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JANUARY GAME JAM: Theme: BACK TO SQUARE ONE

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  • #46
    Originally posted by MonsOlympus View Post
    Im guessing that this has something to do with perhaps schooling and the new year, it really depends on how much weight you put on an occasion though as these holiday themes are very personal.

    I think what Im saying is that it would be nice to have a less specific field of view and more in regards to the interpretation, games are ofcoarse art forms too so I do think we need to look less literally but does that mean I should do something involving pi because this says square? That wouldnt make alot of sense would it!?

    We considered things like starting at the end of the game and working forward or being shunted back to the start but both of those are quite literal interpretations, Im just finding it extremely difficult not to take this literally.
    I wouldn't particularly see starting at the end of the game and rewinding as a literal interpretation (as such would be more of the colloquial interpretation). But I hadn't initially considered ideas of school and new year. There is a lot that can be drawn from ideas of growth and renewal. You could even fit a survival aspect into this theme along the lines of someone getting fed up with society and "going back to square one" by heading out to a forest and you do the ol' "Don't Starve" harvesting and building to reach a climax of appreciating a simple life without modern conveniences. Its really about abstractly looking at the many ways in which you can draw gameplay elements from a single source. But I can't personally think of any way to involve Pi. :P

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    • #47
      Originally posted by Alaan View Post
      I wouldn't particularly see starting at the end of the game and rewinding as a literal interpretation (as such would be more of the colloquial interpretation). But I hadn't initially considered ideas of school and new year. There is a lot that can be drawn from ideas of growth and renewal. You could even fit a survival aspect into this theme along the lines of someone getting fed up with society and "going back to square one" by heading out to a forest and you do the ol' "Don't Starve" harvesting and building to reach a climax of appreciating a simple life without modern conveniences. Its really about abstractly looking at the many ways in which you can draw gameplay elements from a single source. But I can't personally think of any way to involve Pi. :P
      Well my example of PI was just an interesting concept I might try to make a game around myself at some stage, with these ideas you and I have put forward none of them are particularly interesting (Im excluding the one Alexander commented on ) I really want to focus on new and interesting gameplay but I always end up falling into this rut of samey stuff, I think we largely got lucky last time as it all kind of clicked together but this time it just seems abrasive like we have to force things because any interesting time mechanic is out of the scope of a Jam with a few people. Timeline is there and there are plenty of engine features to exploit but its still very difficult to prototype things in the engine because there are barriers, some things are great and flow well but others you are constantly hitting brick walls and it can be frustrating especially with such limited time.

      You end up limiting the scope of the game and thus the gameplay to the point it becomes less interesting, I certainly want to do something more original but so far its hard to break out of those molds and get "back to square one".
      Last edited by MonsOlympus; 01-16-2015, 11:26 AM.

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      • #48
        think of catch 22 situations ...no matter what,when,how you try you always go back to where you started

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        • #49
          I'm going to be working with my friend on this!

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          • #50
            Rebirth - Save the lost souls and conduct them to the rebirth; The reincarnation; BACK-TO-SQUARE-ONE!

            PLEASE, READ THE TUTORIAL - DONT FORGET TO REALESE THE SOULS BY PRESSING C

            Team Name: Team G
            Team Members: Gabriel Regis - Programming and Art | Eduardo Zimmer - Translator |
            You can acess the tutorial at the Menu

            Link:

            https://mega.co.nz/#!7k5QTI4T!d_Y7m9...7kMVssu351CB3A

            Video:

            http://www.youtube.com/watch?v=vxPEe...ature=youtu.be

            ScreenShot

            Last edited by Progab; 01-16-2015, 10:35 PM.

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            • #51
              Question about the rules, because I'm not 100% even after reading through them a few times.
              As a musician, am I ineligible to contribute to a project as a team member unless I'm a subscriber to UE4 as well?

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              • #52
                Originally posted by Xir0 View Post
                Question about the rules, because I'm not 100% even after reading through them a few times.
                As a musician, am I ineligible to contribute to a project as a team member unless I'm a subscriber to UE4 as well?
                You're good to play, Xir0
                UE4 Development [VR & AR Forums | VR Docs | ARKit Guide | ARCore Guide]
                Make and Maintain Framerate [ Robo Recall Postmortem]
                Let's Connect [Twitter]

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                • #53
                  Originally posted by Chance Ivey View Post
                  You're good to play, Xir0
                  Appreciate the quick response, and thanks for the clarification!

