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June #UE4JAM, June 25 - 28, "Earth Shattering Kaboom"

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    #61
    Team Name: There is an I in team.
    Team Members: James Hodges
    Name of Submission: Marvin's Maze

    Controls:
    Move: A, D;
    Jump: W, Space
    Do other stuff: E, R, F
    Mouse: Click Stuff on menus

    Download: https://www.dropbox.com/s/maw5si8pbb...odges.zip?dl=0

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      #62
      Good job on all the games everyone! Played all of them.
      displacemedia.com / @displacemedia / @thevfxguy13

      Vortex - Unreal Engine 4 Powered 2-4 Player Physics Driven Top Down Shooter

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        #63
        Team Name - Reeactionstudios
        List of Team -
        Popa Adrian
        Vlad Harsan
        Barbu Harsan


        Name of submission - ReactionStudios_FireInTheWoods

        https://github.com/mariuz/FireInTheWoods

        The idea is to shoot with ice balls into the spreading fire set in the woods by an alien invasion




        Initial sketches : we need one week for initial idea http://imgur.com/gallery/Qp4x7s7/new


        ps: win32 packaging process didn't finished yesterday to build it
        Last edited by mariuz; 06-29-2015, 05:53 PM. Reason: added video url

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          #64
          Team Name: Ethans Team
          Team Members: Ethan Shulman
          Name of Submission: Kaboomha


          Windows 32-bit Download


          You play as Kaboomha; a lava creature that lives in the deepest parts of the earth. Your special ability is a lava spout that can charge up explosions to jump and launch yourself. Simple gamplay, travel through levels, collect crystals to gain points and don't lose all your lives or you restart.


          Last edited by Ethans; 06-29-2015, 12:36 PM.

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            #65
            Team Name: ActualCodeGames
            List of Team Members: Spec
            Name of submission: ActualCodeGames_TheButton

            https://www.dropbox.com/sh/1c9ax22de...TaP3d-F3a?dl=0

            The Button is more a Parody and Short Story game.
            wasd to move
            e to use
            tap f to focus
            LMB to pres

            ALT+Enter for full screen

            Note:
            This is my fist game and the first relese with unreal engine. So unfotunately I didn't know it would take so long to package and ran in to a lot of errors.

            Credits:
            Sounds
            https://www.freesound.org/people/edh...sounds/263829/
            https://www.freesound.org/people/Bertrof/sounds/131657/
            https://www.freesound.org/people/Rut.../sounds/51243/
            Last edited by DevMan; 06-29-2015, 07:51 AM.

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              #66
              Title: Space Modulator
              Team Name: Alexotronic feat. Britt
              Members: Alexotronic, Britt

              https://www.dropbox.com/s/gdvipcc5ct...kaged.zip?dl=0

              Re-Created the Space platform from https://www.youtube.com/watch?v=Z40AsPaktzw

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                #67
                Title: Fallen The Game
                Team Name: Artszie
                Members: Jonathon Riley, Scott Baker, Rami Fetizanan, Roy Kimani, Lance Seme.

                Our team is made up of Artists, and a blueprint developer who joined in the last few hours; We've also used this as a 'get to know' experience,
                the team plans to work on a future project together! So with that we've developed a cinematic experience, which we hope to developer further
                and release a VR experience. We hope you enjoy this (very short) experience, as we've spilled our guts into it.

                We've streamed our entire experience, and are very thankful for everyone who joined us!
                Recommended that you hit Alt+Enter when the game launches for full screen.

                (we will release a version later on with sound, it's the one thing we neglected for the jam. )
                Blog posts on development to come soon..

                Note: Requires high spec machine! This is simulation data.





                DOWNLOAD LINK: http://scottbaker.eu/Fallen/FallenTheGame.7z

                Cheers!
                Scott 'Sythenz' Baker.
                http://www.twitch.tv/sythenz
                Last edited by Alesssafur; 07-30-2015, 06:14 PM.
                Alessa Baker,
                Technical Artist & Member of the Epic Streaming Team.

                Shelling System - Measurement-based Blockout tool for Level Designers and Arch Viz Artists.

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                  #68
                  Team: Intiger
                  Members: William Bustamante & Juan Murillo
                  Game name: Nuke wars
                  Link: https://www.dropbox.com/s/221kib0l50...keWar.rar?dl=0
                  Description: World war never changes. Two laboratories are competing to create nuclear weapons to attack each other. Join the elements to punish your opponent with nuclear power.
                  Last edited by granjalf; 06-29-2015, 05:29 AM.

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                    #69
                    I had issues with packaging just before the deadline so I didn't get a chance to submit, thought I'd post a video though

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                      #70
                      Originally posted by uunx View Post
                      I had issues with packaging just before the deadline so I didn't get a chance to submit, thought I'd post a video though

                      Submit late, I probably wont mind too much
                      Let's Connect [Twitter]

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                        #71
                        SO MUCH AWESOME!

                        Can't wait to get all of these pulled down
                        Let's Connect [Twitter]

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                          #72
                          Hah Chance each time i look at your badge i see this:
                          [paid] UI Artist / Generalist looking for work: Forum thread here be monsters.

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                            #73
                            [Sorry if it's too late]

                            Title: Death Run
                            Team Name: Penumbra
                            Members: xenlock, rinzler

                            Download Here

                            Context: An orbital nuke is on its way to wipe out the zombie infestation from Earth. You need to reach the boss and kill him to prevent the nuke from doing collateral damage.

                            Controls: Space - Jump, Left Ctrl - Slide, Left Shift - Sprint, Left Mouse - Fire Weapon

                            Unfortunately, there was no time to make a UI, so good luck

                            UPDATE: Based on feedback from friends, I've added a bit more polish to the game.

                            An updated build can be obtained HERE
                            The link to the original contest entry has been left as is for judging, but if you're downloading the game to play, you should get this newer build.



                            Last edited by xenlock; 07-08-2015, 12:34 PM. Reason: Added new build link + screens

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                              #74
                              Originally posted by Chance Ivey View Post
                              Submit late, I probably wont mind too much
                              Just seen this! Hope it's not too late. Uploading now with an ETA of 1 hour 30mins. Had to package as a 32bit version due to problems, hopefully those are accepted.

                              Edit:


                              Title: Rocket Time
                              Team Name: (No team)
                              Members: Lincoln Margison (me, forum name "uunx")
                              Name of submission: LincolnMargison_RocketTime

                              Link: http://lmargison.com/game/LincolnMar...RocketTime.rar

                              Video: https://www.youtube.com/watch?v=6NSzoHHBCCA

                              Instructions: The shortcut in the main folder doesn't work because I renamed (oops), run from "WindowsNoEditor\rockettime\Binaries\Win32".

                              Controls: Aim with mouse, left mouse click to fire a rocket. Press "N" to reload the level and reset your score.

                              Goal: Shoot as many earths as you can within the timelimit.
                              Last edited by uunx; 06-29-2015, 03:23 PM.

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                                #75
                                Originally posted by The Cheese Dragon View Post
                                ****, I always come across these 3/4 of the way through...

                                Any chance it could be announced in the launcher or via email or as a notification on the forums? because I never remember to search through the forums every day to try see if there is a new thread about this....
                                An announcement list seems like a great idea and we'll look into it.

                                Cheers,
                                Michael Noland

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