Originally posted by jaran
View Post
Announcement
Collapse
No announcement yet.
[Twitch] Tools - May 1, 2014. Blueprints stream - May 8, 2014
Collapse
X
-
Join us on IRC! We are on #unrealengine @ freenode.org
-
Since this live seems focused a bit on tools, I was wondering if there was any plan on upgrading/enhancing the current color correction tools ? I have in mind a live editing tool similar to what the Source Engine offer (see https://developer.valvesoftware.com/...lor_correction ). Or maybe bringing back the UE3 workflow that allowed users to tweak easily the scene colors (via Highlights, Midtones, Shadows) ?
Comment
-
Originally posted by Farshad12 View PostHey Crowl, you mentioned that James Golding is going to be on one of these tooWould love to have made it, maybe another time! Nick and Nick will kick much *** though
Lead Programmer - UE4 Animation/Physics/Audio Team - Epic Games
Twitter: @EpicJamesG
Comment
-
Originally posted by JamesG View PostSadly I need to leave Cary on Wednesday so will miss the streamWould love to have made it, maybe another time! Nick and Nick will kick much *** though
Comment
-
Originally posted by LcSweeper View PostI am looking forward to the support for Blender. I don't have the money for Maya or 3d Max. So this will be great!!Join us on IRC! We are on #unrealengine @ freenode.org
Comment
-
Originally posted by Bajee View PostIt's great to see how Epic listens to the community. Professionals probably use Maya or 3DS, so UE never really had to bother much with Blender. But with the new affordable licensing a lot of indies are coming to the engine who will often prefer Blender over the other expensive options.
Comment
-
Hey Epic Games,
I posted this on the Blender Artists forums as well as sent a news tip submission to Blendernation. Which I expect it to be going up soonish...
Thank you for supporting Blender. Expect more people showing up tomorrow for the LiveStream just to hear about blender support.
- HeadClot
Comment
-
Originally posted by HeadClot View PostHey Epic Games,
I posted this on the Blender Artists forums as well as sent a news tip submission to Blendernation. Which I expect it to be going up soonish...
Thank you for supporting Blender. Expect more people showing up tomorrow for the LiveStream just to hear about blender support.
- HeadClotJoin us on IRC! We are on #unrealengine @ freenode.org
Comment
-
On the topic of tools, I vaguely recall mention of there being some integration with Excel. If I'm remembering correctly:
How does it work? Does the engine read the .xls file or is it via OLE? Can we access the imported data via blueprints? Any thoughts on supporting other formats, such as OpenOffice/LibreOffice/Google Docs (via Google App Script formatting the data into json or whatever), or even just .csv, json, relational databases, xml, or whatever other formats people store data with?
Comment
-
Hi Drekmonger,
It's actually .csv import, so anything that can export to .csv will work; our designers use Excel. It's not currently exposed to Blueprints, you need to create new subclasses of FTableRowBase with the properties you want to import, and UDataTable stores/manages a collection of rows. We'd like to improve access to this data in Blueprints in the future, but don't have any immediate plans, although custom struct support will probably make it much easier now.
Cheers,
Michael Noland
Comment
-
Comment