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Training Stream - Blueprint Multiplayer Shootout Game - March 10th, 2015

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    [LIVESTREAM] Training Stream - Blueprint Multiplayer Shootout Game - March 10th, 2015

    WHAT
    Developer Relations Technical Artist Alan Noon and Engine Programmer Ryan Gerleve walk us through the creation of the Multiplayer Shootout game. Learn about setting up a networked mulitplayer game using Blueprints as well as setting up input, character animations, weapon firing, and more!

    [SHOT]https://forums.unrealengine.com/attachment.php?attachmentid=25471[/SHOT]

    WHEN
    Tuesday, March 10th @ 3:30PM-5:00PM ET - [Countdown]

    WHERE
    www.twitch.tv/unrealengine

    WHO
    Alan Noon - Developer Relations Technical Artist
    Ryan Gerleve - Engine Programmer
    Chance Ivey - Cool Dude (sometimes)

    Feel free to ask any questions on the topic in the thread below, and remember, while we try to give attention to all inquiries, it's not always possible to answer everyone's questions as they come up. This is especially true for off-topic requests, as it's rather likely that we don't have the appropriate person around to answer. Thanks for understanding!


    UPDATE! NEW TIME.

    We've moved the stream to the same time next week as all of the people are in icy prisons currently...

    Edit: The YouTube archive is now available here

    Attached Files
    Last edited by Ivey; 04-14-2015, 04:17 PM. Reason: Typo
    Unreal Engine Documentation
    Bored? Follow me! @ffejnosliw

    #2
    Haha oh man, this will be cool...

    Comment


      #3
      I'll have to make sure I'm free that day! Looking forward to seeing this.

      Comment


        #4
        This is super cool. Will definitely make sure to check it out.
        2B || (!2B)

        Comment


          #5
          Question: Will match state be exposed to blueprints in a future release of the engine?

          Comment


            #6
            !UPDATE!

            This stream may get canceled due to extreme weather conditions at Epic HQ.
            We will let everyone know ahead of time if we've got to postpone for a week, as we may not be able to get to the office tomorrow. Stay tuned for more!

            Chance

            Let's Connect [Twitter]

            Comment


              #7
              Originally posted by Chance Ivey View Post
              !UPDATE!

              This stream may get canceled due to extreme weather conditions at Epic HQ.
              We will let everyone know ahead of time if we've got to postpone for a week, as we may not be able to get to the office tomorrow. Stay tuned for more!

              Chance

              No!!! Say it aint so!!! =)
              W3 Studios

              Comment


                #8
                Originally posted by Chance Ivey View Post
                This stream may get canceled due to extreme weather conditions at Epic HQ.
                Nooooo!


                Lightmap Tutorial

                Comment


                  #9
                  Please make it so you can shoot the hat off

                  ... And as Will Rogers would say....

                  "Always drink upstream from the herd." =)
                  W3 Studios

                  Comment


                    #10
                    Weird, I literally just finished a blueprint example over a lunch break with the online subsystem because i was too tired to wait for your example.

                    Can't wait to see what you did differently than my project.
                    (oo i found the docs page on this prj)
                    (ours are pretty similar(probably because i remember the original stream vaguely), i like the state driven gui though, i have no idea why i didn't use that. I feel super dumb)

                    Also
                    walk us through the creation of the Multiplayer Shootout game.
                    Do you mean, you will build the entire project from scratch or just take us on a small tour of the completed project ?
                    Last edited by SaxonRah; 02-17-2015, 05:20 AM.
                    Youtube
                    Machine Learning C++ Plugin
                    Lindenmayer System C++ Plugin

                    Comment


                      #11
                      I usually never have to time to watch streams live, so I just watch recordings of the streams, I get to see this one live though
                      Last edited by MaxFights; 02-17-2015, 05:24 AM.

                      Comment


                        #12
                        Originally posted by Chance Ivey View Post
                        !UPDATE!

                        This stream may get canceled due to extreme weather conditions at Epic HQ.
                        We will let everyone know ahead of time if we've got to postpone for a week, as we may not be able to get to the office tomorrow. Stay tuned for more!

                        Chance

                        Oh really? Where are your offices located? In which town? What is happening there? Floods or snow? I hope you are OK

                        Comment


                          #13
                          We're in Cary, NC - where the roads are currently a skating rink
                          Let's Connect [Twitter]

                          Comment


                            #14
                            UPDATE! NEW TIME.




                            We've moved the stream to the same time next week as many of the Epic staff are stuck at home today due to the icy conditions
                            Last edited by Ivey; 02-17-2015, 10:21 AM.
                            Let's Connect [Twitter]

                            Comment


                              #15
                              Thank goodness you guys aren't in the Northeast. I don't think we'd get any more streams until like, June.

                              Stay safe, Epic peeps!
                              Procedural, modular, on-the-fly animation - iTween For UE4
                              - Actors - Components - UMG - Ease In - Ease Out - Path-constrained Animation - $0

                              Runtime Datatable
                              -Load a text csv or download a public Google Sheet and add parsed values to a matching USTRUCT at Runtime.

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