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September #UE4JAM, Sept 10-13th, THEME: LIVE DEATHLESS

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    Here is our submission.

    Team name : Sliced Up Dudes
    Team members : Myself(Cyril Carincotte), Sofiane Saheb, Swann Klein, Pierre Brouchet
    Name of Submission : SlicedUpDudes_DeathLessManKind

    Description :

    Human are now immortal... It seems really cool, except that now they can't die anymore, there is more and more of them, and now they're coming to a new planet. You have to keep the population low to avoid the explosion of the planet. You can't kill them (they're immortal after all), the only way to protect the planet is to throw them to the deep space. To do that you have 4 weapons, meteorites, tornados, alien spaceships and of course... Nuclear bombs.

    Controls :
    right click to grab the planet and move your mouse to rotate around the planet.
    Left click to use the current selected weapon.
    1-2-3-4 to select the weapon of you're choice.

    Download link:

    Sorry we don't have any screen to show you what it is, didn't have time.
    Last edited by Hulor; 09-15-2015, 12:13 PM.
    C++ Developer on Sliced
    A 3D Brawler Game About Slicing Things Up and Destroying friendships
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      Team Name : Another 1-Man Jam
      Team Members: Bob Cober

      Submission: Cober_Dark_Soles

      Windows Download (1.6 GB):
      Mac download: (coming soon)

      Kind of ran out of time on this one - as I am sure everyone else does too ;-)

      Heavily used the Infinity Blade Assets - Thank you Epic!
      Also used a few of the assets from the Marketplace - some of them are quite good.

      After finishing the controls and a simple enemy ai, I did not really have time to build challenging maps so I used the ice one included in the assets.

      There isn't much content - more of a tech demo. But now that some of the fundamental mechanics are in, in the future I may still try to polish the combat and then design some fun maps and keep building on it.

      The game is basically a third-person hack-n-slash.

      Be sure to use targeting when fighting enemies - it locks the camera in place and makes it easier to fight (you can toggle targeting with middle-mouse button or T or Right-Stick button on gamepad).
      Note: Targeting only works if enemies are in range - if you target too far away, targeting still locks camera, so just toggle it again to turn off

      Some screenshots and a video too!:
      Last edited by OptimisticMonkey; 09-13-2015, 11:15 PM.


        Submission: Eternal Forest
        Team Solux
        Team members: Nickolay Polozov, Dmitry Kornienko

        Play as a spirit protector of the Eternal tree, fend off the creeping breaches and avoid spiky underground-dwelling creatures.

        [WASD] to move,
        [Space] - dash,
        Hold [Mouse 1] to charge up the attack

        What to do exactly?
        Keep your Eternal tree alive by keeping breaches away from it. It is damaged when breaches creep to close to it. Respawning also reduces Eternal tree's HP so try not to die (as if that had to be explained). Dash and attack and respawn cost energy. Collect energy to upgrade your Eternal tree. Game ends when Eternal tree is fully charged. You automatically recieve energy from all the trees in the forest. Breaches temporary disable nearby trees thus lowering your energy regeneration rate.

        Difficulty can be changed in settings menu (only works before the game start)

        Have fun.

        Last edited by vortigaunt; 09-13-2015, 11:24 PM. Reason: Screens


          Can you escape death?

          This is my first game I have made with the unreal engine. I had a lot of fun making the game.

          The only think I will say about my game, is that it is a bit weird. Have fun.

          Can you escape death?

          I thought my username was JK5000, so that is what used in my game.
          Last edited by JK5000Games; 09-13-2015, 11:02 PM.



            Team Name: Swifty
            Team Members: Me
            Name of submission: DeathlessVR

            A battle your way though the elven ruins in this Infinity Blade meets Dark Souls VR Experience.
            Can your expertly crafted cardboard armour keep you safe for the perils that await.

            Design for use with a gamepad (PC controls added last minute, dodge reads gamepad stick axis, so doesn't work with keyboard)
            LStick = move PC (WASD)
            RStick = Look Mouse
            Left Shoulder (L1) = Left Attack LeftClick
            Right Shoulder (R1) = Right Attack Right Click
            Right Trigger or Face Left (X) Strong Attack E
            Left Trigger Face Bottom(A /X) = Raise Shield Q

            Hold Face Right to Sprint Shift
            Tap Face right whilst holding a move direction to dodge

            Download Link:Here 330Mb

            FYI, didn't have time to do anything other than combat, hit them a few times they die. There are no win/lose conditions.
            First game jam submission. I only had a day to do this but really enjoyed using all the Infinity Blade assets.
            I'm finally going to be able to make my own little GearVR game ish.
            Last edited by Sw1fty; 09-13-2015, 11:32 PM.


