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[Twitch] Animation and Rigging Toolkit, EGX Recap, and More! - Oct. 2, 2014

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    [Twitch] Animation and Rigging Toolkit, EGX Recap, and More! - Oct. 2, 2014

    WHAT
    Lead Technical Animator Jeremy Ernst joins us with Lead Animator Jay Hosfelt this week to talk about the latest updates regarding the Animation and Rigging Toolkit! This is a tool that we've been using internally at Epic for a little over a year, and we are glad to see so much interest in it from the community! Also, Dana and Chance return from EGX with a quick look back at the show in London. Come hang out with us!

    WHEN
    Thursday, Oct. 2nd @ 2PM ET - [Countdown]

    WHERE
    www.twitch.tv/unrealengine

    WHO
    Dana Cowley - Sr. Marketing Manager
    Jeremy Ernst - Lead Technical Animator
    Jay Hosfelt - Lead Animator
    Chance Ivey - Community Manager

    Give us your questions below!



    Chance

    EDIT: YouTube video is up here
    Last edited by Ivey; 10-13-2014, 05:09 PM.
    Let's Connect [Twitter]

    #2
    Sept 25th

    Comment


      #3
      Originally posted by ChrisTm View Post
      Sept 25th
      I'm the best...
      Let's Connect [Twitter]

      Comment


        #4
        [[QUESTION]]: Could you look into future improvements of properly handling IK targetting to, for example, handle the automatic placement of feet on slopes more accurately? The current system seems to have problems because of how the character collision capsule works in combination with IK targets.

        The AnswerHub issue that spawned this question:
        https://answers.unrealengine.com/que...ter-probl.html
        ===

        Sorry to ask this question persistently, but I thought I'd try at least once more before giving up.
        Last edited by Shrooblord; 09-30-2014, 06:12 PM.

        Comment


          #5
          Looking forward to the Stream! Hopefully I can make it

          Comment


            #6
            Originally posted by Shrooblord View Post
            Sorry to ask this question persistently, but I thought I'd try at least once more before giving up.
            Don't give Up. This might help your motivation!


            Really looking forward to the stream. Hopefully 4.5 preview will be out at that time :P

            Comment


              #7
              Can we get an update on Open GL ES2 + Android Extensions integration so that we can have high quality rendering in Android/Android TV. Google IO was over 3 months ago and we can't replicate the video from I/O using UE 4 even with INI changes and the source and I don't believe it's been announced for 4.5. I believe the change to be locked up in the private Epic only SVN. I'm really afraid at this point it will just get forgotten and never rolled into the code. Anyone who got a Tegra K1 to develop on Unreal Engine 4 has been waiting and there hasn't been any change to the card in the road map for awhile now.

              Video for reference as it's been awhile.

              https://www.unrealengine.com/blog/un...s-at-google-io

              Was this discussed in the 4.5 stream last week?

              Comment


                #8
                I was gonna indulge it and listen to it but then I saw it was quite a long version. Thanks though! x)

                [[QUESTION]]: Are there any updates on how the development of Sequencer is doing?

                Comment


                  #9
                  In the last week stream it was mentioned that the Pre-Release notes where on there way up, on the site.
                  But its been a week now, did someone forget or what. ?

                  [Q] Pre-release notes will they be available sonn?
                  Tryed every "channel" i can think of to get a answer for this, i guess i'm eager.

                  Comment


                    #10
                    Originally posted by WCode View Post
                    In the last week stream it was mentioned that the Pre-Release notes where on there way up, on the site.
                    But its been a week now, did someone forget or what. ?

                    [Q] Pre-release notes will they be available sonn?
                    Tryed every "channel" i can think of to get a answer for this, i guess i'm eager.
                    Still working on the notes, there's a lot to nail down, as it's such a massive release watch for them soon!
                    Let's Connect [Twitter]

                    Comment


                      #11
                      Any news on a facial rig? I have my own that I've been meaning to hook in there... there are a few incompatibilities to overcome, but it would be nice to have something standardized.

                      Comment


                        #12
                        Originally posted by Chance Ivey View Post
                        Still working on the notes, there's a lot to nail down, as it's such a massive release watch for them soon!
                        Great thanks for leting us know.
                        Cheers

                        Comment


                          #13
                          [Question]

                          Recently the 'Zen Garden' showcase was released on the iOS app store. During the live-stream many weeks back showing this for the first time, you said that the source would be released on 'marketplace' soon after to enable subscribers to delve into the content to see how your team at Epic put it all together. Do you have a date as to when this will available?

                          Also, is there a release date for 4.5?
                          Last edited by Colin_Ross; 10-02-2014, 11:51 AM.

                          Comment


                            #14
                            oye....It's Thurs. Already...If you've time on the stream today I've A Blueprint only Hack n' Slash Game Currently up on Kickstarter which I'll be updating here on the W.I.P. section of the Forums.
                            https://forums.unrealengine.com/show...n-Hack-n-Slash

                            if time is short I completely understand but it'd be awesome if you could mention it.
                            Thanks.

                            Streams: www.Twitch.tv/BlinkTheory
                            Patreon: www.Patreon.com/BlinkTheory

                            Comment


                              #15
                              Jeremy is going to kill me, but I would like to know if there is a release date ( sort of, kinda, more or less ) regarding the Facial Rig in ART Toolkit
                              More in depth:
                              - Possibility to have a joint drive rig with the possibility of corrective shapes ( similar to LipService ), without the hassle of having Blendshapes all over the place.
                              - Be able to add controls on the fly ( I mean pre-built )
                              - Be able to swap skin weights between two different heads in order to re-use the same built rig
                              - The joint rig is going to be build together with the body rig or it'll be a separate thing? If its separate, an easy system which allows for connection without breaking the rig between the body and facial rig

                              Cheers
                              ENTER REALITY

                              VR Solutions

                              Contact us for more informations

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