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Training Stream - Drag and Drop w/ UMG, Part 2 - July 28th, 2015

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    [LIVESTREAM] Training Stream - Drag and Drop w/ UMG, Part 2 - July 28th, 2015

    WHAT
    Training Content Creator Wes Bunn continues showing you how to add drag and drop elements to your UI using UMG. This is another stream all the UI designers won't want to miss.

    [SHOT]https://forums.unrealengine.com/attachment.php?attachmentid=49995[/SHOT]

    WHEN
    Tuesday, July 28th @ 2:00PM-3:00PM ET - [Countdown]

    WHERE
    www.twitch.tv/unrealengine

    WHO
    Wes Bunn - Training Content Creator

    Feel free to ask any questions on the topic in the thread below, and remember, while we try to give attention to all inquiries, it's not always possible to answer everyone's questions as they come up. This is especially true for off-topic requests, as it's rather likely that we don't have the appropriate person around to answer. Thanks for understanding!

    Edit: The YouTube archive is now available here

    Attached Files
    Last edited by Ivey; 07-31-2015, 10:39 AM.
    Unreal Engine Documentation
    Bored? Follow me! @ffejnosliw

    #2
    Awesome,
    I have a question, is there a way to fire an event from somewhere when a drag item has dropped to handle if the widget is dropped outside the screen or on screen but was not handled/did not hit another widget.
    JcInventory, a Jigsaw Grid based Inventory designed in UMG and blueprint

    Comment


      #3
      Originally posted by Jeff Wilson View Post
      WHAT
      Training Content Creator Wes Bunn continues showing you how to add drag and drop elements to your UI using UMG. This is another stream all the UI designers won't want to miss.

      [SHOT]https://forums.unrealengine.com/attachment.php?attachmentid=49995[/SHOT]

      WHEN
      Tuesday, July 28th @ 2:00PM-3:00PM ET - [Countdown]

      WHERE
      www.twitch.tv/unrealengine

      WHO
      Wes Bunn - Training Content Creator

      Feel free to ask any questions on the topic in the thread below, and remember, while we try to give attention to all inquiries, it's not always possible to answer everyone's questions as they come up. This is especially true for off-topic requests, as it's rather likely that we don't have the appropriate person around to answer. Thanks for understanding!

      Thank you very much guys!, has been an awesome learning series with Wes Bunn. Are recorded sessions to review them more closely will be available?.

      Comment


        #4
        Originally posted by Jps7101 View Post
        Thank you very much guys!, has been an awesome learning series with Wes Bunn. Are recorded sessions to review them more closely will be available?.
        Yep, they'll be up on the unreal engine youtube channel shortly.
        Twitch /unrealalexander| Twitter @UnrealAlexander
        How to report a bug? | Installation & Setup issues?
        Call me to a thread by posting this: [MENTION]Alexander Paschall[/MENTION]

        Comment


          #5
          Originally posted by Alexander Paschall View Post
          Yep, they'll be up on the unreal engine youtube channel shortly.
          Great!. Thank you very much for all!!

          Comment


            #6
            I Finished up the 1st video prior to the 2nd and spent the 2nd video chatting with people and planned on watching the stream later. Now that I am going thru the stream I am finding things missing...

            Am I just crazy or are parts that "should have been done in the 1st video" not actually done when the 2nd video references them? Things like the Pickup Item and Inventory check in Controller around the 45m Mark as well as the actual Inventory Slot widget layout and creation.

            Comment


              #7
              Originally posted by MathewW View Post
              I Finished up the 1st video prior to the 2nd and spent the 2nd video chatting with people and planned on watching the stream later. Now that I am going thru the stream I am finding things missing...

              Am I just crazy or are parts that "should have been done in the 1st video" not actually done when the 2nd video references them? Things like the Pickup Item and Inventory check in Controller around the 45m Mark as well as the actual Inventory Slot widget layout and creation.
              I'm re-watching the video just now and you are right about InventorySlot (other stuff not reached yet in the video), fortunately the InventorySlot is very easy to implement in Designer but i don't know if have some stuff into Graph, need to finish watch the video.

              EDIT:

              Seems the Graph is similar to Action Slot.
              Last edited by ZioYuri78; 08-04-2015, 07:40 AM.
              Join the Unreal Engine community on Reddit! | Twitter: @ZioYuri78

              Comment


                #8
                Originally posted by MathewW View Post
                I Finished up the 1st video prior to the 2nd and spent the 2nd video chatting with people and planned on watching the stream later. Now that I am going thru the stream I am finding things missing...

                Am I just crazy or are parts that "should have been done in the 1st video" not actually done when the 2nd video references them? Things like the Pickup Item and Inventory check in Controller around the 45m Mark as well as the actual Inventory Slot widget layout and creation.
                You are 100% correct sir! In prepping for the second stream I grabbed the wrong project to start with that had some extra stuff in it. I plan to address this in today's stream so that when all 3 videos are posted, we can add a note to jump to the third video in order to continue the prep work. Human error.

                Comment

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