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Inside Unreal: From Ants to Outer Space - May 28

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    [LIVESTREAM] Inside Unreal: From Ants to Outer Space - May 28

    Click image for larger version  Name:	200528_LivestreamAnnouncement_NoThird.jpg Views:	0 Size:	166.2 KB ID:	1763765


    WHAT
    We're excited to have our Lead Evangelist Sjoerd de Jong on Inside Unreal this week! Following the presentation of our new Sky and Atmosphere features, Sjoerd will take a deeper dive into precisely how all of it was built. We'll take a look at the massive scale of the planet, the Blueprints and material setups used, how the moons were made, the spherical world, foliage tricks and how the landscape was crafted. Prepare by watching the presentation, and feel free to ask your questions here or live on Twitch.

    WHEN
    Thursday, May 28 @ 2:00PM ET - Countdown

    WHERE
    Twitch

    WHO
    Sjoerd De Jong - Evangelist Lead - @Hourences
    Victor Brodin - Community Manager - @victor1erp

    RESOURCES


    ARCHIVE
    Last edited by VictorLerp; 06-09-2020, 11:52 AM.

    #2
    Its amazing where unreal is going....

    Comment


      #3
      Hourences VictorLerp
      Originally posted by pbdarcey View Post
      Its amazing where unreal is going....
      Well, its amazing where Epic COULD go....

      Originally posted by VictorLerp View Post
      presentation of our new Sky and Atmosphere features
      What's so great about the Lumen / Nanite / Megascans realism...
      if Unreal can't do planets. Look closely at the picture and repeat...


      EPIC: "We will add Planets to Unreal Engine.

      EPIC: "Planets & Planetary Terrain are coming to Unreal Engine".


      EPIC: Repeat....


      Last edited by EntrpriseCustomr; 05-20-2020, 12:27 AM.

      Comment


        #4
        Looking forward to it!

        Comment


          #5
          Legends. All of you.

          Comment


            #6
            Brilliant! cant wait for the live stream. Thanks to the team, you guys rock!

            Comment


              #7
              when are you planning on doing a control rig demonstration have figured out things messing around but it would be nice to watch someones workflow from an ik rig to making animations and the way that would work with a code driven system. p.s excited to see what the atmosphere update has added as volumetric clouds etc were quite demanding with everything else in a game running

              Comment


                #8
                Can. Not. Miss. This.
                - isandisnt

                Comment


                  #9
                  Yes. Just... yes.

                  Comment


                    #10
                    there is a free schjool material for unreal 4.23

                    Comment


                      #11
                      @Hourences Could you go over a basic demonstration on how to make a day night cycle with the new atmosphere system ?

                      Comment


                        #12
                        could you please share the project!
                        my Artstation & YouTube Channel

                        Comment


                          #13
                          This is bonkers!

                          Comment


                            #14
                            Great Stream! got lot of good ideas out of it. on the Moon material, what do you do at the bottom of the node tree? (below the eclipse stuff) you didn't show that part. and cant make out from the big view whats going on there.
                            https://www.artstation.com/artist/louhikarme

                            Comment


                              #15
                              Amazing, Thanks for Sharing.

                              Comment

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