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[Twitch] Animation Editing, Animation Recording, and More - Jan 15, 2015 @ 2PM ET

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    [Twitch] Animation Editing, Animation Recording, and More - Jan 15, 2015 @ 2PM ET

    WHAT
    Sr. Programmer Lina Halper and Lead Animator Jay Hosfelt join us to talk about some of the awesome new animation features coming in 4.7, such as animation editing in the editor and recording from physics. Also, we're kicking off the January game jam, so don't miss it!

    WHEN

    Thursday, Jan. 15th @ 2PM ET - [Countdown]

    WHERE
    www.twitch.tv/unrealengine

    WHO
    Chance Ivey - Community Manager - @iveytron
    Lina Halper - Sr. Programmer - @nikolobin
    Jay Hosfelt - Lead Animator - @HosFross

    Questions? Let's hear em!

    Edit: The YouTube archive is up!

    Last edited by Ivey; 01-21-2015, 04:59 PM.
    Let's Connect [Twitter]

    #2
    Looking forward to it! I'm in

    Comment


      #3
      [Question]

      can you set actor rotation while root motion is playing?...

      hack n' slash game so I go from 1 root motion to another thus making it difficult to rotate the actor in between swings....

      Streams: www.Twitch.tv/BlinkTheory
      Patreon: www.Patreon.com/BlinkTheory

      Comment


        #4
        [Question]
        Can we get more montage Events ?

        Like OnSectionStartedPlaying(SectionName), OnSectionStoppedPlaying(SectionName) ?
        https://github.com/iniside/ActionRPGGame - Action RPG Starter kit. Work in Progress. You can use it in whatever way you wish.

        Comment


          #5
          [Question]

          - ( probably will be shown in the stream but ) how many usefull tools will be in the editor? Thinking about the ART toolkit, it'll be something like that, with many possibility of modification ( poses/ROM testing, and so on ), or animation editing is limited to have a move/rotate/scale manipulator?
          - About physics, it is possible to have custom skeletal mesh collision meshes exported from Maya instead of capsules using persona?
          - ( bit of generic question but ) Thinking about a mocap suit, whats the status on streaming data so it can be recorded?

          Cheers
          ENTER REALITY

          VR Solutions

          Contact us for more informations

          Comment


            #6
            A pipeline from Maya to UE4 would be great, I miss the Actor X animation exporter.
            Anything planned to ease the export of multiple animations ?

            Comment


              #7
              [Question]
              Is there a way to inject animation into my animblueprint at runtime? For example, it would be cool if I could have my aim offsets IN the weapons instead of in my anim-blueprint. So the anim-bluprint would just have an empty node until you equip something and it would fetch the animation from that equipped object. This would reduce the complexity of my anim-blueprint.

              Comment

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