                Standing on the shoulders (In a cockpit) of a giant mech, how long can you survive the waves of enemy mechs coming to wipe you out.


                WASD - Move lower body
                Mouse - Rotate upper body
                Left Mouse - Shoot
                ESC - Pause menu
                Space - Self Destruct

                Last edited by GalaxyMan2015; 10-15-2015, 03:11 PM.
                NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
                Feel free to Donate if you wish to support me


                  Vaporware Studios - Chosen Valley

                  Download Here!

                  Vaporware Studios

                  List of team members: nbazzeghin, JTheme

                  Name of your submission: VaporwareStudios_CH

                  Did you make all your own assets? No

                  We built most everything
                  The things we didn't build:
                  • Particle effects
                  • Decals from
                  • Main character model (Player)
                  • Terrain textures from
                  • Sounds

                  How to Play:
                  Walk over Spear and press 'E' to pick it up, press 'E' again to drop it
                  Right click while holding Spear to aim
                  Left click to to Fire

                  Stopping the colossus from reaching the World Key.
                  Run around the landscape looking for ancient magical spears to pierce the week points of the colossus's outer shell

                  No matter the cost don't let him near that key

                  Our Experience with the Jam:
                  This was our first ever game jam as a team and we thought it went pretty well. We wanted to do something outside of our comfort zone of 2D and go for a full 3D game.
                  This involved us learning a lot of new things very quickly as we decided to do this on day one of the Jam. For example, JTheme was able to learn an entire ZBrush pipeline
                  for our art assets. This included unwrapping and retopologizing our models in ZBrush and then texturing and baking in Substance Painter. Due to having to learn entirely
                  new processes we got a late start getting into the real meat of game development. This caused us to complete an epic 36 straight hour marathon development session,
                  9.5hrs of which where live streamed on Twitch!

                  It would have been nice to have just one more day to really polish up the game, but we are very happy with what we were able to achieve during this Game Jam.
                  Last edited by Reality-X; 10-16-2015, 06:56 PM. Reason: Updating gameplay information and adding our experience with the jam


                    Hologram Monster
                    Team size: 3
                    Tony Kihlberg
                    Anssi Penttilä
                    Henri Haimakainen
                    All assets made by us except music, used "Volatile Reaction" Kevin MacLeod (
                    Licensed under Creative Commons: By Attribution 3.0

                    Last edited by Tonzuko; 10-15-2015, 03:16 PM. Reason: edit: added osx build and team members



                      TeamName: TierraDeVinos
                      Name of the Submission: TierraDeVinos_SpaceClassicGameRunner
                      Did you make all your own assets: no
                      Music: MagicSword

                      This is our first game, we are proud to finally made it, scratching the last second of the due date, we learn a lot in the process.
                      The Main Character, the enemys and pickups where build in 3D studio from scratch, we rig with mixamo the main character, in the environment we use rocks from infinity project


                        4 Torches

                        Link to a download of your game:
                        Team name: FMJ Games
                        List of team members: Matt, Melanie, Chris and Aaron
                        Name of your submission: FMJGames_FourTorches
                        Did you make all your own assets? NO
                        We used infinity blade assets but we did create our own character before the jam. All levels in this build made for the Epic Jam! Also we made our own music and sound effects.

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                        Last edited by AshesBurnBlack; 10-15-2015, 05:03 PM.
                        @FMJgames on twitter, I follow back devs!


                          Repro is a puzzle platformer about standing on clones. Solve increasingly difficult puzzles to advance in the game. I was only able to implement six puzzles before the deadline, so most people should be able to complete it in 5-10 minutes.

                          WASD - Movement
                          Space - Jump


                          Team Name

                          List of team members
                          Nick Pfisterer

                          Name of submission

                          Did you make all your own assets?
                          Player character skeletal mesh and animations taken from Unreal Engine 4 example content.
                          Footstep sounds are derived from samples in the Sonnis GDC Game Audio Bundle and used with a royalty-free license.
                          All other content created by Nick Pfisterer.
                          Last edited by pfist; 10-17-2015, 01:09 AM. Reason: Added more information
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                            Giant Revival

                            *edit* In a devastated world the only chance to survive is to settle down on reanimated stone giants,
                            but one day the ancient colossus of our main character collapsed and now he is the last hope to fix the ancient mechanism.


                            Team Name

                            List of team members

                            Tom Nietfeld (Blueprints /Music & sound /Game & Level Design)
                            Katharina Ricken (Environment Modeling/ Character Rigging & Animation / Level Design/ Sound)
                            Eva Kaup (Environment Concept Art/ Texturing/ Mapping)
                            Philipp Grote (Foliage/ Environment Concept Art/ Background Paintings/ Environment Rigging & Animation)
                            Julian Neagu (Character Design/ Character Modeling & Texturing/ Environment Modeling/ Level Design)

                            Name of submission


                            Did you make all your own assets?

                            Yes we made all assets, music and most of the sound effects in the given time frame.

                            Sound Effects by Julian Ferreira da Silva
                            Cave Theme by Gowryrahm Mohan


                            Last edited by curaj90; 10-18-2015, 05:07 PM.



                              Richard Nazarian
                              Ulvis Bariss
                              Kassym Kushkimbayev


                              Own assets:
                              yes (except for main character model and pickup sprites that are placeholders)

                              We ran out of time, we started 4 days late and also had other college stuff going on, still the main gameplay is kinda there. Too much to talk about what still has to be put in. One of the things is a bug with jetpack model and animations for the main character.

                              You're (supposed to be) a bug with a jetpack that can fling itself from human to human (they're giants in the eyes of the bug, everything is relevant) and get to the target. Your health drains over time and regenerates when getting to the target. Falling on the ground results in death. After reaching the target you get a new one until you miss a jump or your health drains to 0. Some humans have pickups on their shoulders. Score pickup gives you a small amount of extra score. Stun pickups makes your target human stop for a while. Immunity stops your health drain for a while. Rocket boost increases your jump strength.

                              Next time we will make sure we plan our time properly
                              Last edited by KaosRichie; 10-16-2015, 06:13 PM.
                              Twitter Website


                                Link to a download of your game :
                                Team name : AmnesiaDev
                                List of team members : Raikoh
                                Name of your submission : AmnesiaDev_WormArena
                                Did you make all your own assets? no
                                Last edited by Raikoh; 10-15-2015, 04:04 PM. Reason: Misspelled