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July #UE4JAM, July 23-26th, Theme: ROCKET AND ROLL

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    Originally posted by KitatusStudios View Post
    I think everyone should be a winner; I couldn't see one bad entry this time - I think everyone should get prizes!

    HOW ABOUT A FORUM BADGE EACH?

    - Oh. No idea what happened there. Sorry.
    Twitch Streamer badge? WHAT HOW DID THAT HAPPEN I meant to say +1 /10char.

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      Hey Guys,

      Continued working on my entry, still some stuff left to do!

      - improved vehicle collision
      - added fancy restart
      - added control display
      - added sound

      NOTE: hud, landscape and wheelchair are my work, rest is borrowed from unreal engine and others

      Here is the current version of Final Leap:

      https://www.dropbox.com/s/604etx0s52...v0.02.zip?dl=0
      Last edited by minsk; 07-30-2015, 09:23 AM.

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        PM'ed Alex with questions.
        Last edited by bokuden; 07-30-2015, 02:55 PM.

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          Archive of my stream's ~10 hour playthrough now on YouTube, https://www.youtube.com/playlist?lis...aN598JLeoaaeR2

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            Yeah, I also polished my horrible looking game and improved it. Added new movement controls, HUD, Lighting. Zip file size is 91mb now and the full version is 450mb.

            https://drive.google.com/file/d/0BxK...ew?usp=sharing

            Since this was my first time, I would be happi if you could check it out and tell me what could be heavily improved for my next gamejam <3.
            Last edited by Ninjin; 07-30-2015, 09:50 PM.
            https://twitter.com/Ninjin42

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              Very cool challenge and awesome end results. I installed UE4 a few days ago but have not had time for learning it yet. I will study for a while, then enter one of these challenges in the near future!
              A faster way to animate

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                Originally posted by Ninjin View Post
                Yeah, I also polished my horrible looking game and improved it. Added new movement controls, HUD, Lighting. Zip file size is 91mb now and the full version is 450mb.

                https://drive.google.com/file/d/0BxK...ew?usp=sharing

                Since this was my first time, I would be happi if you could check it out and tell me what could be heavily improved for my next gamejam <3.
                Good job dude, its always good to try and finish or polish a project. I checked it out and the first thing I liked is that the rotating mushrooms made it really clear they were different, this made me approach them relatively quickly as they appeared to be a goal.

                Some quick feedback as per your request:
                1. I was kind of confused as to what the end goal was. Always ask yourself what the player will be doing, and if it makes sense. I can accept its a 'dogeball' collecting mushrooms since its a game jam, but why am I collecting them? How many am I suppose to get (point 2, feedback).
                2. Feedback, the only feedback I got when I grabbed the mushrooms was that missiles started falling from the sky - this to me felt I did something wrong. Feedback, positive and negative, is a powerful force to make players do something or understand they have done something (wrong or right). E.g. sound effects, a particle effect followed by an arrow pointing to the next goal etcetera.
                3. If you have a resource (such as the jumping energy) make sure the player can either replenish, or the energy is required to complete a challenge. To me the energy resource felt like a constraint without purpose. I do not think I needed to jump? But I could only do it twice? Why?

                Just a quick example, if I just had to jump some platforms containing various pick-ups or jump pads (so get from a to b) - but I fail when I run out of energy (x amount of jumps) - that makes more sense to me. Additionally, the energy could have been the fuel needed to make the rocket/end goal lift off. This would give the energy a purpose, make the goal clear, plus make it a clear challenge constraint. Then I could even accept the mushrooms becoming some kind of mushroom-compost-fuel after rolling it flat... Its a stretch, but yeah! Game jams!

                Regardless, just creating something on your own is always cool! These were just some on the fly and general points which are my opinion. Hopefully it is useful to you.

                Kind regards,
                PORTFOLIO

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                  Thanks a bunch for the feedback <3.
                  The goal was to create a fast game, get from point A to point B. I have a version of the game where you can see the landing of the rockets, so you have to dodge. Other controls would be implemented as powerups. Collecting certain things would give you jumps, boosts and the ability to protect yourself with force fields or physics objects which you can also release to blow things up and make you immune for a short time (this is your 2nd point). The level I created should be just a tutorial where the controls are explained. Well, for using blueprints the first time my speed is still low and making simple things work takes some time. I just wonder if I could actually cut some time, maybe by not doing a landscape manually and paint it and stuff. I guess it's all experience and I might take more time, good to see other entries that makes me realize I'm 2 slow and should work harder <3.
                  Last edited by Ninjin; 07-31-2015, 09:47 AM.
                  https://twitter.com/Ninjin42

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