Seconded on the recruitment thread.
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Epic MegaJam! October 8-15th, 2015. THEME: STANDING ON THE SHOULDERS OF GIANTS
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Dont know if I'll have the time to enter this next one. It's cool theres more time though! Really cool. I had a lot of fun with the one past, the pressure was great.
I feel like there should be some restrictions on asset use. Not sure exactly what, but something. Something along the lines of custom or free prefabs only but any materials are fine. Or if want to bump sales a bit, limit marketplace assets to 1 pack only or something. I deliberately wanted to keep the game visuals as unique as possible and didnt want to use bought/market ones, unfortunately I didn't see the gamejam that just past until the day of the deadline(which is my own fault) so i had no time to build anything elaborate, but when someone has purchased tons of assets and they have 5 people that can spend the entire time building out levels and such it's pretty tough for the solo people to do the same on top of build out the core functions. There's nothing wrong with either style, but perhaps the teams need to be smaller (3max) and not bigger or the game jams need to be judged differently depending on the team size. Maybe on top of the standards, there can be a solo award or something as a separate category just for the solo games as well.
I'm not in any way saying a solo creator can't do as good as or better job than a team in terms of gameplay in the time frame for some cases, its more that since the visuals are part of the judgement, I feel even if the gameplay is generic but the assets look stunning, it skews the perception. It also can sometimes push people into making games around the theme of the assets they use rather than the actual ones required.
Just my thoughts though, these jams are a really good idea. Good job to whoever came up with them I can see these continuing to evolve! Great community here. Maybe eventually there will be a championship where top three winners of a some of these compete live in person somewhere lolSnap-In Systems: <<< CLICK
| Inventory (Battle Royale) |Smart Select Box | Ready Game Modes | Handy Macros | Gun Weapon System |Simple Mesh Outliner |
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Originally posted by thankstipscom View PostI feel like there should be some restrictions on asset use. Not sure exactly what, but something. Something along the lines of custom or free prefabs only but any materials are fine. Or if want to bump sales a bit, limit marketplace assets to 1 pack only or something. I deliberately wanted to keep the game visuals as unique as possible and didnt want to use bought/market ones, unfortunately I didn't see the gamejam that just past until the day of the deadline(which is my own fault) so i had no time to build anything elaborate, but when someone has purchased tons of assets and they have 5 people that can spend the entire time building out levels and such it's pretty tough for the solo people to do the same on top of build out the core functions. There's nothing wrong with either style, but perhaps the teams need to be smaller (3max) and not bigger or the game jams need to be judged differently depending on the team size. Maybe on top of the standards, there can be a solo award or something as a separate category just for the solo games as well.
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You’re free to use 3rd party Artwork/Music/Audio assets, or assets you previously created, but we ask that you OPT-OUT of the respected voting categories (Graphics, Audio). You can opt-out of a voting category when you submit your game.
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I'm in and looking for a team!Alex Leiva
Architect/Visualiser, National VR lead
C o x Architecture
LinkedIn: https://www.linkedin.com/in/alex-leiva-88187840/
COLORAMA - Cinematic color grading // The Vineyard Challenge Solo – Runner Up
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And the first sponsor is announced! Allegorithmic!
Note: We've also started a "Team Up" thread to help y'all organizeLet's Connect [Twitter]
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Me and my team are definitely in. We are very excited to be participating in Unreal first massive game jam event! One of our teammates left and we are looking for someone to sub for him. The info is located on 'The Epic MegaJam Team Up Thread!' here: https://forums.unrealengine.com/show...676#post381676 please take a look to see if you fit our needs!
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