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[Twitch] 4.6 Roadmap - Oct. 23, 2014
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https://github.com/iniside/ActionRPGGame - Action RPG Starter kit. Work in Progress. You can use it in whatever way you wish.
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Originally posted by smallB View PostStability, stability, stability. Without it, this engine is simply a toy, not a tool.https://github.com/iniside/ActionRPGGame - Action RPG Starter kit. Work in Progress. You can use it in whatever way you wish.
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Originally posted by iniside View PostVeto!.
Please add more features and do not slow down.
Originally posted by smallB View PostStability, stability, stability. Without it, this engine is simply a toy, not a tool.FluidSurface Plugin: https://github.com/Ehamloptiran/UnrealEngine/releases
TextureMovie Plugin: https://github.com/Ehamloptiran/TextureMoviePlugin
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Originally posted by fosforestudios View PostI have some more additions to wish list, and they are no new features as everyone seems to like:
3- There's a lot of things to improve to make ue4 more accesible to newcomers / switchers. Documentation is not bad but could be improved a lot. For example, it is ridiculous that there's no clear explanation of the realtionship between Player Controller, Pawn/Character and the cameras. I had to spend 2 days reading forums, official doc, experimenting, etc... to notice what was happening under the hood. And still having some problems with the camera manager when it should be used, etc.... This is a really basic thing all developers will have to handle at some point. For me, official doc was written for someone that knew how to use ue4.
5- Make videos to build example games step by step. Explaining why things are done the way they are. This will be a really valuable informations to new people and experienced ones.
6-try to make the engine a bit more accesible. By the way I love UE4!
Cheers.
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Originally posted by Ehamloptiran View PostAgreed, love seeing all the new features coming out with new releases.
As Sitrec and inside have said aswell, no stability issues here. 4.5 Preview was a bit crash happy. But not a single crash (That wasnt self inflicted) since using 4.5
Stability of UI, stability of performance, stability of dev interface that is source code and many, many others.
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I'd like to know about UMG improvements in 4.6!
My project is currently largely blocked as we need a way of rendering UMG GUIs onto 3D planes in world. Forum comment suggests it's in 4.6, would like confirmationhttps://forums.unrealengine.com/show...434#post159434
Other than that, would love to see more/better VR integration, specially around VR loading screens (and even better support for loading screens in general)!
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Originally posted by smallB View PostStability doesn't just mean that soft doesn't crash, you know.
Stability of UI, stability of performance, stability of dev interface that is source code and many, many others.•
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Originally posted by Sitrec View PostCould you describe what you experience being unstable (except for crashes), making this a "toy" and warranting Epic should stop focusing on features in place of fixing this "stability" issues you claim. Might help them improving stuff. Since you're not having issues with the most obvious stability problems, you really need to be more specific.FluidSurface Plugin: https://github.com/Ehamloptiran/UnrealEngine/releases
TextureMovie Plugin: https://github.com/Ehamloptiran/TextureMoviePlugin
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Originally posted by Ehamloptiran View PostI have to agree with Sitrec on this one. Obviously smallB your definition of stability is different to mine, as I find the editor and ingame (not considering crashes) to be stable, performance wise, UI wise, development wise (Then again for development I usually end up rewriting or extending where I need to support features that have not been developed by Epic yet)Last edited by smallB; 10-21-2014, 08:56 AM.
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I would like to see rendering on a different depth layer, so weapon clipping(in FPS mode) can be fixed. Unless somebody has an other good solution for this??Lets Measure It
Blueprints to measure distances, area's, circumferences and routes/paths. Check out the marketplace: https://www.unrealengine.com/marketp...ets-measure-it
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Originally posted by smallB View PostChanges in UMG, classes removed or replaced in source code, changes editor menus, now Rama reports drastic drop in FPS in 4.5, what else do you need? How is it that you are not seeing this unstable? Seriously.
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Originally posted by sswires View PostSo improving an existing (and up until that point, unfinished) tool, removing deprecated code and improving UX are all signs of instability? FPS drops from navmesh generation is fair enough but I'm not sure what you're getting at with the rest.
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