              The Purgetory

              Team Name: Simulation Games Manufacture
              Team Members: Katarzyna 'Caria' Sobkowicz, Patryk Jarosz, Jarek Jaroszewski, Marek Jaroszewski, Piotr Mieruszyński,
              Name of submission: Purgatory

              Game Description:

              Today is the 10th of September 2015. Your name Is John Blake C.E.O of a of a small but well prospering firm, loving father and husband. You were on your way back from work, it was late. and then something bad happened. You don’t know what or why exactly, you remember a car crash, pain and then… nothing. You found yourself in darkness, alone. Then you heard a voice telling you that you died.. And offered you a deal to bring you your life back.

              “The Purgetory” is a small indie game focusing around the idea of “playing with Death” in hope of winning ones life back.
              Geame features:

              Game Features:
              - Procedural world generation with sublevel streaming system
              - Physical interaction and manipulation of ingame objects
              - Physicaly based riddles
              - Voice acted story.
              - Hd 3d realistic graphics
              - Interesting areas to see

              Have fun
              Last edited by emajl; 09-13-2015, 11:16 PM.


                Submission: TeamDiaspora_NecromancerCove

                Submission Name: TeamDiaspora_NecromancerCove

                Team Name: Team Diaspora
                Team Members:
                Brandon “Lt.Brandon” Garvin – Level Design, Blueprints
                Kanzuke “Kanzuke” Okanata – Blueprints


                WASD: Move around
                Left Mouse: Possess target
                Right Mouse: Ghost form
                Space: Jump

                Advice: This is a puzzle game, so pay attention because there are actually puzzles that require you to see something. For example, to open gates.

                So, we didn't get to finish everything we wanted to do. There is no sound in the game, which really detracts from the experience. The ending cinematic and dialogue are things that we especially wanted to do, but didn't get to. Because those two things are missing, its hard to tell what the game has to do with the theme, and also hard to tell why it is you're basically playing as an immortal ball. Have a little explanation of the story to help with that. Sadly the second ending mentioned in the story did not get completed, though.

                Story: 500 years ago you, widely known as a powerful necromancer, were sealed inside of the Temple of the Moon. Fast forward about 400 years, the temple is under attack by a large force. In order to prevent all those deemed demons within the temple from escaping, the temple was to be destroyed. While in the process of self-destructing the temple something went horrible wrong, trapping everyone within the temple inside of their own seal. One hundred years later the seal on your sarcophagus had weakened to the point of breaking, setting you free. Now you stand before a demon once known as a god, who was trapped with you in order to keep you from getting out. Deciding you'd rather not go back to sleeping eternally, you offer to help. You are given two options, destroy the temple by finishing the bomb, or free the priests from their eternal damnation.
                Twitter @BrandonCGarvin

                Watch me build with the Unreal Engine on hitbox at /LtBrandon


                  Teamname: Team_GiantMonster
                  Members: Nsomnia, Taigi100, Graeme_Crackers (you may know him by freshLemonade), Zergothes, FlashDave/SolarForge whatever you wanna call him
                  Name Of Submission: Infinite Loop {Age}

                  Audio (All music and SFX) courtesy of KnightsOfNeon at URL1 and his URL2 he does great music and FX work for a number of teams check him out!

                  A simple checkpoint based sidescroller with some Y-axis movement destined to show the hard-ships of life. And rabbits.


                  Controls are shown when you start the game.
                  The more energy you exert the older you get. The more you stand still the younger you get.
                  Age States: Baby, child, adult, senior. Get beyond senior or below baby and you respawn at last checkpoint. The bar at the top left shows how far towards or back an age state your moving.
                  Dont become younger than baby age state or older than senior age state and load the Win_Roby2 level to "win"

                  Download Here

                  Note: The game appears to have packaged badly use console command 'openlevel' to open the maps if needed with the names below:
                  Heres a level list in order of play-through

                  We lost the first day to perforce issues and the last to packaging failing (although due to AwesomeAllars advice we were packaging 1x daily then it just stopped working would love the other people having the same problems input later!).
                  Last edited by Nsomnia; 09-14-2015, 02:25 PM.
                  Tek LLC a personal Candaian Company running BlenderTek & UnrealTek is currently looking for help to bring back submarine simulator gaming with a new genre of sub sims: Cold War! (1945-1991) Operation: Trident SubSim Dev Diary Thread - Donations


