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Training Stream - VR Development Concepts - Oct 6th, 2015

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    [LIVESTREAM] Training Stream - VR Development Concepts - Oct 6th, 2015

    WHAT
    Sam Deiter and Wes Bunn will cover basic Virtual Reality development concepts and principles that any VR developer must consider when creating a VR project. Whether your a UE4 developer that is looking to get into VR development for the first time or you are a VR developer looking to use UE4 for the first time, tomorrows stream will show you what you need to do to get your VR project up and running in UE4 as well as development practices that you should avoid when making VR projects..

    WHEN
    Tuesday, October 6th @ 2:00PM-3:00PM ET - [Countdown]

    WHERE
    www.twitch.tv/unrealengine

    WHO
    Sam Deiter - Sr Training Content Creator
    Wes Bunn - Sr Training Content Creator

    Feel free to ask any questions on the topic in the thread below, and remember, while we try to give attention to all inquiries, it's not always possible to answer everyone's questions as they come up. This is especially true for off-topic requests, as it's rather likely that we don't have the appropriate person around to answer. Thanks for understanding!

    Edit: The YouTube archive is now available here

    Last edited by Ivey; 10-11-2015, 03:43 PM.
    Unreal Engine Documentation
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    #2
    • Performance is a very important topic, especially for VR. I would love to hear some tips & tricks on how to improve performance and hit the required frame rates. Other than polycounts, what should we really pay attention to?
    • Anything particular with regards to (dynamic) lighting and shadows? All Epic VR demos seem to have mostly baked lighting with only a few moving objects. I'm having performance issues with only ~20 moving rounded cubes in my otherwise empty scene and my GPU profiling tells me almost half of the frame is spent on lighting.
    • Do you know if Vive development with UE4 is supported on OS X?
    • Did you try the Aperture Science demo?
    Join us on IRC! We are on #unrealengine @ freenode.org

    Comment


      #3
      Thank you VERY much for the informative training vid! Did some of the PPV stuff in my intro level, and my scene went from a jittery mess to buttery smooth!
      WIP: Science Project - A collection of middle school through advanced college level science theory and formula-based functions for use in your own projects
      World Machine to UE4 Export Macro
      WM Folder Generator - Creates a folder that you name with HeightMap, NormalMap, SplatMap, and Tile sub-folders

      Comment


        #4
        As VR seems to be consuming too much system resources, what will be a good system configuration for starting out VR Development?

        Comment

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