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December 9 LiveStream - Track Generator Blueprint - Files!!

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    #16
    Originally posted by mrfusiontm View Post
    But I noticed something different between what I ended up with and what was in the demo. The "SET" node has an extra output dot on the right that I did not see in the demo version. Could this be throwing off my collisions?
    No, I think an output connection has been recently added to the Set node to avoid visually complicating blueprints. For example what if you set a variable then immediately want to use its value next? You'd have to have a Get immediately after the set. With the new output connection this isn't the case.

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      #17
      Ok, thanks for your answer. Still not sure why I can't get the collisions to toggle correctly.....

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        #18
        I am unable to merge files in unreal engine 4

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          #19
          curious

          I get this problem
          in 44:00 minute of the video in ue 4.14



          do you know how can I do this correctly?

          thanks a lot!

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            #20
            shouldn't your 'Road Data Array' look something like this:
            https://docs.unrealengine.com/latest...rGuide/Arrays/

            maybe make it an array

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              #21
              Originally posted by ayretek View Post
              shouldn't your 'Road Data Array' look something like this:
              https://docs.unrealengine.com/latest...rGuide/Arrays/

              maybe make it an array
              yeah that's correct, you are a life saver
              and I am a noob ;D

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                #22
                we all make mistakes & it's usually the little ones that get us most of the time

                thank you! ..and glad to be of some help

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                  #23
                  I used a sample spline blueprint,not powerful like Zak's. but it's work. I watched Zak's Video. powerful but so many var I cant finish it right now. I have a problem: How to fix spline mesh filp.?
                  In Zak's video just talk about fix textrender filp fix..
                  I will show a picture of my problem:
                  straight line : work
                  turn big angle: mesh flip down

                  Attached Files

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                    #24
                    Hello, this thread is old but I figured I would give it a try I wanted to know how I could add a length setting to the blueprint so that after it reaches a certain length instead of stretching it would create a new mesh.along the spline. like in this example https://www.youtube.com/watch?v=eKIiWa19EMI

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                      #25
                      Thanks Zak !!!

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                        #26
                        nice to know about the update

                        character count

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