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[Twitch] New Launcher! Water! ALL THE THINGS and MORE - Jan 22, 2015 @ 2PM ET

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    [Twitch] New Launcher! Water! ALL THE THINGS and MORE - Jan 22, 2015 @ 2PM ET

    WHAT
    The mythical creature Alan Willard joins us this week on the stream to go over a new water pack which will be available soon for Unreal Engine! Also, we're rolling out a new launcher, with a slick new look and resizability! Other news rolling in as well!

    WHEN
    Thursday, Jan. 22th @ 2PM ET - [Countdown]

    WHERE
    www.twitch.tv/unrealengine

    WHO
    Chance Ivey - Community Manager - @iveytron
    Alan Willard - Developer Relations Technical Artist

    Edit: The YouTube archive is now available!

    Last edited by Ivey; 01-23-2015, 04:39 PM.
    Let's Connect [Twitter]

    #2
    New launcher?! You make my job writing these books super-hard with all this work!

    Keep up the great work though! :>
    KITATUS
    "Information shouldn't be behind a paywall, It should be free for all!"

    Comment


      #3
      "Water Pack" sounds like something from marketplace. I hope it will be some kind of "out of the box sea and rivers" solution? That would be great
      Easy to use UMG Mini Map on the UE4 Marketplace.
      Forum thread: https://forums.unrealengine.com/show...-Plug-and-Play

      Comment


        #4
        Water might be relating to NVIDIA WaveWorks, yay!
        Linux Support page (Wiki): https://wiki.unrealengine.com/Linux_Support
        Linux Demos page (Wiki): https://wiki.unrealengine.com/Linux_Demos
        My Unreal Engine 4 Linux repo: https://github.com/3dluvr/UnrealEngine/

        Comment


          #5
          Nice! Pretty hyped about this. New launcher and water both sound very exciting. See you in the chat tomorrow!
          Join Unreal Slackers, the largest Unreal Engine communuty on Discord! → https://unrealslackers.org
          Have a question? Give me a shout on Twitter → https://twitter.com/heypfist

          Comment


            #6
            Awesome, I'm pretty excited about the resizable launcher! Can't wait to watch. =)
            W3 Studios

            Comment


              #7
              Awesome! I'm looking forward to the water pack

              Comment


                #8
                [request] pls just add out of the box water, with underwater post processing volume(like in cryengine3), with physics and other normal stuff like in other engines, i think it is MUST have feature, thx.

                Comment


                  #9
                  I see the word water GameWorks talk?
                  System
                  ASUS ROG Maximus IX Forumla - ASUS ROG GeForce GTX 1080 8GB - G.Skill RGB 16GB, Samsung M2 500GB

                  ArtStation
                  Artwork thread

                  Comment


                    #10
                    Okay you got my attention.. water.. I'm already thirsty

                    4.10 Update! -> [Community Project] WIP Weather & Ocean Water Shader
                    WIP Interactive Water Shader, WIP 2D Water Sim
                    WIP FFT Ocean w/ Foam, Quad-tree Infinite Ocean LOD

                    Comment


                      #11
                      Do we have a status for HTML5 deployment?

                      Comment


                        #12
                        Will there be any forward rendering paths added to properly render translucent materials for better water materials?

                        I checked out cryengine for a bit simply because of how great its water looks but now I probably don't even need to bother since you guys have something great to show us!
                        Last edited by CyberDev; 01-22-2015, 01:42 PM.

                        Comment


                          #13
                          Originally posted by CyberDev View Post
                          Will there be any forward rendering paths added to properly render translucent materials for better water materials?

                          I checked out cryengine for a bit simply because of how great its water looks but now I probably don't even need to bother since you guys have something great to show us!
                          We do have plans for being able to decide if you project will use forward or differed rendering, but it's will have to go through an experimental phase first. Martin Mittring is working on it when he can, but there is no ETA for the stable version.
                          Twitch /unrealalexander| Twitter @UnrealAlexander
                          How to report a bug? | Installation & Setup issues?
                          Call me to a thread by posting this: [MENTION]Alexander Paschall[/MENTION]

                          Comment


                            #14
                            Yeees, I'm in

                            Comment


                              #15
                              Strong Portal vibes from tonight's stream

                              The 'Mythical' Alan should join us more often!

                              Comment

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