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ARK: Survival Evolved from Studio Wildcard - June 4th

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    [LIVESTREAM] ARK: Survival Evolved from Studio Wildcard - June 4th

    WHAT
    Studio Wildcard Co-Founder and Co-Creative Director Jesse Rapczak dials in to discuss the Early Access release of ARK: Survival Evolved! The game has only been available on Steam for a couple of days and it's already off to a fantastic start. We'll chat about the game, its development, and the lead up to launch, as well as a few upcoming surprises. Come hang out with us!

    WHEN
    Thursday, Jun. 4 @ 2PM ET - [Countdown]

    WHERE
    www.twitch.tv/unrealengine

    WHO
    Chance Ivey - Community Manager @ Epic Games - @iveytron
    Alexander Paschall - Engine Support Technician @ Epic Games - @UnrealAlexander
    Jesse Rapczak - Co-Founder, Co-Creative Director @ Studio Wildcard - @jrapczak

    Have questions for the team? Let's hear em!

    Edit: The YouTube video is available here

    Last edited by Chance Ivey; 06-05-2015, 01:54 PM. Reason: added date to title:)
    Let's Connect [Twitter]

    #2
    I need halp understanding this.

    Is ARK on the unrealengine? it looks like stolen from gods so good!

    Comment


      #3
      You forgot the date in the title Chance.

      Comment


        #4
        Originally posted by Tekoppar View Post
        You forgot the date in the title Chance.
        all fixed

        that game looks pretty sweet
        Last edited by smokey13; 06-04-2015, 06:00 AM.

        Comment


          #5
          Originally posted by Tekoppar View Post
          You forgot the date in the title Chance.
          |: it was late.

          Thanks smokey13!
          Let's Connect [Twitter]

          Comment


            #6
            Originally posted by Kanizitas View Post
            I need halp understanding this.

            Is ARK on the unrealengine? it looks like stolen from gods so good!
            Yep! Shiny!
            Let's Connect [Twitter]

            Comment


              #7
              I read this in a review of the game of some gamer on Steam:

              GOOD POINTS

              -You can punch a Dodo in the face

              -you can throw ****
              Makes me wanna buy the game :P
              Lets Measure It
              Blueprints to measure distances, area's, circumferences and routes/paths. Check out the marketplace: https://www.unrealengine.com/marketp...ets-measure-it

              Comment


                #8
                Wow it looks really nice, I'll deffers be tuning in.

                Comment


                  #9
                  Awesome game. Playing it right now. The Devs work hard on it and once the performance issues are fixed, it will be really enjoyable!

                  If someone has problems with setting up their own local server, have a look at this forum post from me:

                  http://arksurvivalevolvedforum.com/v...c.php?f=12&t=8
                  Open for contracted work | C++/BP (incl. Multiplayer) | Tutoring | VR

                  My UE4 Blog/Page with Tutorials and more: Hit me for ALL the things!
                  (Including 100+ Pages Multiplayer Network Compendium to get you started.)

                  Comment


                    #10
                    I'd bought this game. The game plays fun, in spite of poor performance.

                    PS: But I'm just curious that the performance issues are caused by UE4 or the game dev team. Why had most released UE4 games by now got performance issues?

                    Comment


                      #11
                      Nice game, I already bought early access.

                      Comment


                        #12
                        The performanc issue is because UE4 does not use all cores. That's the bottleneck. In-house engines from big publishers are exactly optimised to do that, it is what they have all the people for.
                        UE4, at least on my computer, only uses 2 cores maximum. Most of the time only 1 1/2. No matter how bad the frame rate is, it will not use more.

                        Unless developers go into source code and set up their own multithreading, UE4 games will run poor. And if a developer is able to do this, then he most likely works in a studio on his own engine.
                        Thats's the situation.
                        Last edited by PolyPlant; 06-08-2015, 09:01 AM.

                        Comment


                          #13
                          Hey guys!

                          Just want to chime in and let you know that we solved a few significant performance bugs this weekend. We had a bug with Single Player that permanently tanked performance on loading a saved game, and we had a server physx bug where 10x too many bodies were created and replicated to each client.

                          Still a long way to go on performance, but if you haven't tried the game today give it a shot and let me know if you see any improvements.

                          Jesse

                          Comment


                            #14
                            Originally posted by jrapczak View Post
                            Hey guys!

                            Just want to chime in and let you know that we solved a few significant performance bugs this weekend. We had a bug with Single Player that permanently tanked performance on loading a saved game, and we had a server physx bug where 10x too many bodies were created and replicated to each client.

                            Still a long way to go on performance, but if you haven't tried the game today give it a shot and let me know if you see any improvements.

                            Jesse
                            I guess what I'm wondering, in regards to performance, is why the performance settings don't seem to give much if any real benefit - for instance, I can run at completely maxed settings and get 15-20 fps (i7 2600k, 780 Ti SC), and yet when I lower everything to the lowest resolution and settings, I only gain 5-10 FPS if that.

                            ARK has one of the weirdest performance profiles I've ever seen.

                            --------

                            Performance aside, I love your game, it has a ton of content for an EA survival game.
                            Storyteller - An immersive VR audiobook player

                            Dungeon Survival - WIP First person dungeon crawler with a focus on survival and environmental gameplay ala roguelikes

                            Comment


                              #15
                              I have to agree @n00854180t, I purchased this game ready to play it a bit however, it runs very bad and it's not an enjoyable experience. I get like 15-20fps. If I set it to 640x480 windowed at the lowest settings (just to see if any improvement) I barely get 30fps. I hope this is improved because the game does look promising. Should get better with time.
                              Isaac Nichols
                              Game Developer & Music Producer - Threaded Pixel Studios
                              Currently working on Drones & Ruins a Sci-Fi twin-stick shooter.

                              Comment

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