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                  • #54
                    Originally posted by Xir0 View Post
                    Appreciate the quick response, and thanks for the clarification!
                    UE4 Development [VR & AR Forums | VR Docs | ARKit Guide | ARCore Guide]
                    Make and Maintain Framerate [ Robo Recall Postmortem]
                    Let's Connect [Twitter]

                    Comment


                    • #55
                      We are working on a game (2 person), but theres one more, who can do the texturing, however she has no active subscription yet. (Will get in a few days.) Can she enter as well?

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                      • #56
                        Well I just managed to screw up our project, back to square one. ;p

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                        • #57
                          Originally posted by PhoTek View Post
                          Well I just managed to screw up our project, back to square one. ;p
                          A great lesson, to use version control :P

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                          • #58
                            Submission

                            I've made so little progress today, I feel like wrapping it up early

                            Team Name: CurrentFrame
                            Team Members: cd
                            Game Name: Square Hopper

                            Download link:
                            https://drive.google.com/file/d/0B8k...ew?usp=sharing
                            https://docs.google.com/uc?id=0B8kpz...xport=download

                            Description:
                            It's a first person platformer set in a surreal space-like environment. You basically just walk around and hop over obstacles, and in the process of doing this, the square-constructed environment becomes lit up. By lighting up more squares, you open up new areas of the game world. But even if you unlock everything, there is no concrete win condition. You cannot escape square one.

                            Controls:
                            Same as the first person blueprint template
                            -WASD: move forward/back/strafe
                            -Space: jump
                            -Left click: Fire balls of light

                            Mechanics:
                            -Touch a square (by moving on top of it / next to it) to light it up
                            -Hitch a ride on the floating square to quickly traverse the environment

                            Potential problems:
                            -You might fall through the revolving squares if you land at an awkward angle
                            -You really only need the floating square in the second area. In the third part, riding on it can be dangerous. To have it move to the next area, you only need to touch it

                            Screenshot:
                            Last edited by cd; 01-17-2015, 08:48 PM.

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                            • #59
                              Hi All

                              Team: Ayretek
                              Members: Ayretek
                              Game Name: CrazySquares
                              (game file name: AyretekSquareOne)

                              How to Play: You'll figure it out!

                              Edit: I Thought about putting these warnings in the game earlier and dismissed the idea as I thought it might have been taken as a boast or advertising trick or something, but after watching Allar play the game on his Awesome Twitch Stream last night, I decided to post these warnings:

                              Edit: This game uses visual/optical illusions as well as spatial displacement to play tricks on the eyes of the viewer.
                              Warning: could be potentially disorientating and may potentially cause nausea and other side effects!


                              WARNING: This video could potentially trigger seizures for people with photosensitive epilepsy. Viewer discretion is advised!

                              Link: https://docs.google.com/uc?export=do...2xraC0tWWhVWXc



                              Good Luck to Everyone!
                              Last edited by ayretek; 01-19-2015, 12:03 PM. Reason: Needed to add 'Warning' Label

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                              • #60
                                Team Name: Accel Games
                                Members: Alex Mason, Gornel Bah, YT RhYmZ
                                Game Name: SketBoard
                                Song Url: https://soundcloud.com/yt-rhymz/what...l-cypher-verse

                                Controls: WASD (Movement), Mouse (Camera), R (Restart), Space (Jump)
                                URL: https://drive.google.com/file/d/0Bzx...ew?usp=sharing

                                EDIT: Here is a post-deadline bugfixed version, our submission version has a bug where the Join screen doesn't disappear.
                                https://drive.google.com/open?id=0Bz...V0U&authuser=0
                                We are aware that this version may not be considered for the Jam, but if you want to play multiplayer please download the fixed version.

                                We are looking for a 2d concept artist for future game releases. If you know anyone who can do some nice 2d art or has strong drawing skills, get in contact with us at developers@accelgames.com Or just let us know what you think

                                Last edited by Gono; 01-19-2015, 06:57 PM. Reason: added email addresses

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