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Support Stream – Foliage – March 24th, 2015

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    [LIVESTREAM] Support Stream – Foliage – March 24th, 2015

    The next support stream will be covering foliage in 4.8 and the Procedural Foliage Actor. Anyone who is making a project with large worlds will want to tune in!

    WHAT
    Learn about foliage features in the upcoming 4.8 from Senior Technical Artist Ryan Brucks.

    WHERE
    Follow us on the official Unreal Engine Twitch channel: www.twitch.tv/unrealengine

    WHEN
    Tuesday, March 24th @ 2:00-3:00PM EST [Countdown]

    WHO
    Ryan Brucks, Senior Technical Artist
    Alexander Paschall, Engine Support Technician (@UnrealAlexander)

    Feel free to ask any questions on the topic in the thread below, and remember, while we try to give attention to all inquiries, it's not always possible to answer everyone's questions as they come up. This is especially true for off-topic requests, as it's rather likely that we don't have the appropriate person around to answer. Thanks for understanding!

    Edit: The YouTube archive is now available here

    Last edited by Ivey; 04-14-2015, 04:24 PM.
    Twitch /unrealalexander| Twitter @UnrealAlexander
    How to report a bug? | Installation & Setup issues?
    Call me to a thread by posting this: [MENTION]Alexander Paschall[/MENTION]

    #2
    Sweet i'm really looking forward to Foilage madness!

    Tuesday, hurry up and get here! =)
    W3 Studios

    Comment


      #3
      Can we have it uploaded to youtube as well for the rest of us that can't make it at that time?

      Comment


        #5
        Awesome! Looking forward to it.

        Comment


          #6
          Nice! Can't wait

          Comment


            #7
            I've had a chance to mess around with 4.8, and the landscape and procedural foliage volumes are awesome! one thing I noticed however is that there is no z-offset available, as there is in the foliage tool - is this on purpose, or is it going to be added? It's an incredibly useful feature that cuts down on environment workload, especially for "big stroke" work.

            Also, the grass output tiles will make my life so much easier/better, but it would be awesome if there was a feathering modifier - typically, the type of flora you would see with a foliage tool like this would be sparse on the edge of the mask/splatmap, and thick inside.

            I noticed that gusting was added to the wind actor, any chance we'll see more of those parameters exposed? IIRC, it's either set to gust, or not gust, but I could be mistaken.

            Finally, I don't and won't pretend to understand how the procedural foliage volumes work, but it sounds like 'tiles' are generated and re-used across the volume. Being able to edit these tiles by hand (and have them in turn reused by the foliage volume) would be tremendous in terms of being able to add fine detail to large areas without spending a lot of time doing so.

            Looking forward to the stream!

            Comment


              #8
              I'll be so down! Yay
              STONE RAGE
              StoneRage Steam: https://store.steampowered.com/app/640860/Stone_Rage/
              https://stoneragegame.com/

              Comment


                #9
                Originally posted by Aloyce View Post
                Can we have it uploaded to youtube as well for the rest of us that can't make it at that time?
                Will do! We post the Youtube video a couple of days after the stream finishes.

                It will also be on the Twitch channel's previous broadcasts page immediately.
                Twitch /unrealalexander| Twitter @UnrealAlexander
                How to report a bug? | Installation & Setup issues?
                Call me to a thread by posting this: [MENTION]Alexander Paschall[/MENTION]

                Comment


                  #10
                  YES. Ryan always brings something crazy cool..

                  Comment


                    #11
                    I'll be watching (As always!)
                    KITATUS
                    "Information shouldn't be behind a paywall, It should be free for all!"

                    Comment


                      #12
                      i'll be watching but unless twitch pulls it finger out and sorts the logins i won't be chatting
                      UT40K:The Chosen - Warhammer 40,000 for UE4
                      ut40kgeodav - UE4 Tutorials

                      Comment


                        #13
                        It starts in 30 mins...

                        Comment


                          #14
                          Omg, I completely missed this announcement!
                          What a pleasant surprise
                          SuperGrid: Marketplace Page | Feedback Thread | Demo | Website
                          Level design and prototyping for newbies

                          Comment


                            #15
                            Just missed half of it Guess I'll have to catch up on YouTube.

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