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Inside Unreal: From Ants to Outer Space - May 28

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  • replied

    RESOURCES


    ARCHIVE
    Can you share the M_VolumetricCloudMaster, MI_VolumetricClouds and MI_VolumetricClouds_Experiment? Thank you

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  • replied
    Originally posted by VictorLerp View Post

    Hi Angel, when the examples aren't shared it's usually because of restrictions on the licensing terms of the assets that was used to build the demo.
    The whole point of learning and example projects (for one real and serious indie developer) is the possibility to test and feel by own the project, not only to watch videos.
    Moreover- why use copyrighted restricted materials in the learning examples???

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  • replied
    Originally posted by Angel Tsvetkov View Post

    Why there is a constant yearly practice to NOT share the learning example/demo projects and its materials?
    Hi Angel, when the examples aren't shared it's usually because of restrictions on the licensing terms of the assets that was used to build the demo.

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  • replied
    RESOURCES


    ARCHIVE
    Why there is a constant yearly practice to NOT share the learning example/demo projects and its materials?
    Last edited by Angel Tsvetkov; 07-24-2020, 03:02 AM.

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  • replied
    What about gravity?

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  • replied
    I heard the new volumetric clouds are on the dev-render branch of the github. Anyone knows where it is exactly? I found volumetric plugin but this is different I think

    EDIT: ok apparently you have to download and install the whole dev-rendering version of the engine to get it, you can't just grab a plugin
    Last edited by Medo Melo; 07-17-2020, 03:07 AM.

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  • replied
    the skylight component IS bounce light.
    It works just fine currently and the skylight is featured and explained within the original video itself, along with the info that .26 will allow to recapture with no performance cost.

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  • replied
    Originally posted by MostHost LA View Post
    The skylight component. Look it up.
    There's nothing about "bounce" in the skylight component
    The new system we're talking here only capture "SkyAtmosphre", "VolumetricCloud Component" and "Sky domes with Sky material" light
    At night, SkyAtmosphere is black so the Skylight doesn't capture any light.
    Volumetric clouds don't receive light, so they're black and don't add light to the Skylight
    Sky dome with Sky material replace the background, it needs to be opaque and unlit so you can't make it invisible with daytime

    And I don't think you realize how, when you're far away from city lights, stars can brighten ground, clouds and aerial perspective. And I'm only speaking about realistic earth night, not more fantasy or other planets sky.
    It's still a work in progress as the video is about render dev branch with 4.26 features so maybe they will work on nights later.

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  • replied
    Originally posted by Haoris View Post
    What's that?
    The skylight component. Look it up.

    Originally posted by Haoris View Post
    So what is scattering !?
    You don't really get that - mie or otherwise - from stars when looking At earth or From earth.
    At earth, because the sun is obviously brighter.
    From earth, Mostly becuase finding a strip of sky clear enouh of other lights in our day and age is basically impossible. Even with a camera you barely get halos around stars. the halo would be the scattering. If you put a thin enough cloud in front you would get a different effect. But even in that case, you can't really expect any engine to simulate this on its own without you instructing it to (by creating a cloud layer and matching the star brightness on top of it or doing something similar).

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  • replied
    Originally posted by MostHost LA View Post
    Add a skylight with bounces
    What's that?

    The athmosphere has basically next to nothing to do with lighting
    So what is scattering !?

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  • replied
    Originally posted by Haoris View Post
    Unfortunatly it look like this sky/atmosphere system is made for daytime only. Ok you could blend a starry sky texture with the atmospheric sky but the atmosphreic system won't use it. Stars are not affecting the atmosphere and the skylight is pitch black
    Add a skylight with bounces. You have to adjust it to dim at night, and bounce more light during daytime.
    The athmosphere has basically next to nothing to do with lighting.
    On earth starlight intensity doesn't really affect athmosphere coloring all that much. The full moon on the other hand does. If you are trying to replicate this you need a secondary light, set the the proper orientation/light value.
    Keep in mind that the additional light can be made to Not affect the athmosphere (so that you don't get a red hue when the moon sets).
    Always disable the moon light completely if the sun is up - you never want to have 2 directional lights interact...

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  • replied
    Unfortunatly it look like this sky/atmosphere system is made for daytime only.
    Ok you could blend a starry sky texture with the atmospheric sky but the atmosphreic system won't use it. Stars are not affecting the atmosphere and the skylight is pitch black

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  • replied
    Hourences
    Could you explain the need for the Ceil? / Isn't 1/1 just 0? and 0*anything just 0 again? Or does the Ceil operation somehow make 1 not the same as the other 1?
    Click image for larger version

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  • replied
    Could Epic please share the project for this demo?

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  • replied
    WOW Looks very cool, I like this !

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