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[Twitch] Support Livestream - VFX - Oct. 7, 2014

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  • replied
    @OptimisticMonkey - Yeah, I just updated the original post. Sorry for the delay!

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  • replied
    Is this archived somewhere to still watch?

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  • replied
    Originally posted by RPotter View Post
    I think you meant to post this in the other thread, the one about the upcoming UMG stream
    Oops, thanks for that catch!

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  • replied
    Originally posted by Zeustiak View Post
    Can UMG widgets be used out in the world(not directly attached to the player viewscreen), and if so can you show a quick easy example? This would be things like a floating health bar on a unit/enemy, icons that float near specific points or objects, etc.

    Thanks!
    I think you meant to post this in the other thread, the one about the upcoming UMG stream

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  • replied
    Can UMG widgets be used out in the world(not directly attached to the player viewscreen), and if so can you show a quick easy example? This would be things like a floating health bar on a unit/enemy, icons that float near specific points or objects, etc.

    Thanks!

    Edit: Reposted to the proper thread!
    Last edited by Zeustiak; 10-12-2014, 01:39 AM.

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  • replied
    Is the a link to this stream? I missed it :-/

    EDIT: Scratch that, found it here http://www.twitch.tv/unrealengine/b/575808516

    Didn't show on my phone.
    Last edited by iReddog; 10-10-2014, 08:51 AM.

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  • replied
    Wow, shows even more how much you care about the community. Truely amazing! Thank you.

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  • replied
    Thanks for taking my question on the stream!

    For me, since the blood vessel particle system is meant for VR, it is important that they remain meshes, since depth and dimensionality are critical. I'll look at using animated Acceleration.

    Thanks again for doing this! Very helpful! Please do one for the Rift! I've gotten pretty good at this point, but I'll bet there would be a ton of questions.
    Last edited by 3dlight; 10-07-2014, 05:33 PM.

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  • replied
    Next - Will we be able to add custom static meshes to the emitter location shapes in the future, or perhaps as part of Niagra.

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  • replied
    Awesome! I'll be there!

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  • replied
    Two VFX related Questions:

    1.) Any plans on "Dynamic Parameter" support on GPU Particles? (is it even possible?)

    2.) Are there plans to add an Torus emitter to the already existing ones (Sphere, Cylinder etc) in the Location Module)?

    Regards,

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  • replied
    Some things I'd love to see:

    --What emitter parameters you can control with Blueprints and the basics of HOW.
    --Can you turn off and on vector fields via the above? At all?
    --Overview of the Source and Target modules for Beam data type
    --Can you emit particles from a specified mesh (and from verts, triangles, etc....)

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  • replied
    Originally posted by The_Distiller View Post
    Is fluid/volumetric particles something you plan to integrate? What is your general take on that? (Feasibility in a real game situation (high-end) and not just a small tech demo).
    The issue with fluids/volumetric particles is the same as with every voxel solution. Speed of creating voxels, and then storing them.

    Unless you have better idea for representation volumetric (3d) data in space, than voxels.

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  • replied
    Is fluid/volumetric particles something you plan to integrate? What is your general take on that? (Feasibility in a real game situation (high-end) and not just a small tech demo).

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  • replied
    Originally posted by benjamin.smith View Post
    Ah yes I now recall and I may or may not have access to it from the good old UE4 Rocket BETA / licensee days

    p.s. I am not sure if the NDA embargo has been fully lifted or partially. Soooo that is all I can really say on the matter...



    @Chance - Perhaps you can elaborate on this subject matter further?

    Also it might be best to revive this old thread for further discussion on the topic https://forums.unrealengine.com/show...ltrator-assets
    Originally posted by Chance Ivey View Post
    This support stream is focused around Particles and VFX, as the initial post states
    My apologies Chance,
    That is why I posted the above thread link to shift the topic away from this thread as this conversation is not technically on topic for this thread.

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