                    This was a lot of fun. Blueprint is perfect for jams! Pretty much all my assets are Infinity Blade or starter content, so the game looks and sounds way better than it would otherwise :P

                    Team Name: Team Bullet
                    Team Members: Chris Shaw
                    Submission: TeamBullet_DeathVaccine

                    You are a doctor who has created a vaccine for Death. However, the vaccine is only effective when the patient is about to die. Use your Vaccine Gun to immunize your patients before Death descends on them giving them temporary protection and curing Death if it gets too close or vaccinate Death itself to cure it immediately. Once a patient has been cured of Death 3 times, they are permanently immune. Permanently vaccinate all patients to move on to the next level, and don't forget to refuel. Enjoy!

                    WASD - Movement
                    Left Click - Shoot Vaccine
                    Last edited by Bullet; 09-13-2015, 11:17 PM.


                      Name of submission: Angry Pixel

                      Team : Shajro

                      Press Space to Jump

                      Team members :

                      - Tytus Tomala(Programmer, Graphic)
                      - Łukasz Gołębiewski(Graphic)

                      Game link:
                      Last edited by Shajro; 09-13-2015, 11:17 PM.


                        September Game Jam

                        Team MenaPlayers
                        Tjay Revett- Project Manager/ Environment
                        Brandon Wassenburg- Art
                        Brian Beauchamp- Art
                        Dwayne Toney- Programmer
                        Matt Schroeder- Programmer
                        Name of our submission is Fowl Play
                        Download link:


                          We had no problems packaging our game for Windows. Not sure how you all were trying to package your content. It took almost 6 hours to package but ran smoothly


                            Team Name:
                            Brandon’s No Sleep Grinder’s

                            Game Name:
                            A Grim Situation

                            Team Members:
                            Brandon Soares, Technical Artist

                            Philipp Nasahl, Programmer

                            Daniel Arathoon, Environment 3D Artist

                            Tim Fangon, Concept and Character Artist

                            Jay Adams, Animation and 3D Artist

                            Game Description:
                            The Grim Reaper has appeared in the city! Be aware, he has come to gather the souls of the dearly departed and bring them to the mysterious red shining graves that are located in the town. Fortunately, a brave priest (Father Francis) in town steps up to stop the Grim Reaper’s intentions!

                            How to Play:
                            For the game you need two controllers, because it’s a pure local split-screen game. One player will spawn as Grim and the other one as Father Francis. A timer will start and both players must do their job.

                            As Grim: The player has to collect souls and bring the back to the red shining graves that are located around the map. He will win when he has collected 10 souls by adding them to the graves, but each grave is only able to hold 5 souls.

                            Gathering: Be near a soul. Bring souls to graves: just walk pass the red shining grave, then the soul will do the ‘rest’.

                            As Father Francis: As the Priest, save the souls around the level with your Bible of Smiting so that their souls are saved and Grim will have to gather them again. Father Francis will win when the time runs out if Grim hasn’t completed his goal of capturing 10 souls.

                            Whacking/Slicing: Left Mouse Button or Square (PS4 Controller)

                            Skill Power 1: 1 key, X (PS4 Controller), or A (Xbox Controller)
                            Speed Boost

                            Skill Power 2: 2 key or O (PS4 Controller), or B (Xbox Controller)
                            As Father Francis it allows footsteps to appear brighter
                            As Grim it allows you to make your new footsteps dissapear for a few seaconds

                            Here you guys go and with 12 mins to spare! We put in about 30 hours in it each! 150 HOURS TOTAL!


                            Last edited by DeDareDevil; 09-19-2015, 06:46 PM.


                              Team Name : Ra Studios
                              Game Name : Bored Dracula.
                              Download Link :

                              Dracula has become bored of his eternal deathless life so he decided to have fun with his victims. Your target is to kill as much victims as you can within the time limit, be wary of the poisonous victims and use your special power to stun your victims and easily feed on them.

                              Controls :
                              Movement : W A S D or Arrows.
                              Attack : Left Click mouse button when behind victims.
                              Special Power : Right Click mouse button when the skill bar is full.

                              Team Members :
                              1- Mahmoud Aladdin : Engine Developer.
                              2- Marwan Mohamed : Artist and 3D Modeler.
                              3- Hazem Magdy : Character Modeler.
                              4- Tarek Ibrahim : VFX and SFX.
                              5- Mohammed Youssri : Engine Developer.


                                Starting the pre-show game jam stream playthrough now! Real playthrough starts at 9:00pm (half an hour from this post)