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[Twitch] Marketplace, Preview Builds, & Game Jam Theme Announce! - Dec 11th @ 2PM ET

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    [Twitch] Marketplace, Preview Builds, & Game Jam Theme Announce! - Dec 11th @ 2PM ET

    WHAT
    Sr. Producer Deke Waters returns to discuss Marketplace and to introduce our new Marketplace Content Curator Jon Jones! Jon will be working with content creators in a number of ways, so be sure to drop him a message if you're looking into getting involved with the Unreal Engine Marketplace! We're also going to have a quick look at changes at how we handle Preview builds of UE4 in 4.7 and beyond. Come hang with us

    WHEN
    Thursday, Dec. 11th @ 2PM ET - [Countdown]

    WHERE
    www.twitch.tv/unrealengine

    WHO
    Chance Ivey - Community Manager
    Deke Waters - Sr. Producer
    Jon Jones - Content Curator

    Questions? Let's hear em

    EDIT: The YouTube archive is up here
    Last edited by Ivey; 12-12-2014, 03:46 PM.
    Let's Connect [Twitter]

    #2
    Awesome will be there!

    Any update on plugins for the marketplace?
    Whats the update on the marketplace seller dashboard?
    What are your future plans for promotions, product visibility, & the Unreal Summer Sale?
    Last edited by Devero; 12-10-2014, 05:05 PM.
    W3 Studios

    Comment


      #3
      Code plugins ? When?
      https://github.com/iniside/ActionRPGGame - Action RPG Starter kit. Work in Progress. You can use it in whatever way you wish.

      Comment


        #4
        With some free plugin from Epic ?

        Comment


          #5
          How far off is a consumer ratings/comments system for the marketplace?

          Comment


            #6
            Any updates on the web page version of the current marketplace?
            It could even be slate based because slate can run on html5 right?

            Comment


              #7
              Couple questions about using different builds:
              1. In general, how safe is it to switch my project into a preview build? Is it like a windows os preview where anything could go terribly wrong? Or is it more stable?
              2. Also, what kind of data/functionality should I expect to be lost (if any) when moving a project from an older engine version to a new one? Is there a checklist I should go through when moving from one engine to another to ensure the change is smooth?

              Comment


                #8
                Are free submissions allowed? If not, what is the lower limit for costs?
                Procedural, modular, on-the-fly animation - iTween For UE4
                - Actors - Components - UMG - Ease In - Ease Out - Path-constrained Animation - $0

                Runtime Datatable
                -All the fun of DataTables dynamically loaded from text or Google Sheets while your game is running!

                Comment


                  #9
                  Originally posted by Jared Therriault View Post
                  Are free submissions allowed? If not, what is the lower limit for costs?
                  I asked this during the stream as I was interested in hearing whether it's currently possible to do and unfortunately it isn't, the minimum is $5. Here is the answer I got back:

                  No free assets are allowed currently, as we don't want clutter the market without a search being implemented first. $5 is our current minimum
                  So it could change in the future, but not possible right now (Koola's LightRoom was probably a project that Epic wanted to put up as a showcase).

                  EDIT: Here is the Koola explanation:

                  "The Koola project had significant tutorial value and giving it for free was a good way to help people learn the engine"
                  Last edited by DotCam; 12-11-2014, 04:25 PM.
                  Free Community Ocean & Sky Project || Join us on Discord! || Trello Roadmap

                  Comment


                    #10
                    Thanks for participating everybody!
                    Twitch /unrealalexander| Twitter @UnrealAlexander
                    How to report a bug? | Installation & Setup issues?
                    Call me to a thread by posting this: [MENTION]Alexander Paschall[/MENTION]

                    Comment


                      #11
                      Re: Free assets - nothing at this time that's not deliberately created for the purpose of learning. Will let everyone know if that changes!
                      Let's Connect [Twitter]

                      Comment


                        #12
                        Also thanks again for participating today, everyone!
                        Let's Connect [Twitter]

                        Comment


                          #13
                          Originally posted by DotCam View Post
                          I asked this during the stream as I was interested in hearing whether it's currently possible to do and unfortunately it isn't, the minimum is $5. Here is the answer I got back:



                          So it could change in the future, but not possible right now (Koola's LightRoom was probably a project that Epic wanted to put up as a showcase).

                          EDIT: Here is the Koola explanation:
                          Originally posted by Chance Ivey View Post
                          Re: Free assets - nothing at this time that's not deliberately created for the purpose of learning. Will let everyone know if that changes!
                          Thanks guys. Kind of a disappointment but I understand why. Lot of manual work involved and trying to stay uncluttered in the absence of a good search. Looks like I'll just have to wait.
                          Procedural, modular, on-the-fly animation - iTween For UE4
                          - Actors - Components - UMG - Ease In - Ease Out - Path-constrained Animation - $0

                          Runtime Datatable
                          -All the fun of DataTables dynamically loaded from text or Google Sheets while your game is running!

                          Comment

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