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Unreal Educator Livestream Series: Collaboration and Teamwork in Unreal Engine - April 17

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    [LIVESTREAM] Unreal Educator Livestream Series: Collaboration and Teamwork in Unreal Engine - April 17

    Click image for larger version  Name:	UnrealEducatorStreamBanner_01.jpg Views:	1274 Size:	213.8 KB ID:	1746019


    WHAT

    Join us for a brand new Unreal Educator livestream series on Twitch, hosted by Epic’s Global Education Evangelist Luis Cataldi and Technical Artist Tom Shannon.

    These presentations are for both educators and students and geared specifically towards teaching and learning in an academic environment.

    We are kicking off with a topic that is essential to achieving success in Unreal Engine: collaboration. Unreal Engine is designed from the ground up for teams and it’s easier than you think to get started using collaborative workflows.

    Tom will explore the various source control options available, where to host your content, and how to set up your projects to use source control directly within the editor. Then we will look at how to use techniques like level streaming to allow multiple developers to work in the same level simultaneously. Along the way, we will discuss best practices for getting the most of these tools in your school.


    WHEN
    Friday, April 17 @ 2:00PM ET

    WHERE
    Twitch

    RESOURCES
    Multi-User Editing Getting Started Documentation
    Collaboration in Unreal Engine Documentation

    WHO
    Luis Cataldi - Global Education Evangelist - @EpicLuisC
    Tom Shannon - Technical Artist, Education - @TomShannon3D

    ARCHIVE
    Last edited by Amanda.Schade; 04-20-2020, 11:09 AM.

    #2
    Looking forward to see this....

    Comment


      #3
      Great to see, as a Unreal user in the education market we'd love to see more simpler web based export options, ie I'm using blend4web at the moment as Unreal's options aren't optimal for the web (eg long download times due to large file sizes). Hope that feedback helps.

      Comment


        #4
        Originally posted by RossFranks View Post
        Great to see, as a Unreal user in the education market we'd love to see more simpler web based export options, ie I'm using blend4web at the moment as Unreal's options aren't optimal for the web (eg long download times due to large file sizes). Hope that feedback helps.
        I agree. Web export seems to be an area where unreal is lacking.

        Comment

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