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July #UE4JAM, July 23-26th, Theme: ROCKET AND ROLL

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  • replied
    Hey,

    great submittions!

    I had some problems with the cooking, so I won't make it in time, I will still upload it after work if I'm getting it to work (so in about 12hours from now), I doesn't really matter if don't make it into the submissions..
    Had great fun while prototyping

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  • replied
    Went to pm you our info and "Alexander Paschall has exceeded their stored private messages quota and cannot accept further messages until they clear some space."

    Leave a comment:


  • replied
    Yeah, super late, I'm fine if you disqualify me for that or the fact I'm using a Doge Meme, but it's my first time and stuff and I really really didn't want to say no to this GameJam again, so I tried it with a friend I meet online, mimimi... here it is <3

    https://drive.google.com/file/d/0B_k...ew?usp=sharing

    Team Members: Ninjin, Callirius
    Dogeventures Episode 1: Dogeball

    Everything you need to know is in the Readme, except you can also jump with spacebar and take care, the game sounds are loud <3.
    *Hopefully this one is good enough for a laugh... or 2 <3.
    Last edited by Ninjin; 07-27-2015, 03:07 AM.

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  • replied
    Originally posted by KitatusStudios View Post
    https://answers.unrealengine.com/que...nflicting.html - Here's what I found

    https://answers.unrealengine.com/que...ems-ue-48.html - This too.

    The two errors I managed to see:

    [2015.07.27-06.16.15:537][ 0]LogInitisplay: LogUnrealMath:Error: FMatrix::InverseFast(), trying to invert a NIL matrix, this results in NaNs! Use Inverse() instead.
    [2015.07.27-06.16.15:537][ 0]LogInitisplay: LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
    I saw those lines. I didn't write any code for the game, just blueprint. So, I didn't intentionally use FMatrix. The answer hub you linked mentioned ISMs, I use those in several blueprints.
    I don't think the localization error messages are killing the build. I think I'll try removing some ISMs and see what happens. I really want to get this built and posted before I have to sleep.

    Thanks.

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  • replied
    It seems like there is some division by zero going on somewhere. Maybe this causes the crash.

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  • replied
    Originally posted by uunx View Post
    Is that an edge shader using the normal layer? I started working on a project for the gamejam that looked literally identical to that screenshot, didn't start until late so I haven't finished / entered in time but I thought it was weird, same colours and style and similar game concept by the sounds of it. Downloading
    Post processing effect, with emissive materials and altered skybox though.

    Hopefully it isn't the same gameplay at least! :P

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  • replied
    Originally posted by Prednisone View Post
    First time game jammers here! Started a tad late, but lots of fun

    NOTE: best played 3v3

    Team Tivaru

    Team Members:
    Bart (Bart_95)
    Tim (Prednisone)
    Laura

    Project Name: KABOUNCE!
    Is that an edge shader using the normal layer? I started working on a project for the gamejam that looked literally identical to that screenshot, didn't start until late so I haven't finished / entered in time but I thought it was weird, same colours and style and similar game concept by the sounds of it. Downloading

    Leave a comment:


  • replied
    Originally posted by skylerWithAnE View Post
    Can anyone take a glance at my crash log? I've been mucking with it for nearly 3 hours, and unfortunately, I have to admit defeat this game jam.

    http://pastebin.com/zu6q0fS9
    https://answers.unrealengine.com/que...nflicting.html - Here's what I found

    https://answers.unrealengine.com/que...ems-ue-48.html - This too.

    The two errors I managed to see:

    [2015.07.27-06.16.15:537][ 0]LogInitisplay: LogUnrealMath:Error: FMatrix::InverseFast(), trying to invert a NIL matrix, this results in NaNs! Use Inverse() instead.
    [2015.07.27-06.16.15:537][ 0]LogInitisplay: LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):

    Leave a comment:


  • replied
    Can anyone take a glance at my crash log? I've been mucking with it for nearly 3 hours, and unfortunately, I have to admit defeat this game jam.

    http://pastebin.com/zu6q0fS9

    Leave a comment:


  • replied
    These games all look super polished. Well done everyone and best of luck to you

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  • replied
    I am blown away this time. There's not been a single bad entry! Well done everyone!

    I feel sorry for the judges; They've got a massive undertaking ahead of them - Well done everyone!

    Thanks to Epic for putting this together as always, Thanks for everyone for making awesome games and thanks Allar for being Allar :P

    Leave a comment:


  • replied
    Team: Myself and me
    Member: William Bustamante "Woeavatar"
    Game: Survive the Song

    Description:
    Drive your rocket as fast as you can in a proceduraly generated rocky maze, going slow will reduce the volume of the rocky music, and low music means DEATH.
    The maze will continue until the song ends.

    Link: https://www.dropbox.com/s/zthle8xjk6vez6o/SurviveTheSong.rar?dl=0



    Last edited by woeavatar; 07-27-2015, 01:31 AM.

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  • replied
    "Alexander Paschall has exceeded their stored private messages quota and cannot accept further messages until they clear some space."

    Let me know when I can send you a message so I can send you our emails!

    Leave a comment:


  • replied
    Our first Game!!!
    Team: SaedGD
    Members:
    Eslem Alzate
    Daniil Merkulov

    Game Dire Valkyries

    Controls:
    Movement: ASDF
    Camera:Mouse
    Shoot: RMB, LMB
    Sprint:LShift
    Jump:Space
    DJumpouble Space

    Description:
    Mecha deathmatch arena with multiplayer support

    Link
    https://mega.co.nz/#!slwhAbqZ!cp05CD...f009Tw0pkrp6bM

    Leave a comment:


  • replied
    This is my first time, please be gentle :3 When the theme was announced I thought it would be cool to have a game where you shoot rockets to clear way for rocks to roll. That was the plan, and with that was born the game "Rocket then Roll". You literary have to shoot rockets before rolling :3 Extremely fun project to create, learned so much about Unreal and even some "under the hood".





    Team Name: AranHase
    List of Team Members: Allan Yoshio Hasegawa (AranHase)
    Name of submission: AranHase_RocketThenRoll


    Link:

    https://drive.google.com/file/d/0B_f...ew?usp=sharing

    Screenshots:




    Video (Uploading):


    Important notes:
    • The game is extremely resource hog. Beware, it may fry your GPU or use all your Virtual Memory.
    • The main character does not have a weapon. I don't know how to use 3D modelers yet. Sorry :3
    • Killzone is just below the "Drop Zone", so the character will just vanish (Thanks to Allar for debugging it)
    • I rewrote almost the entirety of the "ProceduralMeshComponent" to speed up things. Let me know if you want to take a look
    • This is my first time coding on Windows. I hope i haven't compiled the code using weird/uncommon CPU instruction sets. Please, let me know if it doesn't work for you.
    Last edited by AranHase; 07-27-2015, 07:35 AM.

    Leave a comment:

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