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Setting Yourself Up For Success: The Business & Legal Side of Game Development - Apr 30 @ 2PM ET

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    [LIVESTREAM] Setting Yourself Up For Success: The Business & Legal Side of Game Development - Apr 30 @ 2PM ET

    WHAT
    So you've built or are building your game in Unreal Engine 4 and are greatly looking forward to release. Now what? Epic's General Counsel Canon Pence and VP of Business Affairs Jay Wilbur join the stream to talk about the business and legal side of making games.

    Come find out about licensing, learn how to avoid potential pitfalls, and gain knowledge that will help put you and your game on the path to success. Looking to crowdfund? Curious about IP ownership? Questions about working with publishers or third-party content? Getting ready to release and not sure what's next? Here's your chance to get answers to all of the tough questions surrounding the less alluring parts of building games. Oh, and wear a suit!



    WHEN
    Thursday, April. 30 @ 2PM ET - [Countdown]

    WHERE
    www.twitch.tv/unrealengine

    WHO
    Chance Ivey - Community Manager - @iveytron
    Canon Pence - General Councel
    Jay Wilbur - VP Business Affairs

    If you've got questions for our guests, let's hear em!

    Edit: The YouTube archive is available here

    Attached Files
    Last edited by Chance Ivey; 05-12-2015, 06:51 PM.
    Let's Connect [Twitter]

    #2
    This will be a great topic! Now I just need to find a plaid suit! =)
    W3 Studios

    Comment


      #3
      This topic is one that I never really thought would be covered in the live stream, but very glad you're taking it on!
      When it comes to IP, copyright and trademarks, especially other companies, there is a very narrow line to follow. The old saying, "Better to ask forgiveness, the seek permission", does not work in this world, especially when you want to release your own product.
      Our current project is completely focused in a major companies IP, and have worked with them on getting their approval, what can and can't be done and what would be next on the roadmap when it is completed. After we started talking, they were glad we approached them instead of trying to go the forgiveness route, which never worked out for others. Of course, approval may not happen for a vast majority of ideas, it did work out for us.
      This is going to be a fun stream to watch.

      Comment


        #4
        Hey Tkfore21, important question - "Why aren't you at your post?"
        Let's Connect [Twitter]

        Comment


          #5
          This is an excellent topic for discussion, which I would highly suggest that all developers, no matter which engine you support, tune in to watch.

          Edit:

          As a request, is there, or can there be, a discussion on both national and international laws concerning the aforementioned topic?
          WIP: Science Project - A collection of middle school through advanced college level science theory and formula-based functions for use in your own projects
          World Machine to UE4 Export Macro
          WM Folder Generator - Creates a folder that you name with HeightMap, NormalMap, SplatMap, and Tile sub-folders

          Comment


            #6
            Originally posted by Chance Ivey View Post
            Hey Tkfore21, important question - "Why aren't you at your post?"
            I'm never at my post.....

            Comment


              #7
              Go Boy Wonder!
              Stacey Conley
              -----------------------------
              Unreal Tournament Community Manager
              Epic Games, Inc.

              Comment


                #8
                Looking forward to this stream. Any chance this will cover use and application of trademarks or general branding in the game business? submitting content to the USPTO can be pretty challenging and i wonder if it may not always be necessary.
                Earthborn Interactive | Flutter Bombs | MageWorks

                Comment


                  #9
                  Originally posted by Chance Ivey View Post
                  Can you wear a suit and pose like this during the stream?

                  Comment


                    #10
                    Ironing my belt right now (that's how this works, right?)
                    Let's Connect [Twitter]

                    Comment


                      #11
                      How do I EULA?
                      My portfolio www.thebladeroden.com

                      Comment


                        #12
                        Awesome! This is going to be very helpful for a lot of people.
                        Brent Liu
                        ::TeaCrab::
                        https://www.artstation.com/artist/remotecrab131

                        Comment


                          #13
                          Although some questions mentioned will be covered in some way, want to post some general questions for the stream to make sure they are covered in some way:
                          (some questions may sound simple & they are, best way to cover a wide range of scenarios without getting into too specific of a topic)
                          (please cover any International laws & how they effect these questions as best they can be explained)

                          [Questions]
                          1) Copyright - Correct way to Display a Copyright as to protect a Game or other Asset (When & How)(Please Cover Displaying Copyrights in UE4)
                          2) Public Domain - Use of this License as well as other Licenses commonly used by Indies like CCO etc. (some are Vague especially Public Domain)
                          3) At what point should one declare themselves an actual Business & what type of Businesses are best for Indie Developers, and how this applies to Individuals & Small Teams.
                          4) How all this applies to Taxes (US & International)
                          5) How to handle all of this if a Business fails or declines later on.

                          ** Hope the question above about Eula is covered in detail and advise on what & where to display **

                          *** These might seem like simple questions that may or may not be covered, they are intended to be that way. ***

                          *** How & when should we hire You (Guests) & when, do you work for peanuts or small percentage of Game Income? ***

                          Hope to make it to this stream, very important Topic
                          Last edited by ayretek; 04-30-2015, 10:33 AM.

                          Comment


                            #14
                            What would be better for a very small independent developer, self publish or go with a publisher?

                            Thank you

                            Comment


                              #15
                              Originally posted by TheBladeRoden View Post
                              How do I EULA?
                              You have to EULA hoop!

                              Ahum.

                              Looking forward to this stream!
                              Broad Strokes | Jan Kaluza | Marketplace Release: 'Over 9000 Swords' Modular Melee Weapon System
                              Currently not available for freelance work
                              Dev Blog & Tutorials | Twitter

                              Comment

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