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[Twitch] 4.6 Roadmap - Oct. 23, 2014

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    #16
    Originally posted by Dishwasher View Post
    Hi,

    Do you plan to update FBX SDK to a new version 2015.1?

    Thank you,
    Keep on rocking!
    Really good question ,i asked, but I do not received response
    FBX 2015.1 with complet support of ShaderFX ♥

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      #17
      About 4.6, can we expect these ?
      - fast transluency shaders for grass and foliage
      - models instancing for grass and trees

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        #18
        Originally posted by Galeon View Post
        About 4.6, can we expect these ?
        - fast transluency shaders for grass and foliage
        - models instancing for grass and trees
        +1 for this!
        Also will https://trello.com/c/Yb76UUB0 (Blueprints useable with foligage) be worked on anytime soon?
        Otherwise I would like to see the foliage shaders to be available for all meshes, not just with the foliage tool.

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          #19
          Can we get tools to do destruction for 2D sprites?
          System
          ASUS ROG Maximus IX Forumla - ASUS ROG GeForce GTX 1080 8GB - G.Skill RGB 16GB, Samsung M2 500GB

          ArtStation
          Artwork thread

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            #20
            Originally posted by W1930U7 View Post
            Second this.
            What about fully supporting pipeline: Blender to UE4?

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              #21
              Any plans to implement augmented reality,like vuforia?

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                #22
                What is the status of ingame collision shape baking, so we can finally get our hands on procedural terrain generation with proper collision in our games?

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                  #23
                  Originally posted by shadowcoder31 View Post
                  What is the status of ingame collision shape baking, so we can finally get our hands on procedural terrain generation with proper collision in our games?
                  Checked in, last I saw. Haven't tried it myself, however.

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                    #24
                    Sprites flipbooks with sprite collision for each frame ! Impossible to do something with flipbook without collision ! :'(

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                      #25
                      Two things i'm interested in:

                      1. wp8 (universal) support.
                      2. fur

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                        #26
                        Imho 4.6 should be only bugfixes there is to many now and to many "prototype" functionalities.
                        How to create first person shooter game from scratch. Lots of tutorials: http://www.shootertutorial.com - celebrating 50th Tutorial!

                        My Marketplace Assets

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                          #27
                          Originally posted by intoxicat3 View Post
                          Imho 4.6 should be only bugfixes there is to many now and to many "prototype" functionalities.
                          What bugs ? There is no bugs. The only bugs are in basement.
                          https://github.com/iniside/ActionRPGGame - Action RPG Starter kit. Work in Progress. You can use it in whatever way you wish.

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                            #28
                            I want to know Epics plans for Paper2D in general. Development seems to have slowed down considerably.

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                              #30
                              1. Any plans for improvements for foliage painter as mentioned here and the suggestion here?
                              2. Descriptions about assets on the marketplace? Like polycount, materials, texture resolution and animation info?

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