Announcement

Collapse
No announcement yet.

A Boy and His Kite - Jun 11 & Jun 12

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    #16
    Awesome!! Is there a count down for the A Boy and his Kite full demo as well?

    Comment


      #17
      Count me in

      Comment


        #18
        Originally posted by Mitx212 View Post
        Hey guys, quick question. With the release of the kite demo, will you also be releasing the mini-tools that was used to create the demo, like the model preview turntable and the tool used to remove the shadows/highlights in the photogrammetric models?

        Thankyou!
        I third this.
        Artstation
        Join the support channel
        Gumroad Store

        Comment


          #19
          I have a final tomorrow, a terrible internet connection, and the stream is late at night...um... count me in? Or not? Maybe, probably, could be
          Check out my awesome game :www.worldvoid.com Thank you

          Comment


            #20
            [QUESTION] for RyanB: Have you come up with any new solutions for the World Machine workflow? I understand the terrain in the Kite Demo map was actually flipped and there are lots of headaches to be had trying to use flipper nodes in WM. Seems to me to we need a more solid solution, especially if someone wants to expand on an existing large world by adding new sets of tiles later on. It may not be an issue for smaller projects, but it can easily become a very disruptive problem for larger projects.

            Comment


              #21
              [QUESTION] What is the pipeline for facial animations?

              Comment


                #22
                Oh man, I'm looking forward to this! Gonna be great
                Broad Strokes | Jan Kaluza | Marketplace Release: 'Over 9000 Swords' Modular Melee Weapon System
                Currently not available for freelance work
                Dev Blog & Tutorials | Twitter

                Comment


                  #23
                  Thank (again) Epic!
                  Join the Unreal Engine community on Reddit! | Twitter: @ZioYuri78

                  Comment


                    #24
                    First off, thanks for making this available! I've been hoping to get my hands on the kite demo the moment I lay eyes on its glory.

                    [QUESTION(S)]The heightmap GI you used in the kite demo seems to lead to great results in open world landscapes and I can't wait to play around with it. However, other environments still require Light Propagation Volumes and they haven't seen any updates for a while. Can we expect to see new features, such as "emissive lighting for cheap area lights" (to quote the documentation) or increased distance/accuracy in the not-so-distant future? Do you have any tips and tricks to share for using dynamic global illumination?

                    Thanks in advance, I'm looking forward to the stream!
                    Last edited by Efrye; 06-11-2015, 12:12 PM.

                    Comment


                      #25
                      Originally posted by astonish View Post
                      First stream is overlapping with the Oculus Press Conference. So torn...
                      Yeah, there's way too much going on today! Steam summer sale starts in a couple of hours as well. Must invoke cloning protocol 27B-6

                      Comment


                        #26
                        All I want is that rigged boy ready to animate.

                        Comment


                          #27
                          I've been looking forward to this for months!

                          Comment


                            #28
                            @Efrye:

                            Heightfield GI:
                            There is info on Heightfield GI in the full release notes of 4.8 under "Lighting" roughly 2/3 down the scrollbar.

                            -----------------------------------------------

                            LPV update:
                            The master branch has the latest LPV features which have been checked in around mid May:

                            Updated LightPropagationVolume (from Lionhead Studios)

                            - reduced order of SH (faster but a bit more blurry)
                            - DirectionalOcclusion (disabled by default, can be enabled in PostProcessSettings, affects SkyLight and ReflectionEnvironments but not AmbientCube)
                            - Material BlockGI feature
                            - Spotlight support
                            - Uses AsyncCompute on XboxOne as optimization (order is not optimized yet)
                            Last edited by The_Distiller; 06-11-2015, 12:29 PM.
                            ArtStation - Portfolio

                            Comment


                              #29
                              I'm in! Cannot wait for it
                              STONE RAGE
                              StoneRage Steam: https://store.steampowered.com/app/640860/Stone_Rage/
                              https://stoneragegame.com/

                              Comment


                                #30
                                [QUESTIONS]

                                - Will the upcoming Alembic support bring correct camera import from Maya/Max?
                                - Any progress on volumetric clouds?
                                ArtStation - Portfolio

                                Comment

                                Working...
                                X