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July #UE4JAM, July 23-26th, Theme: ROCKET AND ROLL

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    #46
    We're in! With my matte modeler and game dev steamer.

    We're starting working on space moba game and will streaming full proccess in our channels:
    http://twitch.tv/alerdenisov - logic
    http://twitch.tv/macaodev - modeling

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      #47
      Seeing as people are posting their intros:



      Edit: Audio seems to be delayed in the video. Ah well
      KITATUS
      "Information shouldn't be behind a paywall, It should be free for all!"

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        #48
        haha, really cool
        Hugo HRuivo Ruivo
        Game Programmer | Abyssal

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          #49
          Awesome Kitatus! Made me smile the whole time!

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            #50
            So tempted
            Available for Freelance (Concept Art/Illustration) - Visit my Portfolio

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              #51
              Great excuse to read up on vectors and make the physics go crazy. Now my head is spinning and the race to figure out what's up before the deadline is on.

              Just wanted to add to the "from scratch"-discussion that sure it's probably better the more you can custom make but... that goldmine of assets in the example games seems too good to pass up. Either as temporary placeholders or to fill in stuff that should be in the game but you won't have time to make yourself.

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                #52
                Originally posted by KitatusStudios View Post
                Seeing as people are posting their intros:



                Edit: Audio seems to be delayed in the video. Ah well
                This guy right here

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                  #53
                  Originally posted by bokuden View Post
                  Awesome Kitatus! Made me smile the whole time!
                  That's awesome! Glad you like it!
                  KITATUS
                  "Information shouldn't be behind a paywall, It should be free for all!"

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                    #54
                    Originally posted by Allar View Post
                    This guy right here
                    Click image for larger version

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                    Sorry, I just had to :P
                    KITATUS
                    "Information shouldn't be behind a paywall, It should be free for all!"

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                      #55
                      Getting my rocket on!

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                        #56

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                          #57
                          These look pretty sweet!

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                            #58
                            Ho ho yeah! This is going to be fun...
                            Lord Iheanacho
                            - The Founder

                            Néotl Empire
                            Maze Qore
                            2D Top Down Shooter

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                              #59
                              Maybe I'll try to squeeze a game out this weekend myself
                              UE4 Development [VR & AR Forums | VR | AR | Magic Leap]
                              Make and Maintain Framerate [ Robo Recall Postmortem]
                              Let's Connect [Twitter]

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                                #60
                                So stuck right now. Trying to work collaboratively in a fairly simple ( like only just off being stock starter project ) game and have set up stuff using dropbox and link shell symlinks ( as described in a youtube vid i found ) And just continuosly having sync issues.

                                Main issue at the moment is TwinStickExampleMap.umap cannot sync (permission denied). We have decided from our various attempts at getting past this that the only sure fire way to clear the error is to close the edditor on the machine having the sync issue reported. It then syncs, and I can oipen my editor and the file has updated.

                                I'm currently looking through perforce/P4 and have ascertained that the key feature which must be the drawcard for game designers is the "checkout exclusive" feature of the version scontrol system, a feature that iir was available back in 2000 with visual source safe.

                                I've asked this already, but there was no answer, hopefully someone with some deep wisdom can tell me what the best way to work collaboratively across internet is, so that we can both have the project open and up to date/realtime without running into issues like this. I must presume that someone knows this little nugget of information, I refuse to believe that everyone else in this jam is working on an island and doesnt have this issue. I've even considered looking at using a vpn or something and relying on windows native file locking.

                                Cheers peeps.

                                dave

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