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4.9 New Mobile Features! - Live at Epic HQ

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    #16
    Would you please teach us how we connect & Implementing to mobile markets (In-app Billing).
    Google play & Apple Store.
    Tnx.

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      #17
      I Would LOVE to see better support for dragging and dropping. It's a nightmare as of now. Drag n Drop crashes or doesn't work properly on iOS. I Also would love to see Spotlight support, and use of more texture samples in materials! (: I would be the happiest man alive if all of these 3 features we're on iOS.

      Better Drag & Drop Support for iOS/Mobile
      Spotlights on mobile
      More Texture Samples in materials on mobile
      Smaller App Sizes,

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        #18
        Will we get more access to forward rendering (such as light vectors, attenuation etc.) in materials so we could make more optimal rendering would be really handy, plugins for ads/analytics.

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          #19
          Originally posted by aussieburger View Post
          Would like to hear about blueprint support for the following:

          * Mobile Multiplayer (real time multiplayer where players can play together over local wifi for example - where the host player's device acts as the 'server' the other player can connect to)
          * Mobile AA
          Both of these actually work right now - I've been able to host and join servers on my Nexus 5.
          Impromptu Games|dev blog|twitter|itch.io store|Patreon
          Impromptu Procedural Ladders|Impromptu Procedural Handrails|Impromptu Procedural Stairs
          |Impromptu Fire Propagation|InFlux Example Game|Impromptu Vector Field Painter

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            #20
            My .02 would be for:

            status update on GPU particle support for mobile.
            more built-in functionality for common mobile gestures in UMG (dragging, inertial scrolling, etc)

            Love what you guys have done! Keep up the incredible work
            Last edited by PaladinDawnfire; 08-26-2015, 09:31 PM.

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              #21
              Plugins & Extras ::

              * Google Coardboard -- +1
              * Social Media Integration -- +1
              * Banner Ads -- +1
              * Non Tegra Compatibility
              * Low Poly Landscape

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                #22
                Some of you might find this useful: https://trello.com/b/gHooNW9I/ue4-roadmap

                I'd really like an update on how things are going for APEX (clothing/destruction) support on mobile.

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                  #23
                  Just curious regarding landscape -

                  Is there plans to reduce memory and CPU overhead with the terrain for mobile phone, Tablet and Set top boxes?
                  Last edited by HeadClot; 08-27-2015, 03:33 AM.

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                    #24
                    Great news!

                    I'd like to hear something about the following topics:

                    1. Will there be some kind of local multiplayer via WIFI?
                    2. Is there a chance for a simple networking solution via internet? Some kind of online matchmaking?
                    3. Are there performance improvements in games that need massive amount of AI pathfinding + avoidance (like tower defense games, RTS etc.)
                    4. Will there be a simple solution to place ads in the games? (banners, videos, etc.)

                    Best regards,
                    Daniel
                    Daniel Mihajlovic |Freelance 3D Artist | Showreel

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                      #25
                      Some INFO about support on Android/iOS :

                      -Ads supporting
                      -InappPurchases
                      -Updating (not the whole project but only Changes)
                      *is after player updates the game, will he loose the saves? (noob quest) :-)

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                        #26
                        I second what others have mentioned:
                        Multiplayer over wifi, one acting as host etc. If it already works (as Joe says) - examples please, it is so difficult for and old lady to figure it out.
                        Easier solutions for click and drag items.

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                          #27
                          I just wondering when will the distortion effect and the GPU particles be available on mobile...

                          Also in 4.9,turning on DOF will cause crash on all the ios devices,hope it be fixed in 4.9 release...
                          Last edited by hls333555; 08-27-2015, 09:58 AM.

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                            #28
                            Pretty excited about this stream as I'm currently working on a mobile game. I would like to know more about optimization.

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                              #29
                              Cardboard VR support +1

                              I really hope this comes ASAP, I don't wanna have to switch to Unity for current VR projects!
                              Last edited by The_Distiller; 08-27-2015, 11:06 PM.
                              ArtStation

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                                #30
                                +1 for announcing Apple Watch support.

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