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Support Stream - Blueprint Optimization - May 19th

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    #16
    Originally posted by Alexander Paschall View Post
    Here is the video archive on Twitch:

    http://www.twitch.tv/unrealengine/v/5213205

    I'll see about getting Nick to take a look at some of these other questions here. Thanks for watching, everyone!
    Thanks, looking forward to it! Would have loved for him to expand on that. No pressure!

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      #17
      Yes me too. I guess Nick has a lot on his plate; but solving this one would really help us...

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        #18
        Thanks guys!

        Just so I'm clear on this, in an example like this, is the top branch only moving in and out of the VM once, while the bottom branch is moving in and out several times, making the top branch preferable?



        And in an example like this, I assume method A is preferable to method B, since you're not getting/casting every click?

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          #19
          We started porting stuff to c++ ....but any advice still very much appreciated

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