Announcement

Collapse
No announcement yet.

[Twitch] NEW! Training Stream - Spline and Spline Mesh Components - Dec. 9, 2014

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

    [Twitch] NEW! Training Stream - Spline and Spline Mesh Components - Dec. 9, 2014

    WHAT
    You've asked for Zak, and we're delivering! In this Livestream Tutorial we'll show how to use both Spline and Spline Mesh Components to construct an easy-to-use racetrack generator tool in UE4. Viewers will learn about custom structs, functions with local variables, using for loops, and much more!

    WHEN
    Tuesday, Dec. 9th @ 3:30PM - 5:00PM ET - [Countdown]

    WHERE
    www.twitch.tv/unrealengine

    WHO
    Zak Parrish - Developer Relations Technical Artist

    Feel free to ask any questions on the topic in the thread below, and remember, while we try to give attention to all inquiries, it's not always possible to answer everyone's questions as they come up. This is especially true for off-topic requests, as it's rather likely that we don't have the appropriate person around to answer. Thanks for understanding!


    EDIT: Grab the files from Zak from this post if you'd like to follow along!

    EDIT: The YouTube Archive is now available here.
    Last edited by Chance Ivey; 12-10-2014, 05:31 PM.
    Let's Connect [Twitter]

    #2
    My question for the mighty Zak:

    I'd like to see how to make railroad tracks including various switch options through BP.

    For example, being able to add a switch, by clicking anywhere along the spline path that will automatically branch off, add the necessary geometry, etc.

    I guess roads need the same for intersections with traffic lights and what not, but I love trains more than cars.
    Linux Support page (Wiki): https://wiki.unrealengine.com/Linux_Support
    Linux Demos page (Wiki): https://wiki.unrealengine.com/Linux_Demos
    My Unreal Engine 4 Linux repo: https://github.com/3dluvr/UnrealEngine/

    Comment


      #3
      Zak is cool. English is not my native language, but i understand him with half word.
      Last edited by es; 12-05-2014, 09:20 PM.

      Comment


        #4
        You've asked for Zak
        Yes, please keep him for youtube channel only ^^

        Comment


          #6
          You'd be amazed at what we have to do to keep Zak off the camera actually. We send him to far off lands and sometimes tie him to his chair at his desk. Otherwise he would probably just sit on camera and talk about Unreal 24 hours a day.

          We're going to get other people involved in future streams as well. Alan Noon will definitely be making appearances, and maybe we can get the great Alan Willard to stop by and show you guys some stuff. We will get some of the programmers to show some coding examples too. There is even a rumor Mike Fricker may drop some knowledge bombs from time to time.

          Don't miss these live training streams! They're going to be much more focused on creating actual real-world examples than the other streams. Great stuff for all of the Unreal Engine developers out there.
          Last edited by Jeff Wilson; 12-06-2014, 05:22 PM.
          Unreal Engine Documentation
          Bored? Follow me! @ffejnosliw

          Comment


            #7
            0oooo0000oooo000oo

            Already can't wait for more!
            https://github.com/iniside/ActionRPGGame - Action RPG Starter kit. Work in Progress. You can use it in whatever way you wish.

            Comment


              #8
              have you tried duct tape?

              And these training streams are so enticing & a great idea, just wish there was some docs or outlines we could look back on.
              And some way to look them up and compare or work thru the training later on.
              Did I mention videos, docs, & a tad bit of outline on how to apply all this information?

              Also, still looking for some of the seminars or talks ya'll have given recently while visiting far away lands. *Hint*

              Comment


                #9
                Originally posted by ayretek View Post

                Also, still looking for some of the seminars or talks ya'll have given recently while visiting far away lands. *Hint*
                I'm still collecting everyone's presentations from the East Coast Dev Tour. Will let everyone know when they're available! In the meantime, you can check out www.unrealengine.com/resources to find a ton of other talks given at similar events (and some that were echoed at the ECDT).

                Thanks ayretek!

                Chance
                Let's Connect [Twitter]

                Comment


                  #10
                  The stream is essentially the video portion. Each stream will be archived and available in a special category in the video section of the documentation. I don't see us re-recording the project as a series of videos. That's a lot of work and I don't know that it would provide added value beyond what the stream already provides. It's always possible we will convert them to written how-to's at some point, but it won't be tied to when the streams occur. I'll see about the possibility of providing outlines. If an outline exists, we would be happy to provide it!
                  Unreal Engine Documentation
                  Bored? Follow me! @ffejnosliw

                  Comment


                    #11
                    thx chance & jeff

                    chance, are all those presentations in PowerPoint or something, is there another way to access them?

                    and I understand it would be hard to break those down, jeff, but a detailed summary or commentary / outline, like a BP example would be nice afterwards showing it's implementation. wouldn't have to be complex even, kind of a follow up.

                    but either way, thx guys. I'm looking forward to the twitch training streams

                    *cough* -> 'after hours of streaming and the sun starts to go down'
                    Last edited by ayretek; 12-08-2014, 12:11 PM.

                    Comment


                      #12
                      Originally posted by ayretek View Post

                      chance, are all those presentations in PowerPoint or something, is there another way to access them?
                      We upload the as .pptx files so you can see the presenters notes as well as the slides. Lot's of good stuff in there .
                      We'll see if we can get them to a place where they can be exported with notes in a usable fashion.
                      Let's Connect [Twitter]

                      Comment


                        #13
                        Originally posted by Jeff Wilson View Post
                        maybe we can get the great Alan Willard to stop by
                        Greeeeeaaaat! I was just going to ask if we can have him in Livestream
                        Unreal Issue Tracker - Desktop App for Unreal Engine Issues
                        Unreal Nexus - Create Share and Experience!

                        Unreal Engine 4 World-Wide User Map

                        [PLUGIN] Aws Gamelift Client Plugin
                        [TOOL] Create your own binary release of UE4 from GitHub source
                        [Marketplace] Vehicle Soccer Template
                        [Marketplace] Objective Waypoint System
                        My UE4 Tutorials and Misc Tools

                        Lead Programmer at YetiTech Studios
                        Your Friendly Neighborhood
                        Satheesh PV (a.k.a RyanJon2040) | Twitter, Instagram, Facebook, LinkedIn, YouTube, Google+

                        Comment


                          #14
                          [A Question for The Mighty Zak]
                          How would you use the spline editor to build roads with 3 and 4 way intersections?

                          Comment


                            #15
                            Hi I'm trying to use a spline with spline mesh to display and aim the trajectory of a missile that would be launched form the player. I'm having trouble attaching the spline to the player actor at spline point 0 and adjusting points 1 and 2 out away from the player to show the trajectory. I'm attaching the spline to the actor as I would any other pawn with snap to selected and I have made sure the spline component is movable as well as the attached spline mesh but the blueprint stays at the spawn location instead of following the player. Is there anything special about splines that I need to consider when attaching to an actor?

                            Comment

                            Working...
                            X