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[Twitch] Learning Resources - What's new in 4.5 & What's Next! - Nov 6, 2014 @ 2PM ET

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    [Twitch] Learning Resources - What's new in 4.5 & What's Next! - Nov 6, 2014 @ 2PM ET

    WHAT
    Technical Writers Lauren Ridge and Wes Bunn join us to talk about learning resources, all the new ways to find help in the editor where and when you need it, and what's in the works now. Also, we'll be highlighting next week's East Coast Dev Tour talks and schedule.

    WHEN
    Thursday, Nov. 6th @ 2PM ET - [Countdown]

    WHERE
    www.twitch.tv/unrealengine

    WHO
    Chance Ivey - Community Manager
    Lauren Ridge - Technical Writer
    Wes Bunn - Technical Writer

    Questions? Drop 'em in the thread!

    Also, we're happy to announce that we've made our Twitch Calendar public, so you can subscribe to it with your google calendar, iCal, or other preferred calender application!

    Here are the public URLs
    ICAL - "https:// www.google.com/calendar/ical/epicgames.com_0q2jjq8pjmunuvs91l974ldia0%40group.calendar.google.com/public/basic.ics"
    XML - "https://www.google.com/calendar/feeds/epicgames.com_0q2jjq8pjmunuvs91l974ldia0%40group.calendar.google.com/public/basic"

    And here's how you can add it to your calendar
    Google Calendar
    iCal / Mac Calendar App


    Chance


    EDIT: The YouTube archive is up here
    Last edited by Ivey; 11-07-2014, 10:11 AM.
    Let's Connect [Twitter]

    #2
    4.5? Maybe 4.6?
    Realtime Database Firebase | Ultimate Mobile Kit Firebase | Extended Facebook | Universal Mobile Ads | Google Analytics

    Comment


      #3
      Hey guys first off let me say that the new updates to the docs are great.

      [Q?] I was wondering can we get a change log, right now its impossible to see whats new.
      Something i think whould be awsome for everyone.

      [Q?] Also you think you guys could add some documentation for UMG Drag and Drop.
      And also some documentation for the replication with conditions I have not been able to find much.

      Thanks and keep up the great work.
      Best Regards.

      Comment


        #4
        [Q?] Is there any documentation available on creating enemy AI using behavior trees?

        [Q?] What's the latest news on Large World Support?

        Comment


          #5
          Originally posted by Demolition Man View Post
          [Q?] What's the latest news on Large World Support?
          1+ for this

          Comment


            #6
            Originally posted by WCode View Post
            1+ for this
            Today's stream is with our technical writers, we won't have anyone on that can speak to large world support.

            Thanks!
            Let's Connect [Twitter]

            Comment


              #7
              Pfft, take this large world support! (you guys doing a community spotlight today?)



              /shamelessplug

              [Question]
              - With the new 128 Texture Sampler limit in 4.6, we can use much nicer materials on Landscapes, but does the higher texture sampler count have a huge performance hit or is it relatively linear?
              Last edited by TheJamsh; 11-06-2014, 12:00 PM.

              Comment


                #8
                Originally posted by TheJamsh View Post
                Pfft, take this large world support! (you guys doing a community spotlight today?)
                Incredible!! I can almost see my house from here

                That video was worth the wait!
                Free Community Ocean & Sky Project || Join us on Discord! || Trello Roadmap

                Comment


                  #9
                  [Question] A few weeks ago there was a suggestion on the forums for adding comments to the documentation to allow us to make comments/give examples. What are your thoughts on opening up the documentation to the public with this feature suggestion?
                  Twitter: @InfectedFPS
                  Twitch: InfectedFPS (Occasionally stream some work)

                  Comment


                    #10
                    Hi there,
                    and what's in the works now.
                    I don't know if i will be clear but :

                    [Add more documentation]
                    (BluePrint) Working with Database SQL (Random Spawn objects , weapons & AI caracters in the world from Database & saving inventory & world location in Database).
                    (BluePrint Slate Machine/Montage/Skeleton) More exemple documentation about all blend node .
                    (BluePrint Skeleton, static mesh) More tutorials about hit trace detection with Skeleton/pose & static mesh colision.

                    Thank

                    Comment


                      #11
                      Originally posted by TheJamsh View Post
                      Really nice scene, well done!
                      [Gamedev programmer at Darewise (Paris) - We are hiring]
                      UE4 Git LFS 2.x Source Control Plugin 2.14-beta for UE4.23 - (v1 integrated by default since UE4.7)
                      UE4 Plastic SCM Source Control Plugin 1.4.6 for UE4.23 - (integrated by default in Beta status since UE4.24)

                      Comment

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