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Epic MegaJam! October 8-15th, 2015. THEME: STANDING ON THE SHOULDERS OF GIANTS

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    #31
    Seconded on the recruitment thread.

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      #32
      Dont know if I'll have the time to enter this next one. It's cool theres more time though! Really cool. I had a lot of fun with the one past, the pressure was great.

      I feel like there should be some restrictions on asset use. Not sure exactly what, but something. Something along the lines of custom or free prefabs only but any materials are fine. Or if want to bump sales a bit, limit marketplace assets to 1 pack only or something. I deliberately wanted to keep the game visuals as unique as possible and didnt want to use bought/market ones, unfortunately I didn't see the gamejam that just past until the day of the deadline(which is my own fault) so i had no time to build anything elaborate, but when someone has purchased tons of assets and they have 5 people that can spend the entire time building out levels and such it's pretty tough for the solo people to do the same on top of build out the core functions. There's nothing wrong with either style, but perhaps the teams need to be smaller (3max) and not bigger or the game jams need to be judged differently depending on the team size. Maybe on top of the standards, there can be a solo award or something as a separate category just for the solo games as well.

      I'm not in any way saying a solo creator can't do as good as or better job than a team in terms of gameplay in the time frame for some cases, its more that since the visuals are part of the judgement, I feel even if the gameplay is generic but the assets look stunning, it skews the perception. It also can sometimes push people into making games around the theme of the assets they use rather than the actual ones required.

      Just my thoughts though, these jams are a really good idea. Good job to whoever came up with them I can see these continuing to evolve! Great community here. Maybe eventually there will be a championship where top three winners of a some of these compete live in person somewhere lol
      Snap-In Systems: <<< CLICK
      | Inventory (Battle Royale) |Smart Select Box | Ready Game Modes | Handy Macros | Gun Weapon System |Simple Mesh Outliner |

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        #33
        Originally posted by thankstipscom View Post
        I feel like there should be some restrictions on asset use. Not sure exactly what, but something. Something along the lines of custom or free prefabs only but any materials are fine. Or if want to bump sales a bit, limit marketplace assets to 1 pack only or something. I deliberately wanted to keep the game visuals as unique as possible and didnt want to use bought/market ones, unfortunately I didn't see the gamejam that just past until the day of the deadline(which is my own fault) so i had no time to build anything elaborate, but when someone has purchased tons of assets and they have 5 people that can spend the entire time building out levels and such it's pretty tough for the solo people to do the same on top of build out the core functions. There's nothing wrong with either style, but perhaps the teams need to be smaller (3max) and not bigger or the game jams need to be judged differently depending on the team size. Maybe on top of the standards, there can be a solo award or something as a separate category just for the solo games as well.
        l
        I think that it is worth adopting opt-out rule from Ludum Dare, which goes like this

        You’re free to use 3rd party Artwork/Music/Audio assets, or assets you previously created, but we ask that you OPT-OUT of the respected voting categories (Graphics, Audio). You can opt-out of a voting category when you submit your game.

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          #34
          Originally posted by Chance Ivey View Post
          Quick inquiry - Should I set up a place here on the forums to facilitate building a team? Would a temporary subforum work for team recruiting? Let me know what you think!
          Just a thread will do, I should think.

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            #35
            i am in .

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              #36
              Oh, you guys just being epic as usual : -D

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                #37
                I need people to work with so I would definitely like a place to look for a team.
                Last edited by KrunkFu; 09-16-2015, 03:13 PM.

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                  #38
                  Really looking forward to this!

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                    #39
                    I'm in and looking for a team!
                    Alex Leiva

                    Architect/Visualiser, National VR lead
                    C o x Architecture

                    LinkedIn: https://www.linkedin.com/in/alex-leiva-88187840/

                    COLORAMA - Cinematic color grading // The Vineyard Challenge Solo – Runner Up

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                      #40
                      I will definitely join the party!

                      Originally posted by crowl View Post
                      Best. Community. Ever. These jams keep getting better and better. Props to Chance for organizing!
                      Yea, this community is awesome! (pretty much like Chance )

                      Game Design - Photogrammetry - Programming
                      Tutorials · Twitter · Twitch

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                        #41
                        And the first sponsor is announced! Allegorithmic!

                        Note: We've also started a "Team Up" thread to help y'all organize
                        Let's Connect [Twitter]

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                          #42
                          I don't normally do the whole jam thing but I'm gonna go in on this one!
                          [FREE] Procedural Bridge Blueprint, [FREE] Spline Enabled Ivy BP

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                            #43
                            Me and my team are definitely in. We are very excited to be participating in Unreal first massive game jam event! One of our teammates left and we are looking for someone to sub for him. The info is located on 'The Epic MegaJam Team Up Thread!' here: https://forums.unrealengine.com/show...676#post381676 please take a look to see if you fit our needs!

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                              #44
                              Can anyone enter? and should i enter i can use only free assets that ue4 provides or i need to use some of my own?

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                                #45
                                I’ve missed quite a few Jams now (real life getting in the way) however I am going to try my hardest to participate in this bad boy….

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