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Training Stream - Creating a Twin-Stick Shooter - Feb. 3rd, 2015

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    #16
    It's not up on the learn tab quite yet, will be in a couple of days though
    Twitch /unrealalexander| Twitter @UnrealAlexander
    How to report a bug? | Installation & Setup issues?
    Call me to a thread by posting this: [MENTION]Alexander Paschall[/MENTION]

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      #17
      I was following the tutorial and hoping to be able to implement a similar set up with waves of enemies; however, when I test it the blueprint goes right through all the waves but nothing spawns. It does say in the Scene Outliner that they are spawning. I guess what I would like to know is if there is a set up in the game state blueprint that you did not show in the video? Also, there is no delay when the Spawn Timer ends and the Clear Spawn Timer begins and then on to the next waves set up.

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        #18
        Can't wait! I just started playing around with this very thing, so this comes as a great surprise.

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          #19
          any ETA on the upload?

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            #20
            Originally posted by Sebastian Bayer View Post
            any ETA on the upload?
            According to the people working on it, there are some parts that required 4.7 updates and they want to wait for the official 4.7 release before moving those over.
            Twitch /unrealalexander| Twitter @UnrealAlexander
            How to report a bug? | Installation & Setup issues?
            Call me to a thread by posting this: [MENTION]Alexander Paschall[/MENTION]

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              #21
              Thanks for the the update. I think most of us are just excited for it, and hoping it wasn't doomed to fall by the wayside.

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                #22
                Originally posted by Alexander Paschall View Post
                According to the people working on it, there are some parts that required 4.7 updates and they want to wait for the official 4.7 release before moving those over.
                An update regarding the availability of this project?
                [Compatibility List] Unreal 4 - Hardware Feedback (Leave your feedback on how the Unreal runs on your computer)

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                  #23
                  Originally posted by Weskey View Post
                  An update regarding the availability of this project?
                  It's on the way, it just went through a localization, which is one of the final steps. Should be up soon.
                  Twitch /unrealalexander| Twitter @UnrealAlexander
                  How to report a bug? | Installation & Setup issues?
                  Call me to a thread by posting this: [MENTION]Alexander Paschall[/MENTION]

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                    #24
                    Twin Stick Shooter is now available as "SillyGeo" in the Learn tab of the launcher!
                    Twitch /unrealalexander| Twitter @UnrealAlexander
                    How to report a bug? | Installation & Setup issues?
                    Call me to a thread by posting this: [MENTION]Alexander Paschall[/MENTION]

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                      #25
                      Awesome ! May I ask why you used a Character instead of a Pawn for the Player ?

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                        #26
                        Originally posted by Atemu View Post
                        Awesome ! May I ask why you used a Character instead of a Pawn for the Player ?
                        It was done so they could use a Character Movement component for calculating the player's velocity.
                        Twitch /unrealalexander| Twitter @UnrealAlexander
                        How to report a bug? | Installation & Setup issues?
                        Call me to a thread by posting this: [MENTION]Alexander Paschall[/MENTION]

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                          #27
                          Oh, I see. Would it be possible to do it with a Pawn that wouldn't have the Character Movement component ? I tried and I have issues with the rotation

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                            #28
                            How do you go about making this work in multiplayer, ive started to try and do but on the server side it starts for a breef second looking right then it dosent use the topdown cam and dosent spawn to other clients, the client side is fine exept it dosent have momevment, ive tried authority on server and client in the character and movement, spawning stuff as well as making sure some things are taged as replicate, it just dosent work well.. im begining to think the way the game has been put together just wont work for multilayer.

                            also when running as dedicated server, and running two clients, i see 2 ships which is correct, so it partly dose it..
                            Last edited by LeopardX; 04-03-2015, 01:01 PM.
                            http://www.leopardx.net

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                              #29
                              How easy would it be to move this from a plane to 3d space?

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